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Offline phenomist

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Re: Portal X
« Reply #735 on: March 09, 2011, 08:12:01 pm »
leafiness0 came up with a good idea for one button on two doors (not sure if it's compatible with your code though): stack the two buttons together.
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Offline willrandship

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Re: Portal X
« Reply #736 on: March 09, 2011, 08:14:24 pm »
If it's tile based, which it prob is, that won't work. If switches are objects it would, but they prob. aren't

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Re: Portal X
« Reply #737 on: March 09, 2011, 08:17:01 pm »
Thats crazy though.  So crazy it just might work O.O

And yes, switches are object based :) They need to be so that the engine knows which switch is connected to which door.  It also helps with the compression :)

Offline willrandship

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Re: Portal X
« Reply #738 on: March 09, 2011, 08:18:52 pm »
ah, ok then :P both problems solved?

Offline Builderboy

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Re: Portal X
« Reply #739 on: March 09, 2011, 08:20:03 pm »
well I don't need a button that opens two doors so there really wasn't a problem to begin with :P

Offline leafy

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Re: Portal X
« Reply #740 on: March 25, 2011, 11:50:38 pm »
Eh I just use it mainly to save mapping space. It looks funky if multiple switches are linked to stacked doors because the door animation looks weird.
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Offline turiqwalrus

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Re: Portal X
« Reply #741 on: March 26, 2011, 08:17:07 am »
BUG: if you shoot a portal, and then shoot a failed portal(e.g.,it goes into a wall that doesn't allow portals) and then step into the first portal you made, you disappear and die

Offline Builderboy

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Re: Portal X
« Reply #742 on: March 26, 2011, 10:46:11 am »
Yeah, that demo was released a long time ago and that bug has been fixed :)

Offline leafy

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Re: Portal X
« Reply #743 on: March 26, 2011, 12:27:15 pm »
Did you fix the one where if you put down two portals on the floor and you jump into one of them and let it keep running, you get infinite y velocity eventually?
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Offline Darl181

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Re: Portal X
« Reply #744 on: March 26, 2011, 01:08:36 pm »
You mean one on the ceiling and one on the floor just beneath it?
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Re: Portal X
« Reply #745 on: March 26, 2011, 01:15:36 pm »
A quick feature request - have some sort of graphical difference between portals, and display which one is currently set to fire, then allow the user to change which one is about to fire.

Offline leafy

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Re: Portal X
« Reply #746 on: March 26, 2011, 01:55:55 pm »
Eh no here's the glitch - watch through it and you'll see what I mean. I think it has to do with the way Axe rounds numbers because it happens to me too:

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Offline Broseph Radson

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Re: Portal X
« Reply #747 on: March 26, 2011, 04:04:27 pm »
A quick feature request - have some sort of graphical difference between portals, and display which one is currently set to fire, then allow the user to change which one is about to fire.

The last one you put down has a faster animation. The slower one is the next one to fire. Switch by pressing 5 ;D

Offline DJ Omnimaga

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Re: Portal X
« Reply #748 on: March 26, 2011, 04:06:03 pm »
Hmm strange, I guess that should probably be fixed since people might abuse it for exploits. :P
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Offline Builderboy

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Re: Portal X
« Reply #749 on: March 26, 2011, 08:56:53 pm »
that has been fixed too :P both of these bugs have been reported before ^^