Author Topic: Portal Prelude  (Read 227790 times)

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Offline meishe91

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Re: Portal X
« Reply #495 on: September 13, 2010, 07:36:39 pm »
Another idea would be to move the options on the sides in a bit that way you might be able to have a cursor that surrounds the word or something, Might be a little tricky with it so far to the edge if you wanted to do that.

Edit: Ya, v0.0.6 did have sprite support.
« Last Edit: September 13, 2010, 07:37:40 pm by meishe91 »
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Offline Builderboy

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Re: Portal X
« Reply #496 on: September 13, 2010, 07:38:56 pm »
Wow PortalX has been developed over 24 different versions of Axe!  And it now relies heavily on features that didnt even exist when it came out!  I think it still might :P

EDIT: Ninja again :P Yeah, it was the version right after sprite support.  Although i believe i *started* writing it on 0.0.5, and then it got upgraded before i released my first screenies.  So it started work as soon as sprite support was added :D

EDIT: meishe what do you mean?

Offline meishe91

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Re: Portal X
« Reply #497 on: September 13, 2010, 08:13:46 pm »
About the cursor thing? Like if you wanted a box, or something, that just surrounds the option you're choosing. It might look odd if you leave them so close to the edge because the box will clash or something. I'm probably not explaining this to well :P
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Offline nemo

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Re: Portal X
« Reply #498 on: September 13, 2010, 08:39:19 pm »
Eh, builderboy? i decided to let you modify the icons to your liking, but i added a few things to it.

edit: picture not showing up?

edit2: nevermind, re-attached as a .png
« Last Edit: September 13, 2010, 08:56:55 pm by nemo »


Offline meishe91

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Re: Portal X
« Reply #499 on: September 13, 2010, 08:46:19 pm »
Looks really cool, nemo :)
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Offline DJ Omnimaga

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Re: Portal X
« Reply #500 on: September 13, 2010, 08:53:26 pm »
Lol I like the cake part, but awesome in general. Only thing is that it seems a bit blurry though (poor compression?)
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Offline nemo

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Re: Portal X
« Reply #501 on: September 13, 2010, 08:55:45 pm »
it might be blurry because the size is 192 x 128, meaning each pixel is technically 4 pixels on that picture... i'm going to upload a 96x64 one. might be compression though. thanks DJ (:


Offline Builderboy

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Re: Portal X
« Reply #502 on: September 13, 2010, 08:58:33 pm »
It's because you are using a png methinks.  And it looks great :D I probably won't use it though, as PortalX is only a working title :(

Offline nemo

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Re: Portal X
« Reply #503 on: September 13, 2010, 09:00:05 pm »
aww it is? :( are you just titling it portal again? or something else, but you don't know what yet?


Offline Builderboy

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Re: Portal X
« Reply #504 on: September 13, 2010, 09:02:32 pm »
Something else that nobody knows yet >:D

Offline nemo

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Re: Portal X
« Reply #505 on: September 13, 2010, 09:04:25 pm »
grr... tell me lol. i pinky swear not to tell anyone; and i'll just show a title screen mockup to you via PM.


Offline ztrumpet

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Re: Portal X
« Reply #506 on: September 13, 2010, 09:09:34 pm »
That looks wonderful, Nemo.  I like the cake line. :)

Offline DJ Omnimaga

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Re: Portal X
« Reply #507 on: September 13, 2010, 09:11:31 pm »
it might be blurry because the size is 192 x 128, meaning each pixel is technically 4 pixels on that picture... i'm going to upload a 96x64 one. might be compression though. thanks DJ (:
In the image software when resizing you have to make sure resizing is using the nearest method instead of linear/bilinear/bicubic or the like. However, not all software has that
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Offline Builderboy

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Re: Portal X
« Reply #508 on: September 13, 2010, 10:10:00 pm »
Well the cake line is going to have to be replaced by the actual subtitle unfortunately :( And thanks for the offer nemo, but i think i got it covered.  No hard feelings! You know i admire your work :)

Offline Jonius7

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Re: Portal X
« Reply #509 on: September 13, 2010, 11:44:35 pm »
nice main menu and the cake line... hope screenshots of the game mechanics itself will come soon...
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