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Messages - Insorak

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1
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: June 26, 2010, 05:48:40 pm »
Hey, DJ, if you don't get it I doubt that any random source diver cheater person will either :P

Let's see. Main screen (1:New 2:Load 3:Exit) prettifying done (lightning on the sides lighting fires, with some not-too-obtrusive screen flashing). Also gave myself a refresher on the expr( and sub( commands; scrolling text display worked out in a ~120 byte subprogram. New game creation finished up to class selection. Loading and saving subprograms created, along with relatively foolproof-ish cheat detection.

edit1: Next big thing to work on is a new and improved movement engine. I did have problems with the previous one; going to try and optimize the next one more. Smaller things to work on are going crazy with seq( and augment( commands working on the skill improvement and item menus.
edit2: Thief class renamed to Nightblade. >:)

We must agree that this is much more interesting than studying for finals. :P

2
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: June 26, 2010, 01:00:45 pm »
The Mandelbrot set is pretty. I've obsessed myself with the Collatz conjecture, though. :P

I have finals late because I missed the regular round due to aforementioned national biology competition. No school afterwards! Hurrah!

I was just reading through this topic, and I think I'll keep my ideas for my classes. I also happened upon this...

Code: [Select]
:Augment(seq(L3(X),X,3,15,2),{-.5,1})>=augment(20seq(L3(X),X,2,14,2)^2,{-L1(5)>=(10L1(6)^2)),1 --> LT2
I'll figure out what that does eventually. I can't believe I wrote it. :P

3
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: June 25, 2010, 02:58:23 pm »
Thanks for the welcome backs guys :)

Sometime after my finals, I'll take a look at Axe and play around with it a bit. Then, I'll crack my knuckles and get coding on Anti-RPG. Work to do! :)

4
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: June 24, 2010, 06:09:50 pm »
Boo!

*dusts off self* bet you guys don't even remember me anymore. Whew, that was a crazy six months.

Long story short, a bunch of insane crap happened to me, my calculator memory got wiped several times over, and I won a national biology award. Oh, and I managed to procure a nice TI89, a Nspire, and a Nspire-CAS. Unfortunately, there remains essentially nothing of Anti-RPG anywhere except in my brain. :(

I, however, will probably be lurking around... might get to reworking this guy from scratch over the summer, might not. I still haven't taken my finals yet, which kind of blows. It's all sorta up in the air.

Still, good to be back. :)

5
News / Re: Ztrumpet joins Omnimaga staff.
« on: January 05, 2010, 10:21:04 pm »
Welcome to Congratulations on making staff ztrumpet! Whatever happened to being a lobster :P

edit - wording fail; I'm not staff :P

6
TI-BASIC / Re: Figure out if Ans is a Number or a String
« on: January 04, 2010, 03:35:24 pm »
How about between a list and string, or between a matrix and list... *wince*

7
TI-BASIC / Re: Figure out if Ans is a Number or a String
« on: January 02, 2010, 04:37:54 pm »
Would seem to work... but still not really what I was looking for.

Assume that A = i before program is run.

:Ans->A
:1 and imag(A

would work, giving 1 for all strings and 0 for all numbers.

Unfortunately, you can't increment a for loop to an imaginary value.

8
TI-BASIC / Re: Figure out if Ans is a Number or a String
« on: January 02, 2010, 04:32:40 pm »
I want to initialize A to something other than 0 before storing Ans to A. But that's obviously impossible, because initializing A changes Ans. >_<

9
TI-BASIC / Re: Figure out if Ans is a Number or a String
« on: January 02, 2010, 04:02:49 pm »
Hmm...

Code: [Select]
:DelVar AAns-->A
:(A and 1)

is very short, and will give 1 in Ans if input was a number, or 0 if input was a string. I'm just trying to make zero work...

10
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: January 01, 2010, 12:31:12 am »
Hey guys,

I haven't programmed all break... buried under a mountain of schoolwork and applying for a science program. Those essays suck.

Happy new year and new decade, everyone. :)

11
News / Re: Illusiat 13 v.0.90 release
« on: December 26, 2009, 05:37:47 pm »
But if you have a ring that halves a stat, surely you store the original somewhere in case half of it is odd and you need to round?

12
News / Re: Merry Christmas
« on: December 26, 2009, 12:02:16 am »
YOU FORGOT FESTIVUS!!!

Happy holidays, everyone. :)

13
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: December 24, 2009, 11:20:26 am »
Quote
when I discovered Getkey
HAHA! I remember discovering getKey :P

14
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: December 22, 2009, 11:24:56 pm »
Sorry! :( I've tried programming during physics, but he gives so many in-class problems that it's impossible. Trig is mostly non-calculator now - we're learning (very easy) formulas. And I have nearly no time at home. I had THREE concerts last week. Glad that's done with. *faints*

I have finals after break. Most of them are going to be ridiculously easy (I have 99s in 3 classes right now, and like 95-97 in a couple of others) but I'm going to need to actually study for History.

My break starts the 24th, goes to the 4th. Only 11 days. My school is cruel. :(

(DJ, you lucky. :P)

15
TI-BASIC / Re: String to List Glitch
« on: December 22, 2009, 03:52:24 pm »
Ahh, okay. That's interesting.

I never knew about that. Stupid undocumented stuff.

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