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Messages - Reloader

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1
Pokémon Purple / Re: [PP] Progress '11
« on: May 11, 2011, 12:49:28 pm »
Well he posts updates once in a while. Maybe he's more active on tifreakware.net/forum if you wanna talk to him. :)

Ok thanks ;)

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Pokémon Purple / Re: [PP] Progress '11
« on: May 11, 2011, 11:12:16 am »
Hey tifreak, how goes Pokemon Purple? :)

3
News / Re: TI-Boy SE Beta pre-release
« on: May 05, 2011, 02:19:28 am »
Wow Pokemon was 1MB and now it decreased to 740KB or something like that. Great job! ;)

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News / Re: TI-Boy SE Beta pre-release
« on: May 04, 2011, 05:02:05 pm »
Oh million sorry's for disturbing you calc84maniac. Too bad TI did this, I wish I could play Pokemon :/

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News / Re: TI-Boy SE Beta pre-release
« on: May 04, 2011, 04:55:32 pm »
Damn :/, so the problem of Pokemon isn't in ROM but yes in RAM right? If it's that then I don't see a way to get this working since my calculator has max 24kb of RAM :(
Nah, we're not talking about free RAM storage space, we're talking about the total amount of RAM in the calculator. Newer TI-84+ models only have 48KB on the chip, while older ones have 128KB (which is enough to run Pokemon with some room to spare)

Changing OS will not solve the problem right? And by the way I only have 24kb on RAM, maybe I have something wrong...

EDIT: Aha, now I understood, you mean RAM + Archive memory right mate?

6
News / Re: TI-Boy SE Beta pre-release
« on: May 04, 2011, 04:52:32 pm »
Damn :/, so the problem of Pokemon isn't in ROM but yes in RAM right? If it's that then I don't see a way to get this working since my calculator has max 24kb of RAM :(

7
News / Re: TI-Boy SE Beta pre-release
« on: May 04, 2011, 12:03:19 pm »
Why can't Cardridge go to Archive instead of RAM?

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News / Re: TI-Boy SE Beta pre-release
« on: May 04, 2011, 03:11:03 am »
That only makes the app smaller; it'll still require as much RAM. As an analogy, you could remove the menus in, say, Crysis, but it wouldn't make the game itself any less taxing on your computer.

We can also remove other unecessary things, like changing name of Pokemons etc.

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News / Re: TI-Boy SE Beta pre-release
« on: May 03, 2011, 05:08:28 pm »
Hmm.. can't we open the .gb file and delete somethings like start-menus etc to make the file look smaller?

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News / Re: TI-Boy SE Beta pre-release
« on: May 03, 2011, 05:04:22 pm »
At the moment, it seems that you have to use a cable that connects to your calculator's serial port instead of the mini-usb port. Of course, first you might want to make sure that your calculator model supports those cartridges (as explained in the readme)

Hmm.. Pokemon uses 32kb of RAM for cartridge right?

11
News / Re: TI-Boy SE Beta pre-release
« on: May 03, 2011, 02:19:56 pm »
Calc84Maniac, isn't really any way to get Pokemon Red or Blue (any pokemon game) on calculator?

12
News / Re: TI-Boy SE Beta pre-release
« on: April 28, 2011, 03:00:45 am »
Hmm? If you mean text and stuff looks really condensed, that's because the GB screen was 160x144, as opposed to 96x64 on a TI-84 Plus. Press +/- to zoom in.

I tried all that, its too bad!

Anyway thanks for trying to help me!


You mean it's all in black and white?
Press [GRAPH] for grayscale.
Hopefully it looks a bit more familiar now ;)
Keys from [Y=] to [TRACE] revert to black and white.

Also, try this...
Good idea for SMB original: get on top of the [?] block just at the start.
Pause the game.
Press + until nothing happens when you press it.
Press the [.] key until the camera goes to mario and mario blinks.  That's ti-boy telling you it will track the flashing sprite (in this case, mario)
You can also manually move the camera to mario by using the numbers as a kind of joystick--8 being up, 2 being down, 9 being up-right, etc
Unpause, try jumping or moving or something.  The camera should follow.
For puzzle-type parts, you can zoom out just as easy as zooming in, with the [-] key.

It works just fine for me on the 84PBE, SML included.
All of this is in the readme, btw.

I will try that later (I pressed those keys before, but image quality still sucked, but maybe this is a different way)

Thanks btw! :)

EDIT: While Zooming it works okay but will I have too click always + and -?

13
News / Re: TI-Boy SE Beta pre-release
« on: April 27, 2011, 05:46:17 pm »
Hmm? If you mean text and stuff looks really condensed, that's because the GB screen was 160x144, as opposed to 96x64 on a TI-84 Plus. Press +/- to zoom in.

I tried all that, its too bad!

Anyway thanks for trying to help me!


14
News / Re: TI-Boy SE Beta pre-release
« on: April 27, 2011, 04:46:16 pm »
EDIT2: Ok I have Super Mario Land, but it's not working right on my calculator, I have model "K", any help?
What part of it doesn't work?

Everything works, just image sucks!

15
News / Re: TI-Boy SE Beta pre-release
« on: April 27, 2011, 11:58:21 am »
The file size that Windows shows you is not how much space it will take on your calculator.

You have tested Super Mario Land 2: 6 Golden Coins on TI-84 Plus (NO Silver Edition!)?

EDIT: Insufficent Memory as I thought!

EDIT2: Ok I have Super Mario Land, but it's not working right on my calculator, I have model "K", any help?

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