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Messages - boathouse2112

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1
TI Z80 / Re: MP3's from flash drive
« on: September 25, 2012, 09:45:46 pm »
damn it. I swore there was a video of it. I just assumed the first links i got were the right ones without looking into it much.

2
TI Z80 / MP3's from flash drive
« on: September 25, 2012, 06:03:41 pm »
We can already play MP3's as shown here: http://www.ticalc.org/archives/files/fileinfo/354/35424.html
And we can already download from flash drives as shown here: http://www.ticalc.org/archives/news/articles/13/139/139572.html

So why not combine the 2? You would have a program that downloads "chunks" of data from the drive, plays them, and then deletes them. This would obviously have problems, the first coming to mind is speed, but does this seem like a possiblity?

3
Axe / Re: Writing picture data and "u" symbol
« on: September 06, 2012, 09:26:08 pm »
Ok. Forget the u. It was in a tut but works ok without. Correct me if i'm wrong, but if you store a variable in a program, (pic1>a) it will take whatever pic 1 is AT THE TIME OF USE and save it in a. I'm trying to find a way to make it work like sprites, where you put the hexcode in the program and assign it a variable ([132434HABC345]>a).
I'm a complete axe noob and don't know how to do something like that.

Edit:
The reason I sound like i'm talking basic concepts is because most of the concepts I understand are from basic...

4
Axe / Re: Writing picture data and "u" symbol
« on: September 06, 2012, 09:07:22 pm »
Sorry. Picked the wrong subforum.

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Axe / Writing picture data and "u" symbol
« on: September 06, 2012, 08:56:20 pm »
Ok. I know you can save pictures as vars, but is there a way to get the info for the picture so it can be used during the program like sprites. That way you don't have to worry about a var being overwritten. Also, at the beginning of sprites there's a u-symbol. I can't figure out how to access that on my calc. Any help?

6
Pokemon Red / Re: Pokemon Red
« on: August 07, 2012, 01:36:15 am »
but in the side-by-side on page... 4? it shows the gym

7
Pokemon Red / Re: Pokemon Red
« on: August 07, 2012, 01:30:48 am »
I can't enter the store/gym for some reason. Also can't save or read signs.

8
Pokemon Red / Pokemon Red Controls
« on: August 06, 2012, 06:47:33 pm »
Is there a list of controls for Pokemon red anywhere? ???

9
Axe / Axe Apps
« on: August 06, 2012, 03:40:24 pm »
Axe has the option to compile to apps and store in arc instead of ram, but I never see anyone using it. What are the drawbacks?

10
Axe / Gravity not working
« on: August 03, 2012, 03:20:17 pm »
I'm trying to write a basic gravity program that makes a sprite affected by gravity. For some reason the image doesn't show on the screen and the program insta-closes when run. It's written for axe and compiled for mirageos.
Here's the code:
Spoiler For Spoiler:





btw, how do you change the for hidden on the spoiler tag?

11
Axe / Re: Bullet adding subroutine
« on: August 02, 2012, 08:04:43 pm »
Yep. Thanks.

12
Axe / Re: Bullet adding subroutine
« on: August 02, 2012, 05:51:03 pm »
Thanks for the more helpful help:P
How does one access the r1-r6 variables?

13
Axe / Re: Bullet adding subroutine
« on: August 02, 2012, 05:33:37 pm »
Thanks for the help!

14
Axe / Bullet adding subroutine
« on: August 02, 2012, 12:47:00 pm »
I was going through deepthought's shoot-em-up tut and doing fine until I came to the bullet-adding subroutine.


Can someone tell me what the hell is going on here? I looked at his array tutorial and still have no idea.

15
Axe / Re: Axe r command
« on: August 02, 2012, 11:48:08 am »
Thanks for the answer. The code was copypasta from a tutorial.

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