Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Topics - Downsider

Pages: [1]
1
Axe / How should I store levels?
« on: February 03, 2011, 12:40:02 am »
Okay. In my game, I currently store levels in 1024 bytes of data, making a 32x32 level. I store it like this:

[0101010101010101010101010101010101010101010101010101010101010101]
[0101010101010101010101010101010101010101010101010101010101010101]
...
[0101010101010101010101010101010101010101010101010101010101010101]->GDB0

The problem with this is that some tiles are destructable and it modifies GDB0's data directly. How can I have GDB0 reload from what I set it to when I launch the game again or when the player dies? Currently, the destroyed tiles stay destroyed, unfortunately.

2
Axe / Framerate limiter?
« on: January 30, 2011, 02:47:55 am »
I'd prefer my game run at a constant framerate rather than jumping around, so I'm willing to lower it to a constant 20 FPS to prevent that. Does anybody konw how to set up a framerate limiter in Axe?

3
Axe / Drawing flipped sprites.
« on: November 20, 2010, 12:48:12 pm »
Hey, guys, first post here. Love the Axe parser, I always wanted to write ASM on the calculator itself, and this is the closest thing I can get. Well done!

Anyway, got a few questions to throw at you guys.

1) Flipping/rotating a sprite. How can I do this? Would be incredibly useful..

2) In drawing a sprite larger than 8x8, do you need to use multiple calls to pt-mask or pt-on? That's how I've been doing it, calling it multiple times, incrementing the X and Y values and the data pointer.

And finally, I get so many RAM resets it's incredibly annoying and makes me lose an awful amount of work.. Is there a way to put something in both the archive and RAM at the same time? Otherwise, I'm terrified to edit anything whatsoever..

Thanks in advance!

Pages: [1]