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Topics - Tgooseman

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Axe / Pixel Test Help
« on: May 16, 2011, 12:12:55 am »
Can somebody clear up exactly how pixel-test( works? For the Helicopter game I have been working on I just threw a bunch of them together, and I achieved a sort of half working collision detection.

I am using an 8x16 helicopter sprite, if that is important.  And the bricks I am colliding with are 3 pixels wide by 8 pixels tall.

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General Calculator Help / Calculator headphones
« on: May 14, 2011, 01:00:41 pm »
Does using headphones on your calculator always slow it down to a crawl, or is it just the pair I am using? 

Also something interesting I found, an xbox live headset has a 2.5 mm jack, just like the calculator.  I haven't used that though.

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Other Calculators / Defragmenting
« on: May 08, 2011, 11:23:16 pm »
Can somebody please explain what the calculator is doing when it says "defragmenting"?   What does this process involve and why is it done?

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Axe / My Helicopter Game
« on: April 23, 2011, 03:49:30 pm »
So I am making a helicopter-like game using Axe, and since it is my first game I some help!  I am currently stuck making it scroll sideways. Would this involve using two buffers? Maybe like drawing the bricks there and shifting pixels left? This would be my guess (although I could be way wrong :D )!

For those of you that don't know what the helicopter game is, it is the game where you move your helicopter to avoid the incoming bricks.

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Introduce Yourself! / HELLO WORLD!
« on: April 19, 2011, 10:44:21 pm »
HELLO WORLD! This was my first program in Java and C++, so why not make it my first post in the Omnimaga forums?  I am pretty handy with Java and TI- BASIC, but now I am learning to program in AXE.  I am looking forward to the process, with the help of all of you here at Omnimaga! It's great to be here! :D

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Axe / No Key Pressed
« on: April 19, 2011, 10:21:09 pm »
What is the syntax for running a loop while no key is being pressed?  What command(s) would be used to basically recognize a key is not being pressed, then run the code? I am making a game similar to helicopter, and it would make it so the helicopter would fall when no key is pressed.  I know it would most likely involve the getKey command, but I can't figure out how to manipulate it. 

P.S this is my first post on Omnimaga :D

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