Author Topic: Oh no!  (Read 15972 times)

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Offline tifreak

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« Reply #30 on: March 19, 2006, 01:48:00 pm »
No, the ticalc one didn't have sprites. The one I linked to had a bunch...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Radical Pi

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« Reply #31 on: March 19, 2006, 02:37:00 pm »
All i ever saw in it were Ash, Oak, Gary, and 8 gym leaders.
One of these days I'll get a sig I'm really proud of.

Offline tifreak

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« Reply #32 on: March 19, 2006, 04:32:00 pm »
Hmm... I dunno... :(sad.gif I am at a complete loss...

Everyone else has seen the pics of the calc sprite...

Also, try to read a sign, there is a sprite there as well...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline TsiJiang

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« Reply #33 on: March 20, 2006, 04:18:00 am »
i just tried it and i was wondering if there was any way to speed up the intro or are you planning to in the full version

Offline tifreak

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« Reply #34 on: March 20, 2006, 05:10:00 am »
The only way to speed it up is to go to Options on the main menu, and change the text speed to "Fast". :)smile.gif

I am trying to make somethings just like the games, but others will have a distinctiveness that will make it mine. :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline kalan_vod

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« Reply #35 on: March 20, 2006, 10:07:00 am »
Well I could offer a few tips/code snips to help the text to go faster (code optimizations) when you feel like you want my help. It looks great though. So an progress on releasing the Hex->Sprite converter? And do you plan on makeing a Sprite->Hex program?

Offline Radical Pi

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« Reply #36 on: March 20, 2006, 11:05:00 am »
Oh, I forgot signs. :Dbiggrin.gif

Can you post the exact code that displays the sprite? Not the hex-converter, but where it stores the hex?
One of these days I'll get a sig I'm really proud of.

Offline tifreak

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« Reply #37 on: March 20, 2006, 11:17:00 am »
The hex-sprite converter is now available at ticalc.org...

And you just enter the sprite data and store it into str4. If you need more help with the hex values, etc, look at the file's readme, as I tried to explain it fairly well in there...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

kirbykook

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« Reply #38 on: March 20, 2006, 11:52:00 am »
What the-?! I downloaded that one and:

No intro
No sprites
You can't look at the fences

I don't know why it doesn't like me.

Offline tifreak

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« Reply #39 on: March 20, 2006, 12:11:00 pm »
You downloaded the one at http://tifreakware.calcgame.org/tifreak8x/pokemon/pokepur.zip ???

I am sure other people downloaded this specific file, and is telling me other wise...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #40 on: March 21, 2006, 03:38:00 am »
QuoteBegin-tifreak8x+-->
QUOTE (tifreak8x)
http://tifreakware.calcgame.org/tifreak8x/pokemon/pokepur.zip ???

Server not found













Firefox can't find the server at tifreakware.calcgame.org.








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          ww.example.com instead of
          www.example.com

    *   If you are unable to load any pages, check your computer's network
          connection.

    *   If your computer or network is protected by a firewall or proxy, make sure
          that Firefox is permitted to access the Web.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline tifreak

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« Reply #41 on: March 21, 2006, 04:09:00 am »
http://tifreakware.calcgames.org/tifreak8x/pokemon/pokepur.zip

I forgot the s at the end of calcgames... :oops:embarassed.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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« Reply #42 on: March 29, 2006, 05:47:00 am »
Okay, someone b*tch smack me, I uploaded the wrong copy... :cry:pleure.gif

Use the link above to get the newest one, I promise. Even the readme looks nice...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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« Reply #43 on: March 29, 2006, 06:50:00 am »
ROFL I am dlling now
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline tifreak

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« Reply #44 on: March 29, 2006, 07:20:00 am »
:Dbiggrin.gif

It was the one that had a couple of the sprites, not all of them... <_<dry.gif

I also sent to ticalc and calcgames. Hopefully they will show up in the next week or so... :)smile.gif
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%