Author Topic: Pokedex Map  (Read 8664 times)

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Offline Magic Banana

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Re: Pokedex Map
« Reply #15 on: June 24, 2010, 07:43:41 pm »
Do you have the 8x8 sprites for the trainer, pidgey and cursor? It would look a little awkward with them taking up a huge part of the map.
I do sprites and stuff, so yeah.

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Offline FinaleTI

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Re: Pokedex Map
« Reply #16 on: June 24, 2010, 08:24:55 pm »
Looks awesome! I may have to steal borrow that for Pokemon TI.


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Offline DJ Omnimaga

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Re: Pokedex Map
« Reply #17 on: June 24, 2010, 08:29:26 pm »
Wow pretty nice, the border you added. And you kept it true to Pokemon series by putting Pokeballs too
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Offline BuckeyeDude

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Re: Pokedex Map
« Reply #18 on: June 24, 2010, 09:06:09 pm »
Do you have the 8x8 sprites for the trainer, pidgey and cursor? It would look a little awkward with them taking up a huge part of the map.
Nope, could you or someone else make these too?

It would also be helpful if someone could create a mockup of the pokedex layout, so it fits on the calc screen. Here are the originals:
http://www.spriters-resource.com/gameboy/pokerb/sheet/8737
« Last Edit: June 24, 2010, 09:22:04 pm by BuckeyeDude »

Offline Magic Banana

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Re: Pokedex Map
« Reply #19 on: June 24, 2010, 11:48:09 pm »
I'll see what I can do.

EDIT: They turned out alright.
« Last Edit: June 25, 2010, 12:07:18 am by Magic Banana »
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline DJ Omnimaga

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Re: Pokedex Map
« Reply #20 on: June 25, 2010, 12:20:53 am »
seems kinda nice to me. It should fit pretty well
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline Magic Banana

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Re: Pokedex Map
« Reply #21 on: June 25, 2010, 12:24:38 am »
Thanks. Hey Buckeye, I need a copy of your alphabet so that I can align all the text in the pokedex pages.
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline BuckeyeDude

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Re: Pokedex Map
« Reply #22 on: June 25, 2010, 12:30:53 am »
Here you are:
http://group.revsoft.org/Pokemon/medium font3.gst
I'm pretty sure whats what I'm using now. Its been so long since I even looked at it :/

Also in regards to your 8x8s they look pretty good, but I'm going to touch them up slightly.

Offline Magic Banana

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Re: Pokedex Map
« Reply #23 on: June 25, 2010, 01:10:36 am »
That's fine.

The font looks a little big for the main Pokedex screen, so I'm just going to make letters more suited to the screen.

EDIT:Here's what I got. It turns out a 5x5 font looks pretty good.
« Last Edit: June 25, 2010, 01:59:09 am by Magic Banana »
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline DJ Omnimaga

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Re: Pokedex Map
« Reply #24 on: June 25, 2010, 02:12:55 am »
Mhmm I wonder if it would be better if there was some grayscale added to some parts of the screen, or maybe the borders? It looks nice, but I think it might look a bit weird to have most of the game mostly grayscale then suddently a monochrome screen.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline Magic Banana

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Re: Pokedex Map
« Reply #25 on: June 25, 2010, 02:27:06 am »
Yeah, I know. Right now I'm just getting the format of it right for Buckeye. I can always add more details later.

Also, here's the Pokedex entry.
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline DJ Omnimaga

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Re: Pokedex Map
« Reply #26 on: June 25, 2010, 02:27:43 am »
Aaah ok I see ^^

And that one looks pretty nice so far too.
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline Magic Banana

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Re: Pokedex Map
« Reply #27 on: June 25, 2010, 02:32:42 am »
Oddly enough, the menus were pretty much monochrome and plain. The only gray on them were those little box strings.
I do sprites and stuff, so yeah.

Quote from: yunhua98
i'M NOT SURE WHAT A SWORD SKILL IS BUT HERE'S THE SWORD ANIMATION FROM THE TWO SPRITES ON PG 13

Offline DJ Omnimaga

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Re: Pokedex Map
« Reply #28 on: June 25, 2010, 02:34:17 am »
Aaah ok. I guess if it doesn't have that much grayscale, it might be best to leave them as they are, altough it might depend of BuckeyeDude
In case you are wondering where I went, I left Omni back in 2015 to form CodeWalrus due to various reasons explained back then, but I stopped calc dev in 2016 and am now mostly active on the CW Discord server at https://discord.gg/cuZcfcF


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Offline FinaleTI

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Re: Pokedex Map
« Reply #29 on: June 25, 2010, 09:31:07 am »
Oddly enough, the menus were pretty much monochrome and plain. The only gray on them were those little box strings.
That, and the pokeballs signifying which Pokemon you've caught.


Spoiler For Projects:

My projects haven't been worked on in a while, so they're all on hiatus for the time being. I do hope to eventually return to them in some form or another...

Spoiler For Pokemon TI:
Axe port of Pokemon Red/Blue to the 83+/84+ family. On hold.

Spoiler For Nostalgia:
My big personal project, an original RPG about dimensional travel and a few heroes tasked with saving the world.
Coding-wise, on hold, but I am re-working the story.

Spoiler For Finale's Super Insane Tunnel Pack of Doom:
I will be combining Blur and Collision Course into a single gamepack. On hold.

Spoiler For Nostalgia Origins: Sky's Story:
Prequel to Nostalgia. On hold, especially while the story is re-worked.