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Axe / Pixel Test Help
« on: May 16, 2011, 12:12:55 am »
Can somebody clear up exactly how pixel-test( works? For the Helicopter game I have been working on I just threw a bunch of them together, and I achieved a sort of half working collision detection.
I am using an 8x16 helicopter sprite, if that is important. And the bricks I am colliding with are 3 pixels wide by 8 pixels tall.
I am using an 8x16 helicopter sprite, if that is important. And the bricks I am colliding with are 3 pixels wide by 8 pixels tall.