Author Topic: [PP] Progress '11  (Read 68342 times)

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Offline DJ Omnimaga

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Re: [PP] Progress '11
« Reply #105 on: June 22, 2011, 09:01:20 pm »
Great to hear :), good luck with the errors. :)
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Offline tifreak

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Re: [PP] Progress '11
« Reply #106 on: June 22, 2011, 09:44:14 pm »


Managed to fix a few things with that, mostly 'cosmetic' bits
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Offline mrmprog

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Re: [PP] Progress '11
« Reply #107 on: June 22, 2011, 10:29:22 pm »
This looks very nice! The effort that must have gone into this must have been huge. +1

Offline FinaleTI

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Re: [PP] Progress '11
« Reply #108 on: June 22, 2011, 10:37:13 pm »
Looks awesome!

I did notice that in the dialog 'Youngster wants to fight!' there is no space between Youngster and wants, yet in the next dialog, 'Youngster sent out ...' there is a space after Youngster.


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Offline tifreak

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Re: [PP] Progress '11
« Reply #109 on: June 22, 2011, 10:44:13 pm »
Looks awesome!

I did notice that in the dialog 'Youngster wants to fight!' there is no space between Youngster and wants, yet in the next dialog, 'Youngster sent out ...' there is a space after Youngster.

Thank you for pointing that out, real quick simple fix :D

And thanks for the compliments guys!

You all should be using Tokens, those that program 83+ line BASIC. With it, I'm actually making decent progress again.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline ztrumpet

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Re: [PP] Progress '11
« Reply #110 on: June 22, 2011, 11:23:40 pm »
You all should be using Tokens, those that program 83+ line BASIC. With it, I'm actually making decent progress again.
Personally I like programming on-calc, but I was able to try Tokens recently and like its interface.  I'll still continue to program with the built-in editor. :)

Offline tifreak

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Re: [PP] Progress '11
« Reply #111 on: June 23, 2011, 05:04:07 am »
Oh, I understand, I've just found with the updated wabbitemu and Tokens, I can program and test even faster now. But then, I'm working on one of the biggest BASIC games for the 83+ line, so yeah, it helps :p

Anyways, progress continues!
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Re: [PP] Progress '11
« Reply #112 on: June 24, 2011, 12:21:19 pm »
Update:



What this adds over the previous screenshot is now it detects if the pokemon you are trying to send out is the same one that is already out or not.

I've fixed the problem with Cancel being used to exit the party screen, that just now cancels out of the menu you are in. This also helps by rearchiving the lists since you don't need those all the time.

The program also cleans up after itself by eliminating 2 Pic vars upon exiting the party screen. I do believe I need to have it delete a list or two though, as well.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Re: [PP] Progress '11
« Reply #113 on: June 24, 2011, 02:52:46 pm »
Looks awesome, Daniel!  It seems to be going at a very fast pace for a pure-BASIC implementation, so thumbs up for that!  I also really, really like the status screen and the shadowed box look, it really looks nice! :D

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Re: [PP] Progress '11
« Reply #114 on: June 24, 2011, 03:16:50 pm »
pure-BASIC
Not quite.  It's almost pure-Basic, but I believe he uses some small Asm programs as well. ;)

Offline tifreak

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Re: [PP] Progress '11
« Reply #115 on: June 24, 2011, 07:22:14 pm »
Looks awesome, Daniel!  It seems to be going at a very fast pace for a pure-BASIC implementation, so thumbs up for that!  I also really, really like the status screen and the shadowed box look, it really looks nice! :D

Thanks a ton! As Ztrumpet pointed out, I utilize three asm programs. For this particular bit, Resource, custom sprite routine and Celtic2.

I'm working now to fix the error that I have with the Run command not working correctly.

As to the screenshot, I forgot to mention that I added to the battle GUI program that it now shows status problems a pokemon has.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: [PP] Progress '11
« Reply #116 on: June 24, 2011, 07:23:30 pm »
Cool update. Also question: On an empty SE calc, how often does it garbage collect now by the way? I remember ROL2 did those a lot x.x
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Offline tifreak

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Re: [PP] Progress '11
« Reply #117 on: June 24, 2011, 07:37:13 pm »
To be honest, I've no idea. Once I get the game to a playable state, I will be able to test for that then :p
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: [PP] Progress '11
« Reply #118 on: June 24, 2011, 08:07:55 pm »
Ah ok lol, I was just curious, since this is a large (although good) game :D
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Re: [PP] Progress '11
« Reply #119 on: June 24, 2011, 08:58:48 pm »
Thanks. I'm hoping it will still be once I get it finished. The Run command is confusing to me. It looks like it should work, but it isn't. I'm beginning to suspect that the Tmin variable is at fault. going to try to find a different variable I can use in its plac eand see if that remedies the problem.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%