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Offline calc84maniac

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Re: Portal X
« Reply #285 on: June 27, 2010, 10:45:39 pm »
You can draw sprites to the backbuffer these days.
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Offline shmibs

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Re: Portal X
« Reply #286 on: June 27, 2010, 10:48:01 pm »
whoops, i misread :P
carry on gents

Offline DJ Omnimaga

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Re: Portal X
« Reply #287 on: June 27, 2010, 10:51:54 pm »
Specifically the RecallPic command (to store the back buffer on the buffer) and StorePic (to do the opposite). It's possible to draw sprites and dots directly on the back buffer now, too.
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Offline shmibs

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Re: Portal X
« Reply #288 on: June 27, 2010, 10:55:29 pm »
i'm aware of the r commands. like i said, i just misread(and looking back now im not even entirely sure what i was thinking he meant)
sorry to cause a needless commotion

Offline DJ Omnimaga

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Re: Portal X
« Reply #289 on: June 27, 2010, 11:07:25 pm »
Don't worry about it ^^
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Offline Builderboy

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Re: Portal X
« Reply #290 on: June 28, 2010, 01:13:29 am »
Yeah the buttons just draw to the backbuffer ^^ It works quite well.

On a sidenote, here is a screenshot of the boxes as i get them to work :)

EDIT: Im also planning to release a fun demo using all the features supported so far once i fix all the bugs involving crates :)
« Last Edit: March 01, 2011, 09:14:42 pm by Builderboy »

Offline DJ Omnimaga

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Re: Portal X
« Reply #291 on: June 28, 2010, 04:04:31 am »
WOW just great! I do hope other people who are not away notice this update asap. It's too awesome! I love how the boxes have physics too and can go through portals

Only suggestion I have would be to maybe make the boxes 3x3 instead of 2x2. They seems a bit small

Regardless, nice job again!
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Offline Builderboy

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Re: Portal X
« Reply #292 on: June 28, 2010, 04:09:45 am »
Actualy I just figured out that my portal bugs involving the crates had to do with the fact that it's 2x2 and not 3x3 XD so I'm definetaly going to change them to 3x3 :) do you think the crates should be solid or with a white pixel in the center?

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Re: Portal X
« Reply #293 on: June 28, 2010, 10:24:35 am »
White pixel, definately.  Except for one with a black pixel you are told to fall in love with.

Offline DJ Omnimaga

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Re: Portal X
« Reply #294 on: June 28, 2010, 11:16:08 am »
Actualy I just figured out that my portal bugs involving the crates had to do with the fact that it's 2x2 and not 3x3 XD so I'm definetaly going to change them to 3x3 :)
lol nice XD, and for the crates, you could try with a white pixel at the center so as 3x3 they're easier to distinguish from the rest if close to a wall. If it doesn't look very good, then go with plain black.
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Offline Quigibo

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Re: Portal X
« Reply #295 on: June 28, 2010, 11:16:57 am »
LOL!  That would be awesome if you could have the companion cube ;D
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Offline DJ Omnimaga

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Re: Portal X
« Reply #296 on: June 28, 2010, 11:26:30 am »
Indeed, I didn't thought about that one XD

It would be nice to see other easter eggs too, either from the original game or maybe Omnimaga-related ;D
« Last Edit: June 28, 2010, 11:27:07 am by DJ Omnimaga »
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Offline nemo

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Re: Portal X
« Reply #297 on: June 28, 2010, 03:38:29 pm »
builderboy, how much of portal are you planning to implement? would bots be feasible? one more question. when will i get to play it?  ;)


Offline Builderboy

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Re: Portal X
« Reply #298 on: June 28, 2010, 04:05:33 pm »
Hmmm 3x3 boxes didnt solve the Portal problem, i was mistaken...  Hmmmm and the 3x3 is harder to simulate than i thought.  Requires 2x the pixel testing to simulate accurately without error...  Hmmm i hope i can make it work

And I dont think bots are going to be added, the physics and concept behind them is just too complicated for an object, it would steal a lot of the computation time.  I do not think i will be adding them, unless i get a brainwave in their implementation.  I hope i can implement the companion cube, but we shall see if i can get 3x3 boxes working well.

And as soon as I get all this Box Mess sorted out I will release a demo puzzle room that uses all the features implemented so far :) (which is all the features i was planning, then its onto all the other stuff :O)

Offline nemo

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Re: Portal X
« Reply #299 on: June 28, 2010, 05:58:52 pm »
hmm i figured, i had to check though. maybe you could make some kind of immovable turret? good luck with 3x3 boxes though (: