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Topics - bfr

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General Discussion / Headphone Recommendation
« on: May 15, 2011, 03:50:15 am »
I'm looking for a good pair of headphones that:
 - Have overall better sound quality than iPod earphones
 - Are fairly good for most types of music, including classical, dubstep, hip-hop/rap, and rock
- Can block out the typical noise level of a television
- Cost less than ~$40

I plan to be using these with my phone and my laptop, if that makes any difference.  I did a little bit of research and this model seems pretty good.

What do you all think?

General Discussion / Pokemon Electronic Remix
« on: November 07, 2010, 01:57:49 pm »
I found an electronic remix medley of some classic Pokemon songs 8)

Part 1

Part 2

Part 3

Website of the person who made this:

Computer Usage and Setup Help / New Laptop for College
« on: July 15, 2010, 02:23:29 pm »
I'm going to get a new laptop for college, and I am looking for some advice.  I already talked to some professors and people at the university and they didn't list any specific requirements for the laptop.

Here are some things to consider:

- I'm going into computer science (I'm not completely sure how this would affect my laptop decision...but maybe you would know)
- I'd like to be able to have 5 windows open, including a browser window with 20 tabs, at least one of which is a YouTube video playing
- The laptop does not need to handle high-end 3-D games
- I'll likely use some distribution of Linux, but there is a chance I will use Windows 7
- ~$1000 is the maximum I would want to pay

Sorry if I left any important information out.

TI Z80 / Qt/KDE Port of WabbitEmu
« on: June 22, 2009, 12:37:43 pm »
I have been working on a Qt/KDE 4 port of WabbitEmu (Revolution Software's emulator here), mainly for people to use it on Linux distributions.

Current features include:
 - Loading and saving ROMs/states
 - Loading calculator files
 - Animated screenshots
 - Different view modes (skinless, various zoom levels)
 - Keyboard and mouse input, with buttons being darkened when they are pressed, which can be helpful when getting used to the keyboard controls

Planned features include:
 - Sound
 - Copying ANS from the calculator to the clipboard
 - A debugger
 - Miscellaneous smaller features, such as doing more error checking (right now, I think it crashes if the user presses a key on the computer's keyboard that does not map to a key on the calculator's keyboard)

Here are some older screenshots:
Menu Options
Skinless Mode and Zoomed Screen

It currently relies on the KDE 4 libraries (which includes Qt 4 libraries) and the GD graphics library, and it will probably depend on at least one more library when I add sound support.  However, it wouldn't be too hard to make a "light" version that only uses the Qt libraries and lacks extra features like savestate previews, animated screenshots, better KDE integration, and sound.

I'll probably have the source in an SVN repository sometime this week.

EDIT: I got SVN set up today.  Follow the instructions here

TI 68K / MLC 68K
« on: August 29, 2008, 01:43:36 pm »
The Multi-platform Language for Calculators (MLC) was something originally thought up and made by a programming group called the Epic Programming Studios (web archive link), and they made MLC interpreters and programs for the Casio AFX and TI-86.  Besides being multi-platform, it's faster than TI-BASIC and supports grayscale, tile-mapping, and has a lot of commands that would be helpful to game programmers, like collision-detection ones.  The group broke apart a few years ago, but I thought the MLC project was pretty cool, so I made a MLC interpreter for the TI-89/TI-92+/Voyage 200 calculators - MLC 68K (some Casio people also continued the project as well). 

It's nearly complete (it supports every MLC variable and expression type, allowing for things like: %I+=@ARY(3*%VAR)+3-*PTR), but I still need to fix a few bugs and things.  Here are some screen shots of MLC games originally written for the TI-86 interpreter running on the MLC 68K interpreter:

And here's a short demo showing grayscale and tilemapping in MLC 68K;

Here are some screenshots of MLC games running on various interpreters, and here is some general information about MLC as part of some documentation I'm working on.

I also started working on an on-computer IDE for MLC which will be able to generate MLC programs for all supported calculators in the appropriate file formats (.86p for TI-86 MLC programs, etc.)

Download MLC 68K Alpha 1 - MLC sample programs (written by the Epic Programming Studios) included - MLC programs on 68K calculators are stored as text files and can be ran on the homescreen by doing: mlc2("progname").

Note that I don't think any of the sample programs work completely, so if anybody could figure out what exactly is causing them to not work, that'd be great. :)  And remember, there's some online documentation that's nearly complete here if you need help getting started programming with MLC.

Hopefully I'll have a new release within a few weeks of MLC 68K that has some bugs fixed, is compressed, has a "tokenizer" for smaller and faster programs, and has better key layouts on the TI-92+ and Voyage 200.

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