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### Topics - Nathonion

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##### The Axe Parser Project / External axe compiler?
« on: January 27, 2017, 08:55:37 pm »
So I'm making a game that is pretty large, but whenever I try to compile it, the code gets changed around slightly, and messes it up. Is there some way to upload the source code to some program on my computer and compile it there? Or maybe there's something wrong with my calculator?

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##### The Axe Parser Project / Need Help With Collision
« on: January 16, 2017, 05:43:08 pm »
So I'm making a game and for the life of me, I can't figure out how to implement collision. It's a game inspired by counter-strike (and will eventually actually BE more like it later on) with a top-down view of a person with a gun, and when you press left or right, the player will rotate, and when you press forward or back, the world moves away, making it seem that the player is moving. I made it so that a tilemap will draw relative to the x,y of the player as well. Now all I need is collision with the walls. Every way I go about it doesn't work. So I need help, or some sort of tip or something. I'll include a file with the source code and game if you want to see it. Thanks!

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##### The Axe Parser Project / Rotating points around a center point in Axe
« on: January 03, 2017, 09:31:42 pm »
So I want to rotate a group of points, and so far I've used this formula:

x′=xcos⁡θ−ysin⁡θ
y′=ycosθ+xsinθ

x′,y′=new rotated coordinates
x,y=old coordinates of point I want to rotate
θ=angle

And I know that in order to rotate around a center point rather than the origin, I need to subtract the center point from the point I want to rotate, do the math, then add it again. But because Axe doesn't have negative numbers, (unless somehow I completely missed that, though I highly doubt that's the case) it instead looping back to the highest number, I think that messes with the math.

How did anyone else do it?

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##### The Axe Parser Project / Axe Parser Grayscale
« on: January 01, 2017, 10:36:48 pm »
So I want to make a game in grayscale. I found a tutorial for it: https://www.omnimaga.org/axe-language/axe-greyscale-tutorial/, but when I tried it, it came out as black, light gray with dots in it, and white. I think dark gray came out as light gray (as mentioned before), and light gray came out as black. Could someone please tell me what I'm doing wrong?

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