Author Topic: Pokemon Purple  (Read 127725 times)

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Offline tifreak

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Re: Pokemon Purple
« Reply #270 on: June 16, 2009, 12:42:45 pm »
rofl, maybe, if I can focus on it enough and not get discouraged, it is a possibility. I would like to have this done really bad tho ><
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline tifreak

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Re: Pokemon Purple
« Reply #271 on: July 01, 2009, 12:32:43 pm »
Well, got the sprite data and names dumped into an appvar, so that frees up 2 programs. I still have several programs that I could dump straight to appvars, and will do that eventually. I also would like to come up with a way to store mapdata to the appvars, the tricky thing about that would be having a program to call the appropriate data back. I will continue to give this thought as I work on other things.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #272 on: July 01, 2009, 06:01:23 pm »
very nice to hear, this should shut up some of the multiple sub-program games haters :P
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Offline Raylin

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Re: Pokemon Purple
« Reply #273 on: July 01, 2009, 06:22:10 pm »
Dumping data in appvars? 0_0 Are you using assembly for this?
Celtic III, possibly?
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Offline noahbaby94

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Re: Pokemon Purple
« Reply #274 on: July 01, 2009, 06:26:20 pm »
I believe he is using celticII correct me if I'm wrong though.
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Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #275 on: July 01, 2009, 06:29:24 pm »
I think he moved to a 8xp version of Celtic III that only contains the feature allowing that
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Offline tifreak

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Re: Pokemon Purple
« Reply #276 on: July 01, 2009, 10:31:47 pm »
nope, still using Celtic 2 build e I believe it is.

Created a program that creates the appvar, then creates the amount of lines needed, then goes through and reads the data from the program and dumps it into the appvar.

And yes, this should hopefully quiet some of the subprogram haters, but there is still going to be many of them. XD
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Raylin

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Re: Pokemon Purple
« Reply #277 on: July 01, 2009, 11:00:15 pm »
Am I going to see an install program for this?
0_9
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Offline DJ Omnimaga

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Re: Pokemon Purple
« Reply #278 on: July 01, 2009, 11:09:29 pm »
Well, usually, you just need to follow readme instructions and it's all fine. Normally, to install it you would simply go to the archive folder of the game, then send all the data there to your calc. After a couple of minutes, once it's done, you would simply do the same with the RAM folder, but send the files to RAM instead. It's not too complicated unless you use something else than TI-Connect or TiLP
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Offline tifreak

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Re: Pokemon Purple
« Reply #279 on: July 01, 2009, 11:16:50 pm »
Yeah, I am making that as easy as possible. Seriously, if you can't figure out how to install this game, you have no business being around technology. XD

However, when uploading archive stuff.. you will be there a while. o.o

Also, I have an asm program that I can use to search for things within the VAT that will confirm all programs are installed or not. Well, that part is going to be in BASIC, but still.
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

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Re: Pokemon Purple
« Reply #280 on: July 02, 2009, 12:43:54 am »
yeah, same thing for Illusiat to a certain extent. Install process will only be two steps, but the first step will take about 3 minutes on a SE calc
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Offline tifreak

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Re: Pokemon Purple
« Reply #281 on: July 02, 2009, 04:19:16 pm »
I need to go through and see what programs are just storing data, and get them written down so I know to make sure to get them converted. And then take the time to go through and change how the game tries to find that data. I don't think it would be too happy to look for a program when it needs to look for an appvar =p
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Jon

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Re: Pokemon Purple
« Reply #282 on: July 02, 2009, 09:26:30 pm »
Programs, appvars, etc. are allowed to use up to 1 sector (64k or 4 flash pages) of archive.  It would be very simple to turn all your archive programs, regardless of whether they're data or execution, into one huge appvar, and then include an install program that you execute from RAM that can expand this appvar into its constituents.  Even better, by starting the name of each program with a '/' (or any character with a hex value greater than $7F), you can make all of these programs hidden, accessible only to your loading programs, which can convert them to unhidden programs as needed.

Offline tifreak

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Re: Pokemon Purple
« Reply #283 on: July 02, 2009, 11:41:31 pm »
That sounds like a great deal more complicated than just moving data programs to appvars so they are out of the way of the program list. o.O

And sounds like something that would require more rewriting of code, and I don't think anyone here wants THAT. XD
Projects: AOD Series: 75% | FFME: 80% | Pokemon: 18% | RPGSK: 60% | Star Trek: 70% | Star Trek 83+: 40% | TI-City: 5%

Offline Raylin

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Re: Pokemon Purple
« Reply #284 on: July 04, 2009, 05:20:05 pm »
One thing though...
When using appvars, is it like a mini-program in regards to extracting and maniputability?
Can you store a small amount of data in there, for a moment, and then extract it?
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Sarah: TI-83 Plus Silver Edition [OS 1.19]
Cassie: TI-86 [OS 1.XX]
Elizabeth: TI-81 [OS 1.XX]
Jehuty: TI-83 Plus Silver Edition [OS 1.19]
Tesla: CASIO Prizm