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Topics - Haobo

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TI Z80 / Menulib (Axe)
« on: April 28, 2016, 12:25:04 am »

I've created a few games in Axe that all have the same format underneath, and I've been getting annoyed of recreating the same code for a different program. So, I tried to create something similar to Graylib that will handling a multitude of items that any operating system does. Truthfully, this seems more similar to something like glut (not like I used it much). There are definitely a lot of bugs since I never tested it except in my own code.
Here are some of the features
    auto power down
    auto archived save appvar
    limit framerate
    separate windows
    intro/outro animations
    exiting key
    hooks everywhere
    Graylib support
Currently, I haven't used this at all except for the planned tetris game. However, it has been working well, and hopefully, create more examples of how this can be used.
I found it hard to micromanage all the different functions I use for handling screen changing and other stuff, and using this myself made it real easy to plan everything. This code is definitely not as complicated to read as Graylib was, and it should be easy to understand if you glance at the source a little. Fundamentally, most of the loading functions are similar to Graylib, so if you understand how to use that, this should be easy.
If anyone wants to use this, I can start posting some code of how to use it. Otherwise, this is mostly just for me anyway :D

TI Z80 / Yet another Tetris game
« on: April 11, 2016, 09:10:47 pm »
Really thought something was missing to this site and that is another tetris game. Well, pretty self explanatory here. Main game has yet to be started, but since it's tetris, hope to be done quickly and work on the additional aspects of the game, yet to be revealed. There will be 3 parts to the game based on a web comic (hint hint ;) ), modes are interchangeable in settings, grayscale, and a bunch of other random features.
Hopefully, I don't drop this project after a week though. Will post an attachment of the file once I actually get the game done. Probably in a few days.

The Axe Parser Project / Image scaling
« on: April 29, 2015, 04:48:30 pm »
I know that there already is an image scaling axiom that someone made, but what I need is for an image to only be scaled in 1 direction, or basically just stretching it. Any already made?

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