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Topics - joao9856

Pages: [1]
1
TI-BASIC / variables
« on: July 14, 2013, 07:03:04 pm »
can i add numbers to avariable like this

a:=1
b:=2
b:=ba
b:=21

no multiplication wanted

Ti-Nspire CX

2
TI-BASIC / from the lower to the higher
« on: June 15, 2013, 04:48:39 pm »
is there any way to organize random numbers from the lowest to the biggest??

TI-Nspire CX calc

3
TI-BASIC / Var deletion
« on: April 20, 2013, 01:34:47 pm »
I can't delete a Var on a program :(
i write "delvar run1.x" without quotes but it says i cannot delete the var, its not locked and i really need to delete that var

4
TI-BASIC / General help
« on: April 02, 2013, 05:57:24 pm »
I'd like to know if the following is possible possible:
- making a graph function without the actual graphic
- And then if that is possible can i get that graph zeros

5
General Calculator Help / TNOC
« on: April 02, 2013, 02:50:29 pm »
Whenever i try to use TNOC it shows me the error "File not found!"
What am i doing wrong.
i'm using the executable.

6
TI-BASIC / Clear screen -TI-Nspire
« on: January 26, 2013, 07:57:09 am »
How do i make clearscreen in TI-Nspire basic while in a program?

7
TI-BASIC / Another Question TI-Nspire basic
« on: January 25, 2013, 04:18:48 pm »
How can i from a number like 9.57 turn into 9?
if you didn't understand please say it.

8
TI-Nspire / TI-Nspire TI-BASIC menu only rpg Planet at War
« on: January 25, 2013, 12:51:48 pm »
I'm currently developing a menu only rpg for TI-Nspire in TI-BASIC named Planet at War
My goal is to make a menu only rpg that as got:
-Save/load system
-Money/shop system
-Level system
-A bit of story(still blind here)
-Increasing dificulty(like swamps=very easy then you can move on the the forest=still quite easy, and so on)
-Some bosses along the way
-Three diferent hero classes(Mage, Archer and Warrior)
-6 armour types (Unharmored(yes that counts), Light Armor, Medium Armor, Heavy Armor, Colossal Armor and Divine armor)
-3 attack types (Magic attacks, Ranged attacks and Melee attacks)

At the moment its like this:

Attack versus armour:

           Unharmored       Light Armor     Medium Armor    Heavy Armor   Colossal Armor    Divine Armour
Magic       150%                100%              75%                125%              50%                 10%
Ranged     150%                125%              100%               75%               50%                 10%
Melee       150%                75%               125%               100%              50%                 10%

Game status:

-Save/load system  75% 80%
-Money/shop system 50% 100% reworking
-Level system 2% 10%
-Battle system 0% 40% 90%
-Character chosing system 100% reworking
-Game start system 80% 90% and reworked
-HPmax limit added 90%
-Potions 50%

I'm open to new ideas that might improve the game!

9
TI-BASIC / Need help
« on: January 24, 2013, 09:43:31 am »
Is it possible to call a program from inside another program?

10
Introduce Yourself! / Hello Everyone
« on: November 15, 2012, 10:09:47 am »
I guys i visited this site for quite some time before registering until i finally decide to register.
You guys are great!

11
TI-BASIC / Number inversion
« on: November 13, 2012, 01:17:45 pm »
Is it possible in Ti Nspire by any mean to transform a number into its reverse like this:
EX: 103 --> 301?

12
TI-BASIC / Need help with my code...
« on: November 08, 2012, 04:16:24 pm »
I've recently started to program and i tried making a guess my number game...
the code is very deorganized but it worked with easy dificulty, when i upgraded the game so it could have normal and hard nothing succeded.
adn i'm getting a litle frustrated :banghead: so i'll post the code to see if anyone could help me find my error.
don't mind the text they are in portuguese my mother tongue.
Code: [Select]
Define LibPub gan()=
Prgm
:Lbl z
:e:=0
:If e=e Then
:RequestStr "Facil=F Normal=N Dificil=D",a,0
:If a="F" Then
:Goto v
:ElseIf a="f" Then
:Goto v
:elseIf a="D" Then
:Goto l
:ElseIf a="d" Then
:Goto l
:elseIf a="N" Then
:Goto q
:ElseIf a="n" Then
:Goto q
:Lbl q
:b:=randInt(0,100)
:Lbl u
:Request "Adivinha o numero de 0-100",c,0
:If c=b Then
:Disp "Bom jogo acabaste em ",e," tentativas!"
:Lbl t
:RequestStr "Novo jogo? S\N?",d,0
:If d="S" Then
:e:=0
:Goto z
:ElseIf d="s" Then
:e:=0
:Goto z
:ElseIf d="N" Then
:Goto y
:ElseIf d="n" Then
:Goto y
:Else
:Goto t
:EndIf
:ElseIf c>b and c<101 Then
:Text "Muito alto!",0
:e:=e+1
:Goto u
:ElseIf c<b and c>−1 Then
:Text "Muito baixo!",0
:e:=e+1
:Goto u
:Else
:Text "É só de 0 a 100!"
:Goto u
:Lbl l
:b:=randInt(0,1000)
:Lbl m
:Request "Adivinha o numero de 0-1000",c,0
:If c=b Then
:Disp "Bom jogo acabaste em ",e," tentativas!"
:Lbl n
:RequestStr "Novo jogo? S\N?",d,0
:If d="S" Then
:e:=0
:Goto z
:ElseIf d="s" Then
:e:=0
:Goto z
:ElseIf d="N" Then
:Goto y
:ElseIf d="n" Then
:Goto y
:Else
:Goto n
:EndIf
:ElseIf c>b and c<1001 Then
:Text "Muito alto!",0
:e:=e+1
:Goto m
:ElseIf c<b and c>−1 Then
:Text "Muito baixo!",0
:e:=e+1
:Goto m
:Else
:Text "É só de 0 a 1000!"
:Goto m
:Lbl v
:b:=randInt(0,10)
:Lbl w
:Request "Adivinha o numero de 0-10",c,0
:If c=b Then
:Disp "Bom jogo acabaste em ",e," tentativas!"
:Lbl x
:RequestStr "Novo jogo? S\N?",d,0
:If d="S" Then
:e:=0
:Goto z
:ElseIf d="s" Then
:e:=0
:Goto z
:ElseIf d="N" Then
:Goto y
:ElseIf d="n" Then
:Goto y
:Else
:Goto x
:EndIf
:ElseIf c>b and c<11 Then
:Text "Muito alto!",0
:e:=e+1
:Goto w
:ElseIf c<b and c>−1 Then
:Text "Muito baixo!",0
:e:=e+1
:Goto w
:Else
:Text "É só de 0 a 10!"
:Goto w
:endif
:endif
:endif
:endif
:endif
:Lbl y
:EndPrgm

13
TI-Nspire / Chess for Ti-Nspire CX
« on: October 25, 2012, 09:45:10 am »
I think it would be great if someone created a chess game for Ti-Nspire CX(I would create it myself but i don't have any programming skills).
Just saying that it would be awsome to have a game a with some many rules to run on my Ti-Nspire CX!

Pages: [1]