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Messages - uiblis

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Updates! Awesome!  ;D

I also found a glitch.

In Pokemon Red, certain moves caused the game to loop things. Not freeze up, but repeat something over and over. Some attacks have an effect on the screen where it makes the screen flash or shake or become wavy and whatnot, and when performing certain moves, the shaking effect repeats forever, and it is impossible to continue without quitting by pressing ON. The moves "Night Shade" and "Psychic" have this effect. (might be more, I haven't tested everything) "Psychic" in particular is making the game almost unplayable since it such a common move, and I have to quit and restart and hope that trainer doesn't use psychic.

In beta 2.00, these moves caused the screen shaking effect continually

In beta 2.01, psychic no longer loops at the "shaking" effect but now loops when the screen has a "wavy" effect.

Any ideas as to what's causing this?

2
News / Re: TI-Boy SE Beta pre-release
« on: November 01, 2011, 10:31:29 pm »
Yeah.

I know this isn't a priority, but since the updated beta some games don't work anymore.

I tested FFlegends 1 and 2; neither have anything. Just a blank screen.

FFlegends 3 actually has something, but after starting the text box in the intro just flashes and is blank.

3
News / Re: TI-Boy SE Beta pre-release
« on: October 31, 2011, 08:15:55 pm »
I think it just fixes crashes, but not the pitches.

Also, the pokemon games require 32 kb of ram.

Could this possibly be fixed?
Because 25 kb is available to user without like, hacking it. But I read somewhere that the chips have 48 kb of ram; is the other available ram used for other purposes that can't be disturbed or something?

I never understood this properly, so I'd appreciate it if someone could explain this to me.

Thanks.

4
News / Re: TI-Boy SE Beta pre-release
« on: September 26, 2011, 09:07:40 pm »
What determines whether a game is compatible or incompatible?

5
News / Re: TI-Boy SE Beta pre-release
« on: August 23, 2011, 07:20:01 pm »
Lol, forgot about that.

EDIT: another question, lol.

Why does the sound on tiboy seem different from when playing the game on an actual gameboy?
Does tiboy play the original music files from the rom or does it modify them?
Either way the sound is kind of scratchy.

Not saying its bad, just want to know the reason for the difference.

6
News / Re: TI-Boy SE Beta pre-release
« on: August 22, 2011, 05:57:05 pm »
Suggestions about camera:

when zoomed in and set to follow a sprite in say, link's awakening, if you move the camera using the numbers on the keypad, the camera does not center back on the sprite when you release the button. iirc the alpha version did that. Sometimes useful, like when just checking how many hearts left or something. Maybe an option to do that?

Also it moves very slowly when panning the camera. It's smoother but not as quick as alpha. So I can't check something not in the camera quickly. I think it would be better if it moved faster, more like the alpha version.

7
News / Re: TI-Boy SE Beta pre-release
« on: May 07, 2011, 11:51:56 am »
Why is it so slow?

8
News / Re: TI-Boy SE Beta pre-release
« on: May 06, 2011, 09:22:56 pm »
Oh, ok lol.
Because I deleted the whole save file from the alpha version in link's awakening  :(
Now I have to start the whole thing over and I don't want that to happen again.

9
News / Re: TI-Boy SE Beta pre-release
« on: May 06, 2011, 09:19:19 pm »
If you have a save file for say, Link's Awakening, if a new beta version comes out and I send that version of Link's awakening to my calculator will the old 8kb save file still work?

Or do I just have to start the whole game over?

10
News / Re: TI-Boy SE Beta pre-release
« on: May 05, 2011, 07:33:51 pm »
Does Beta 0.1.03 get rid of the transfer problem for Pokemon?

11
News / Re: TI-Boy SE Beta pre-release
« on: May 01, 2011, 08:32:35 pm »
Ok, thanks.

12
News / Re: TI-Boy SE Beta pre-release
« on: May 01, 2011, 08:19:52 pm »
The rom was Pokemon Red.

Also I tried with some other roms and they all work, maybe it's because Pokemon Red is so much larger?

I don't have SilverLink, does the serial cable work?

13
News / Re: TI-Boy SE Beta pre-release
« on: May 01, 2011, 07:19:09 pm »
For some reason when I try to transfer the app at near 60 percent it just stops and says "The device does not recognize the command."
There was no problem with the alpha version of tiboy though.

14
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: February 21, 2011, 06:03:07 pm »
Oh, okay. That makes sense.

15
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: February 19, 2011, 10:03:50 pm »
S-1204-A

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