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Topics - Siphonic_Sugar

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1
Site Feedback and Questions / TI-Nspire Downgrade Problems
« on: September 17, 2015, 09:00:59 pm »
HELP ME! I downgraded my TI-Nspire's software from 3.9.1 to 3.6. It was all working and everything. I then installed Ndless, which had a successful installation. But when I unplugged the calculator from the computer, it shut off. When ever I try to turn it back on, it resets, and when it gets to the home screen, it shuts off. I already tried to reset it and it did not help.  I used the downgrade fix 391, instead of the downgrade fix 390.  What should I do to fix it?  The calculator works perfectly fine when plugged into the computer, but when I unplug it, the device turns off.
WHAT SHOULD I DO?!?

2
TI-BASIC / Collision Detection
« on: September 16, 2015, 07:18:35 pm »
Does anyone know of another way to make a collision detection program that does not use matrices? (They use up to much memory) I read the tutorial by @meishe91 about collision detection, but there was something that I was not getting.  Could someone break it down for me, or just tell me another way to do collision detection without a matrix?

3
Axe / Windows XP in Axe
« on: August 12, 2015, 08:12:30 pm »
So lately, I've been thinking about making another version of Windows XP but this time, unlike every single other version that most people know of, this one will be made in axe. I already have the mouse thing set up...
Code: [Select]
.WINDOWXP
ClrDraw
ClrHome

32->Y
48->X

[E0C0A00000000000]->Pic1

Repeat getkey(15)
Pt-On(X,Y,Pic1
Line(0,0,95,0        \\Lines for a border
Line(0,63,95,63     \\
Line(0,0,63,0         \\
Line(95,0,95,63      \\
If getkey(1)
If Y(doesn't equal)61
Y+1->Y
End
End
If getkey(2)
If X(doesn't equal)1
X-1->X
End
End
If getkey(3)
If X(doesn't equal)93
X+1->X
End
End
If getkey(4)
If Y(doesn't equal)1
Y-1->Y
End
End
ClrDrawDispGraph
End
But the problem is, I don't know how to make it so the program knows if you have the cursor in the area of the START menu (for example) and if you clicked on it. To tell you the truth, I think that is the main thing that I need help with besides optimization.

Thank you for your help,
SiphonicSugar

4
The Axe Parser Project / 2 Axe Questions
« on: August 12, 2015, 05:23:05 pm »
Okay, so I'm trying to make a program in Axe, (obviously) and I have two questions.

1) Is there a way to use and create matrices using axe? Because I'm still a little fuzzy on the GDB sort of thing. (It would be helpful if someone could also explain that.

2) You know how in the Axe app, it shows all of your programs that you made? Could someone explain how that works because I need it for something and I would like to be able to use it for myself.

Thank you for your time,
SiphonicSugar

5
The Axe Parser Project / Axe Sprite Hex Code Generator
« on: August 10, 2015, 07:13:29 pm »
Okay, so I'm sorry that I have not found the place to ask things like this, but does anyone know of a hexpic sort of thing that can tell you the hex codes for more than 8*8 pixels?

6
Site Feedback and Questions / TI Community
« on: April 30, 2015, 11:37:17 pm »
You know, I don't know if I really have a say in this, but I need to say something about the TI Community.  Many of you may already know this, but if you haven't noticed, the TI Community is dying.  Almost no one is making games or programming or any of that, unlike what the old days used to be like.  ( I don't know much about the main period when the TI Community really did flourish, but I have been reading old articles and stuff). I mean, all of this stuff is being made for the NSpire and all, but it still isn't that much, especially compared to the old days.  I really do wish that DJ Omnimaga didn't have to resign or retire, what ever it is, but that doesn't mean that we can't do anything without him.  A rebirth, or renaissance, needs to be started.  BRING BACK THE TI COMMUNITY!  :w00t: BRING BACK THE GAMES!!!  :w00t: WE CAN DO IT!!!  :evillaugh:

It kind of sucks for me because I had just got into these calculators last year, AFTER all of the good stuff was being figured out.  Now I have to go read these ancient posts and stuff all over the Internet just to figure stuff out (pretty hard stuff if you ask me).  I wish I could have been there when all of this stuff like Axe and the RPGs that DJ Omnimaga used to make!

7
Axe / Axe Random Numbers
« on: April 29, 2015, 06:36:43 pm »
Again, I have another post that will end up with someone telling me the answer to my problem and that answer will smack me in the face.  But anyway, I'm having trouble with using to rand function to help me create a random number from lets say 30 to 50.  I can't seem to get it to work, so could someone help me with this and give a little explanation because I can't find anything in the pdf thing for axe...

8
Axe / Displaying Variables
« on: April 28, 2015, 09:10:51 pm »
Okay, so I am kind of new to axe, so could someone do a little explaining!  Whenever I try to make a game (using the graph screen), I usually have to display variable for the amount of ammo my character has.  Well, whenever I type in Text(0,0,A), it displays a bunch of random pixels and stuff that I can't read.  Could someone explain to me how to display a variable? :-\. It's one of the most basic things an I can't find ANY tutorials that explain it!  :banghead:

9
Axe / 3D Engine Written in Axe
« on: April 25, 2015, 03:53:50 pm »
Okay, so I am trying to create a 3D adventure/shooting game for the TI-84 Plus written in Axe, and I am wondering if there are any 3D engines written in Axe that I can use... Because right now, I can not find anything!  :banghead:

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