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Messages - lookitsan00b

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The Axe Parser Project / Re: Axe Parser
« on: June 09, 2011, 07:11:29 pm »
You could add a first pass for the sole purpose of finding user-defined constants. Not a terribly elegant solution, but it would work.
That'd be the easiest way around it, but at the cost of compiling speed.

However, usually its bad practice using a constant before you define it anyways, so it shouldn't be much of a problem.

So, basically, its either a stricter (but still extremely intuitive) syntax (at a penalty of everything before the define not getting optimized), or a slower (less elegant) compile-time.

I vote for stricter syntax, even though I wouldn't care if it took longer to compile.

Computer Usage and Setup Help / Re: Operating systems questions
« on: June 08, 2011, 08:01:58 pm »
Actually, I do have a copy of 98 :P

After reading a bit of this wikipedia article I was almost yelling at apple to use RSA. Almost. :P

And after looking around a bit, i found something that says there is a legal way of doing it. It involves a perfectly legal PURCHASED copy of the os, a modified bootloader, and an apple sticker or permanent marker. Bootloader allows you to avoid DMCA, because no code is modified, and the EULA apparently restricts installing the os to only "apple-labeled systems". Thus the sticker :P

Computer Usage and Setup Help / Re: Operating systems questions
« on: June 07, 2011, 07:06:01 pm »
1) Theoretically, although I think you'd have to use a virtual machine to do it simultaneously.
I kinda meant having both on the harddrive at the same time, not both running :P And if anyone knows how, that'd be nice... ;)
2) Probably, since most computers can switch the number of bits used. If not, then emulators/virtual machines are available.
I really hope so...
3) A kernel that manages the hardware and the low level OS stuff like threading. The only thing all Linux distributions share in common is that they use the Linux Kernel.
I kinda meant the higher level stuff but if they're all basically different then... ::)

Computer Usage and Setup Help / Operating systems questions
« on: June 07, 2011, 06:54:14 pm »
Ok I know nothing in this area (well, not much). I don't even know what a Linux really is. So, my questions:

1: Is it possible, by some extreme feat of awesomeness, to run a mac OS on a pc, but leaving windows on it as well? I don't care how, so long as I can switch without too much work.  Only reason I ask is because my mother is getting me a pc laptop for college, and I really wanted to do some iOS dev. :banghead:

2: Can Windows 7 run Roller Coaster Tycoon(the original, both expansions)? :) ;) :D ;D :P :hyper:
Cuz I heard they dropped 16 bit compatibility, and I'm not sure how many bits RCT has. And I'd have to poke microsoft real hard if it doesn't work.

3: What is Linux? :P (jk, but only a little)

TI Z80 / Re: Contest Entry - Time Shift
« on: May 19, 2011, 11:22:56 pm »
Is this gonna be possible?

1: kick block
2: rewind
3: kick simultaneously as first kick
4: repeat indefinitely (or at least twice)
5: block flies at extreme speeds through walls smashing everything and most likely killing the player :P
6: ???
7: PROFIT!!!

just wondering :P :P

Its awesome either way, sounds like lots of fun ;D

TI Z80 / Re: My explosive contest entry
« on: May 18, 2011, 12:19:46 am »
*gives up on previous idea and starts looking at the possibilities of porting minecraft, wonders if it qualifies as a platformer and whether ports are legal


wow this is awesome. :o
gonna be hard to beat but maybe possible...........

Anybody planning to release a 'sprite rotation by any arbitrary angle' axiom by may 22? if so, I have my idea :D

Otherwise, I might give it a shot or think of something else...

So maybe. ;)

The Axe Parser Project / Re: Features Wishlist
« on: May 13, 2011, 04:58:25 pm »
aaww... I figured that was it. I guess I cant add any more types then... or can I use a subroutine to get around it :D ???

But still, only 19 types? thats nowhere near enough... especially since its already causing problems with 7 :P

Still hoping for a selection structure though :D

EDIT: ok thanks, although I was just thinking to move the whole if/elseif block into a subroutine :P

ASM / Re: David's Z80 Assembly Questions
« on: May 13, 2011, 04:55:10 pm »
Actually, if you want something similar to getkey(15), you might want:
Code: [Select]
jr loop_Condition
 b_call(getCSC) ;getCSC doesn't wait for a key to be pressed, _GetKey will.
 cp 15             ;Im not sure what the equate is called, prolly skClear
 jr nz,loop

As for wiping out registers, push and pop really help :D

The Axe Parser Project / Re: Features Wishlist
« on: May 13, 2011, 04:45:10 pm »
ERR: BLOCK Either an “End” is missing you you have too many “End”s.

