Author Topic: [PP] Progress '10  (Read 113574 times)

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Offline tifreak

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Re: [PP] Progress '10
« Reply #75 on: February 07, 2010, 09:31:06 pm »
I am using a newer version, I am thinking I need to dig back and get an older version, those always worked well, just made tiny pics ><
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #76 on: February 07, 2010, 09:36:42 pm »
yeah this is why i always keep multiple versions, in case I would have trouble with the new ones. Plus what if they somehow decided to delete all old stuff x.x
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Offline ztrumpet

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Re: [PP] Progress '10
« Reply #77 on: February 07, 2010, 09:44:31 pm »
It looks great!  My only gripe is the screenie speed; You can see how slow it is from the text showing up...

I'm sure it's really good!
« Last Edit: February 07, 2010, 09:44:58 pm by ztrumpet »

Offline calc84maniac

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Re: [PP] Progress '10
« Reply #78 on: February 07, 2010, 10:50:56 pm »
I just noticed, when Ash is auto-moved up when he tries to leave, he's still facing down. (unless down/up look the same and I'm crazy)
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Offline tifreak

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Re: [PP] Progress '10
« Reply #79 on: February 07, 2010, 10:54:22 pm »
Down has the two dots above the 'I'. There are a few things like this that will need to be perfected of course. =3

Right now concerned with getting us a pokemonz and some battling. :p
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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Re: [PP] Progress '10
« Reply #80 on: February 08, 2010, 04:51:45 pm »
As to getting us some pokemanz, I figured out what was causing the error keeping it from seeing the pokeballs. I changed some code around to see correct values of the pokemon, and now it allows you to see what is there, but you can't exactly get them yet. Working on it tho.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline ztrumpet

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Re: [PP] Progress '10
« Reply #81 on: February 08, 2010, 08:43:21 pm »
Cool! :)

Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #82 on: February 09, 2010, 02:16:02 am »
At least there's still progress, tho :)

I was worried last Winter when there were no more progress, I was afraid you kinda ditched calcs :/
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Offline tifreak

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Re: [PP] Progress '10
« Reply #83 on: February 10, 2010, 04:34:57 pm »
eh, I have lost interest in the projects a few times over the years, but I always end up back with them at some point. =]

Anyways, would like to inform I have fixed the flashing player character problem, by ignoring that section of the map (aka, where the character would appear in the map, it displays before and after it, but not that spot).

I was also able to confirm that the calculator can see all three pokemon as 'gettable' meaning that it brings up the 'So you want the blah pokemon, blah?' on all three, which is something it refused to do before the massive code overhaul.

I will now be seeing if I can consolidate the code for all three of them and see about actually allowing you to get said pokemon =D
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline ztrumpet

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Re: [PP] Progress '10
« Reply #84 on: February 10, 2010, 04:55:16 pm »
Yay!  It sounds really great!  I'm looking foreward to this, and I'm not the only one.  Remember a while back when I worked on getting the heights and weights into a list?  I did it during school, and told a few friends about it and, well, they still are like "So do you have Pokemon for us yet?"  It's pretty cool.  Needless to say, Pokemon Purple is one of these games that will be increbible, and widely downloaded.  I can't wait untill I can see Pokemon in Pokemon! ;D
« Last Edit: February 10, 2010, 04:55:34 pm by ztrumpet »

Offline tifreak

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Re: [PP] Progress '10
« Reply #85 on: February 10, 2010, 05:25:44 pm »
lol, well if I don't get distracted too much or get interested in working on one of my other things I have going on, then I might have some form of progress for y'all tonight, but definitely by this weekend. ^ ^

I still need to work on this whole saving map data to a program if an event is in progress, because otherwise it causes problems ><
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: [PP] Progress '10
« Reply #86 on: February 10, 2010, 11:41:56 pm »
eh, I have lost interest in the projects a few times over the years, but I always end up back with them at some point. =]
well my worry is that at that time you also dissapeared completly from the entire community x.x, so I feared you probably moved on. I was glad to see you return tho and now to still see some progress on the project

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Offline tifreak

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Re: [PP] Progress '10
« Reply #87 on: February 11, 2010, 02:53:28 pm »
yeah, been a few times I considered tossing up my calc collection on ebay or one of the TI sites for sale, but still here.

Working on making it so you can actually get your pokemans now. I will have to review the equation setup for stat generation. And, um, see if I can find the list of elements for the pokemon lists that I have written down somewhere o.o
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Re: [PP] Progress '10
« Reply #88 on: February 11, 2010, 04:28:56 pm »
* DJ Omnimaga wonders how large will be the save data in the game after compression
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Offline tifreak

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Re: [PP] Progress '10
« Reply #89 on: February 14, 2010, 08:41:24 am »
lol, I doubt there will be any compression to speak of. :p

And the save data, I don't know.. I really have no idea how large it could get. I still have to devise a way to save the state of the screen without the game rewriting the map. I am not sure what to do with it, other than disallow saving until after you exit a 'event'. This is what I will most likely end up doing, to save myself even more coding time and headaches. XD

Going through the equations right now for stat generation, trying to make sure that everything is there before I finalize the getting of the starter pokemon. From there, I have to rebuild the pokemon party screen, so you can determine which pokemon you have and check their stats.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%