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Messages - 123outerme

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106
I've been suggesting for some time to drop the majority of the current "active projects" and replace them by active projects, like your ;) @123outerme
That would be an honor if it happened! But of course that's up to the discretion of the mods.

107
For me, it kinda seems like an old Yogi Berra quote, mixed with some recursion: "Nobody goes there anymore, nobody goes there."
Now, the only problem is how to get people back. I think grand projects like E:ToR help bring people back. I know for certain that the best updates and help with testing I can get is here. I'm not saying make anything Omni-exclusive, but maybe basing projects here would help to bring some people back.

108
TI Z80 / Re: Sorcery of Uvutu (CLOSED BETA)
« on: March 13, 2016, 09:40:11 pm »
Oh hey, a frozen area! Looks cool! It's also nice that weaknesses are shown in battle now. :)
Thanks! I think it looks pretty cool, personally.

109
TI Z80 / Re: Sorcery of Uvutu (CLOSED BETA)
« on: March 11, 2016, 03:23:32 pm »

Here's a new gif of weaknesses and upgraded attack animations! The yellow flash indicates that you've used a move that the enemy is weak to. Instead of just guesswork, the NPCs will also hint to/tell you the enemies' weaknesses. On top of this, NPCs will also offer other helpful advice (especially in the first dungeon) and and offer to upgrade your attacks. (Although that last one was always present)

110
TI Z80 / Re: Sorcery of Uvutu (CLOSED BETA)
« on: March 02, 2016, 07:30:35 pm »
I think it's pretty standard when compared to other TI-BASIC/Hybrid RPGs. The speed looks fine to me personally, assuming that the speed in the screenshot is accurate. I really like the battle interface, btw. It reminds me of some of the QBasic RPGs i played in middle school :)
Thanks! It does run at the speed shown, you can ask any of my testers (being DJ Omnimaga, Unicorn, and DWMelon so far).

111
TI Z80 / Re: Sorcery of Uvutu (CLOSED BETA)
« on: February 29, 2016, 08:08:46 pm »
How fast does the screen refresh? From the screen shots it looks like it is pretty slow.
Adding a sliding animation when the character walks instead of just appearing in the next square would be cool.
It looks like the screen refresh rate would be the prohibiting factor.
I'm not sure if this has been discussed already.
No, this hasn't been discussed yet! As of now, it's a playable speed. If I could, I'd love to increase it, but it doesn't seem plausible. I've pretty much optimized as much as possible, although I could take another look at it. But it's not like the screen refreshing is unusable. I'd be cool to add a sliding animation, but unfortunately I think it would make the existing load time about 3x greater or more. There's not a really easy way to read lines of map data and add them to the current map, splicing so that everything appears the same.

112
TI Z80 / Re: Sorcery of Uvutu (CLOSED BETA)
« on: February 27, 2016, 11:48:38 am »
What you see here is the newest screenshot, with many features suggested by the testers who work with me. Not many tiles, if any, have changed since the last screenshot. Most of what changed is internal work, such as a small chance that you can attack first, even if you don't outspeed the enemy (and the opposite is also true). This isn't demonstrated in the screenshot, but it's an example.


So basically you can either have a chance of executing a surprise attack on the enemy or have a chance of the enemy getting a surprise attack on you. Pretty neat. This is a mainstay of a lot of old school RPG's, so it's nice to see something like this added. :)
Yes, this is true. Thanks!

113
TI Z80 / Re: Sorcery of Uvutu (CLOSED BETA)
« on: February 25, 2016, 04:32:53 pm »
Well... I don't have a color calc, but is there any way I can help? (even just an occasional good job)

Well, feedback on any asset of the game (in your case, seems you're limited to visuals, and based on screenshots) is extremely helpful. I may need people to make maps in the future, but it's more likely that I can do all that myself.

114
Escheron: Twilight over Ragnoth / Re: E:ToR ~ Alpha Test thread
« on: February 24, 2016, 08:50:17 pm »
Has there been a new build released for testing yet? I don't think so based on the distribution website, but I can't really tell.

115
TI Z80 / Re: Sorcery of Uvutu (CLOSED BETA)
« on: February 24, 2016, 05:04:04 pm »
What you see here is the newest screenshot, with many features suggested by the testers who work with me. Not many tiles, if any, have changed since the last screenshot. Most of what changed is internal work, such as a small chance that you can attack first, even if you don't outspeed the enemy (and the opposite is also true). This isn't demonstrated in the screenshot, but it's an example.

116
TI Z80 / Re: Sorcery of Uvutu (CLOSED BETA)
« on: February 23, 2016, 05:04:45 pm »
Glad to see you're still hacking away at this. :D
Thanks! I'm glad I'm getting this done eventually.
Still looks awesome!
How long is the game?
Thank you! Currently, there are 8 worlds planned, with about 5-6 maps per world. I'm not sure what that translates to in hours, but I'm willing to guess maybe 5-8 hours. These aren't real numbers, just what I expect/hope for the time to be.

117
TI Z80 / Re: Sorcery of Uvutu (CLOSED BETA)
« on: February 19, 2016, 04:30:29 pm »
So what's currently being worked on? The game looks great, i just don't have a CSE to test it out on unfortunately.
I've fixed several bugs in the beta, added weaknesses to some enemies, improved battle calculations, and a bit more. As of now, I'm currently working on adding more maps for my testers to play on. There aren't many visual changes, although if there are, I'll make a gif. I'll still probably make a new one anyways.

118
TI Z80 / Re: Sorcery of Uvutu (CLOSED BETA)
« on: February 18, 2016, 10:02:54 pm »
In case ALL this traffic my post has been getting, with no responses from me has you worried that it's not getting completed, well, worry no more.

119
Computer Programming / Re: Unnamed JRPG - For School Project
« on: January 30, 2016, 11:32:46 am »
What kind of art would you need? 8, 16 bit? Not that I'm the most artistically talented here, but I thought I'd ask for myself, and others.

120
TI Z80 / Re: Sorcery of Uvutu (CLOSED BETA)
« on: January 27, 2016, 01:16:25 pm »
Have no fear, it's still being worked on! I'm getting there slowly, but I'm at work with the beta testers to make sure everything is fixed. Eventually I'll get to making more maps, but for now it's just bugs we're working on.

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