This is from documentation.pdf. What if there is an ERR for too many "End"s and an error for not enough?
Just wondering: could it also be caused by too many (but the correct amount) of ends?
Its the only thing I can think of to cause an err:block in one of my recent situations...
Spoiler For problem area/pseudocode:
Code: [Select]
        ElseIf <-- err:block here
I may have forgotten a couple :P
I managed to fix it by swapping some elseifs for if's placed end to end... (and changing elseifs to elses) but I wanna add more elseifs!

... and all those elseifs.... are actually "Else!If -1"s. Any chance of a selection structure ??? :D

Miscellaneous / Re: Cleverbot!
« on: May 02, 2011, 10:30:14 pm »
both me and cleverbot got a little sketchy in the third chorus. :w00t: :P

Spoiler For (:
User: This was a triumph. I'm making a note here: huge success. Its hard to overstate my satisfaction.
Cleverbot: Aperture Science.
User: We do what we must because we can.
Cleverbot: Or the good of all of us, except the ones who are dead.
User: But theres no use crying over every mistake.
Cleverbot: You just keep on trying, until you run out of cake.
User: And the science gets done and you make a neat gun.
Cleverbot: For the people who are Still Alive.
User: Im not even angry.
Cleverbot: I'm being so sincere right now.
User: Even though you broke my heart and killed me.
Cleverbot: And tore me to pieces. And threw every piece into a fire.
User: As they burned it hurt because I was so happy for you.
Cleverbot: Now these points of data make a beautiful line.
User: And we're out of beta we'll deliver on time.
Cleverbot: So I'm glad I got burned.
User: Think of all the things we learned.
Cleverbot: For the people that are still alive.
User: Go ahead and leave me.
Cleverbot: I think I prefer to stay inside.
User: Maybe you'll find someone else to help you.
Cleverbot: Maybe Black Mesa.
User: That was a joke, HA HA, fat chance.
Cleverbot: Anyway, this cake is great.
User: Its so delicious and moist.
Cleverbot: Look at me still talking when there's science to do.
Cleverbot (To myself): When I look out there.
Cleverbot (To myself): I've got experiments to run.
Cleverbot (To myself): On the people who are still alive.
User: And yes, believe me, I am still alive.
Cleverbot: There is research to be done.
User: ??? I'm doing science and I'm still alive.
Cleverbot: I feel fantastic and I'm still alive.
User: And when you're dying I'll be still alive.
Cleverbot: And when you're dead I will be still alive.
User: Still alive.
Cleverbot: (still alive.).

Other Calc-Related Projects and Ideas / Re: A real Community Project
« on: April 11, 2011, 09:46:29 pm »
I meant like in a browser :P but having a compiled version for the calculator

Other Calc-Related Projects and Ideas / Re: A real Community Project
« on: April 11, 2011, 09:40:13 pm »
Though, another thing geek boy -- not everyone is going to be able to play a gCn MMO -- even I, a man who has an 84+, has a broken USB port, so that knocks me off the list of people who can play.  And same for 83+ users.  A gam that requires what some people lack not only lowers the gamer list, but the developer list as well -- it's hard to expect people to help make a game that they wont ever be able to play :P

well, if you're gonna go big, might as well go all the way.
+java support, anyone? :P

TI Z80 / Re: YASS (Yet Another Security Suite)
« on: March 21, 2011, 05:09:40 pm »
I'm glad you,re still around and that's it's still progressing. ^^

Is the isometric engine still in the works too, by the way?
No... not right now... the math to put a sprite on screen is evading me...

Also, sry for never getting around to uploading an update :P

The new editor is mostly bug-free, but the part for the remapping keys is failing D: I was a noob and am still using two or three blocks of extremely similar code...

Added in some extra security.  There's still one known flaw (excluding pulling all five batteries for a good hour or more or re-installing the os, although the latter might not work :P) Surprisingly, one of the 4-6 keys that were causing problems before was a nonconformist... oh well, its still rather good security, considering that the person trying to break in has to know how this program works, how that particular key behaves, AND about push-to-test.  Oh well... I'll fix it later...

Also, the app signing has apparently pushed this to a two page app? no sense it does make...

PS: about the 'Deactivation' menu option under editv2, don't forget about the delete key :D (I gotta write a readme)

Axe / Re: Shutdown command/asm line
« on: March 21, 2011, 10:38:22 am »
My programme runs on startup. When someone simply removes the battery while running ram clears and the password is no more (I'm the only one who knows that at my stupit skool XD)
Can I prevent this from happening?
Yep. Asm(215AA522BE85) should prevent ram clears. However, it will probably (never tried it) remain in effect until you next turn the calc off, so when you exit your program you might want to Asm(21000022BE85), although it shouldn't doesn't have any nasty side-effects if you don't.

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