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Topics - Roboman

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Other Programming Languages / Scratch Language
« on: February 11, 2014, 05:08:23 pm »
Scratch is a project of the Lifelong Kindergarten Group at the MIT Media Lab.  It is a programming language designed for teaching programming.
Read, don't ask.
I am working at becoming proficient at Scratch so I can teach it to kids for my Senior project service hours.
I have created several projects I am proud of, and would like to share with you :). The young, and novice users their site is flooded with does not make very good company.
This is me:

I spent a lot of time on this particular project:

Teaching programming to a new generation just sounds so cool!  :w00t:

Humour and Jokes /
« on: October 21, 2013, 09:52:50 pm »
Here are some suprises i found when typing in random things...
According to

Negative 46.7%
Positive 51%
Indifferent 2.3%

The internet is positive about like, but only just.


Negative 1.2%
Positive 98.6%
Indifferent 0.2%

The internet is absolutely positive about dislike.


Negative 62.5%
Positive 36.5%
Indifferent 1%

The internet is negative about black

Negative 65.1%
Positive 33.5%
Indifferent 1.4%

The internet is negative about white

Black and white

Negative 36.5%
Positive 63%
Indifferent 0.5%

The internet is positive about black and white.

But worst of all...  >:(


We have not yet indexed results for omnimaga*


We have not yet indexed results for cemetech*

*Due to limitations of the search API we use, we can only index a fixed amount of (new) searches each month. If your search has come up empty (e.g. not indexed), please try again later.

Its a pain to manually transfer some results into this thread so its best to explore for yourself :) Please share some of the more interesting results you find :D

Miscellaneous / Impossible "Science"
« on: September 17, 2013, 06:54:03 pm »
 *.* ... :o

It should be impossible, it must be  >B) :ninja:

Miscellaneous / Gotta Catch Em All Contest thing
« on: September 17, 2013, 09:26:43 am »

Apparently holds a "code" somewhere for this

It is driving  me crazy I don't see a code anywhere  ??? :'(

Miscellaneous / Double Post bug
« on: August 29, 2013, 09:43:46 pm »
Well... sometimes when you make a post... it puts multiple IDENTICAL posts instead of one... wouldn't it be easy to just block any IDENTICAL consecutive posts?

Miscellaneous / Im back!
« on: August 29, 2013, 12:47:36 pm »
Well, if any of you remember when I was having issues with my Ti 83P-SE link port... I seem to have damaged it trying to make it produce sound...  I cannot transfer files to or from my calculator :'(.  I just quit when that happened.  With school getting out for the summer, I had little reason to use my calculator instead of my desktop. But school is back (I'm a SENIOR  8)), and I use my calculator daily again.  I still cannot transfer files, but I can manually type axe/basic programs into my calculator and WabbitEmu  :-\.

Anyways...  I am working on an axe project.  I want it to speed up the longer the game goes on.  I am doing this by making the game run fairly fast, then just adding "pause B" in the loop.  B starts at 250 and everytime a point is earned I subtract one from B.  The way it is set up, though, has it where every so often you either earn a point or lose... so the longer the game goes on the smaller B gets and the faster you get points, making B get smaller exponentially.  I need an effective way to make B get smaller more or less linearly over time.  Any ideas?

The Axe Parser Project / Axe Parser- INCOMPLETE User's Guide
« on: April 23, 2013, 03:21:59 pm »
You know the user's guide that comes with axe parser?  I think it is very incomplete... :-\  I found alot of typos and grammar errors throughout the book.  Not to mention it has not been updated for 1.2.0 yet... O.O.  We must pull together and fix this issue! :ninja:

Humour and Jokes / You are a...
« on: March 30, 2013, 10:44:10 pm »
This game is so funny!(but no mute button  <_<)
Look at this one I got! ;D

Other Calculators / Meh epic clakalator aminashun
« on: January 04, 2013, 03:19:08 pm »
We all know this is what they are for...
See attatchment
Made it myself in animation class.  For a grade.  Got a 100. ;D

Other Calculators / People react to your calculator...
« on: December 20, 2012, 06:07:59 pm »
So, a few times in class/on the bus, people look over and say
"Wut you doing on dat clakalatr?"
* Roboman says "Just playin some portal"
He says "WUT?!?!? IT CANS DO DAT?"
and one time somebody refused to believe I created a simple BASIC game.  He insisted I downloaded it from the internet.
Share you'r stories of people reacting to the 'odd' things happening on you'r calculator screen.  Things said people deem...

TI Z80 / [AXE] Bullet Hell
« on: November 20, 2012, 09:32:30 pm »
My own project thread as my second post 8)
A bullet hell is basically filling the screen with bullets and you want to avoid dying to them.
I have been working on this for ~ 1 week before I joined Omnimaga.
Here is the game in its current state running with a run through the source code(it is open source for the moment, mabie even through finishing the project)

I would include source code, but I have yet to reach 40 posts.
It will likely consist of a boss battle, a trip to the upgrade menu, and rinse and repeat until you die or run out of bosses to fight. 
One problem though,  I need boss routines.
The one shown in the image is the most difficult pattern of bullet spawning i have yet to discover, but difficulty is not the only goal.  They need to be sweet patterns(much like those found in the link).  I really am drawing a blank as to how to do this, so any help would be nice!

*Edit* I am using AXE 0.2.2. Is this outdated?
If you can create a boss Subroutine that gets called once a frame, that boss will be named after you :D
                                                                                           You can name that Boss

Ok... here is some documentation.
Spoiler For Spoiler:
D = # of bullets
Sprite 1 = bullet
sprite 2 = ship
h = hp*256(it is inflated for accuracy)
a = ship's x position(not inflated)
b = ships y position(also not inflated)
every bullet uses 6 bytes(2 for x pos, 2 for y pos, 1 for x speed, 1 for y speed)
f points to the start of the current bullet
{f}r =x pos
{f+2}r=y pos
{f+4}=x speed
{f+5}=y speed

will do some inline documentation with comments but for now this is what i got

Introduce Yourself! / It's me, Roboman
« on: November 20, 2012, 08:32:20 pm »
I am Roboman, a male born in '95(so the age stays current)
There is one thing you should know about me more than anything else...
I am a sloppy coder.  I tend to think up pseudo code and jot down actual code immediately.
What normally happens is it throws errors at me, which I correct to obtain working code. :)
But when I started working with AXE...

 ;D            D:                :banghead:                        :mad:

Since then I have gotten better at it.(at least a little)

I am getting tired of staring at this same post... I will edit it later if i need to ad...

And I heard you give peanuts to newcomers...
I want dem peanuts :w00t:

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