Author Topic: Pokémon Purple  (Read 23774 times)

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CDI

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Pokémon Purple
« Reply #30 on: October 05, 2005, 12:21:00 pm »
for those of us that can't get the Omegs symbol (D/L any of Kevin's RPGs :Dbiggrin.gif) I think pi, x w/line over it, p accent curcomflex, and the fancy F in the [VARS][2][>][>] menu look good

Offline tifreak

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Pokémon Purple
« Reply #31 on: October 05, 2005, 01:04:00 pm »
No since omega is not easily attainable.

I might look into some of your rpgs and see if I can't swipe it...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

CDI

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Pokémon Purple
« Reply #32 on: October 06, 2005, 08:41:00 am »
do what I do, un-lock an ASM program, then scroll through and "swipe" the un attainable characters (thanks to RushHour for MOS Zelda txt will have an ellipse for it!)

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Pokémon Purple
« Reply #33 on: October 06, 2005, 02:53:00 pm »
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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« Reply #34 on: October 07, 2005, 02:08:00 am »
Wow, that looks really cool! :)smile.gif

I like their download system, looks real professional...  
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Pokémon Purple
« Reply #35 on: October 07, 2005, 03:55:00 am »
yeah I hope Invisionfree will install a sdimilar download system once its upgraded to version 2.0
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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« Reply #36 on: October 07, 2005, 04:29:00 am »
Well, I might even host that file on my site, if it is helpful. Plus I need to place Codex in my archives...
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Pokémon Purple
« Reply #37 on: October 14, 2005, 09:22:00 am »
Well, I have been working on the maps, but I am stuck. I need a character to represent the steep cliff type tiles.

user posted image
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

MathStuf

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« Reply #38 on: October 14, 2005, 09:40:00 am »
How about the # symbol? An ! or a | might work also.

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« Reply #39 on: October 15, 2005, 01:54:00 am »
Well, the equals sign is already being used for the jumpable ledges, so that one is out of the question... How about L for Ledge lol
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Pokémon Purple
« Reply #40 on: October 15, 2005, 10:31:00 am »
hmm sound cool, but # and | is not avaliable on the TI-83+ calcs
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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MathStuf

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« Reply #41 on: October 15, 2005, 10:46:00 am »
I know that # is. The old Omnicalc versions had one function that tokenized as a #. But now it works differently. I think that | is available (check the Omnicalc font editor when having the default font open for it).

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« Reply #42 on: October 15, 2005, 11:32:00 am »
yeah it is, but only in assembly, you cant access those chars in BASIC and if you try they change to garbage or something else (I tried)
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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MathStuf

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« Reply #43 on: October 15, 2005, 03:36:00 pm »
Yes you can. Check out MathStuf for the 83+ on my site. It's in there somewhere. Beware that a few things in the program are broken, but once the 68k version is done, I'll be porting it to all z80 calcs that have a GraphLink program.

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« Reply #44 on: October 15, 2005, 03:55:00 pm »
could you post a complete tutorial of how you did it in the programming help section? I know it might be possible but nobody else ever did that before, they just got the special international chars and greek chars  
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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