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Messages - fred30w

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1
News / Re: TI-Boy SE Beta pre-release
« on: November 05, 2011, 12:15:58 pm »
Yeah.

I know this isn't a priority, but since the updated beta some games don't work anymore.

I tested FFlegends 1 and 2; neither have anything. Just a blank screen.

FFlegends 3 actually has something, but after starting the text box in the intro just flashes and is blank.
Oh, I see what went wrong there. It has to do with how I'm handling the STAT register now. (That is, very stupidly.)

I'm still researching the Super Mario Land freezing glitch, since I've managed to replicate it in wabbitemu.
I don't know if this will provide insight, but when I play Super Mario Land on hardware, after enabling sound and starting the game, pressing stat to disable the sound does not seem to work.  I do not get the performance gain like in any games I've tried.

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News / Re: TI-Boy SE Beta pre-release
« on: November 02, 2011, 09:14:43 am »
I have S-0605D. :D
;D, only about a mere month newer, congrats!  We both have 128 KB, except in my "newer" one.

3
News / Re: TI-Boy SE Beta pre-release
« on: November 01, 2011, 11:26:50 pm »
so that's why it only works on older model?
Yes, older models have 128 KB total ram so there is enough for the emulator to work.  If you can find an older model for a good deal, don't pass it up, since TI is rolling out with the
48 KB RAM Calcs from here on end. (for that it seems).  I got my S-0505D for a mere $15! :w00t:

4
News / Re: TI-Boy SE Beta pre-release
« on: October 31, 2011, 12:20:01 am »
Nice update! ;D  However Super Mario Land freezes on my S-0505D calculator after pressing start, does anyone else get this problem? (WabbitEmu doesn't freeze though)  Also Kwirk still has the scanline issue.  Eventually I'll try my P-0410P and see if any issues occur on it.

5
News / Re: TI-Boy SE Beta pre-release
« on: October 30, 2011, 03:14:34 pm »
I know this is a bit offtopic, but why does it seem that this older calculator seems more snappy than my new one (rev. P-0410P).  For example when the ram is cleared, its almost instant on this old one, but it takes about 1 sec longer (there is the progress bar on the top right for a sec) to clear the ram on my new one.  What causes this?  I can always make a video if you need one.
That ram clear delay is probably due to the calculator scanning the archive for all of your variables and programs. On an empty calculator, that takes no time at all.
I'm not sure, I just make a video of the two calculators side by side.  It's not just the RAM clear, it seems the whole OS seems to repond faster.  The video shows the RAMTEST and showing the Archive space.  I do kinda pause while I try to get my fingers on the keypads right, it's hard to hold a camera and press two keys on two calculators at the same time. :thumbsup:

http://www.mediafire.com/?v3q5ed14aojfqn1

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News / Re: TI-Boy SE Beta pre-release
« on: October 24, 2011, 09:09:11 pm »
Hmm, it seems Kwirk was one of those games that sometimes polls the hardware to check the LCD drawing status. Now I seem to have fixed the issue by toggling the status at every scanline.
Sounds good, can't wait for the next release, hope I helped you find a bug. ;D

LUCKY ME!!!  I just aquired another TI 84 SE, this one has the Extra RAM Pages! :w00t:  Revision S-0505D.  I know this is a bit offtopic, but why does it seem that this older calculator seems more snappy than my new one (rev. P-0410P).  For example when the ram is cleared, its almost instant on this old one, but it takes about 1 sec longer (there is the progress bar on the top right for a sec) to clear the ram on my new one.  What causes this?  I can always make a video if you need one.

7
News / Re: TI-Boy SE Beta pre-release
« on: October 24, 2011, 06:22:41 pm »
fred30w, it looks like the reason Kirby's Dream Land was crashing for me was a glitch I accidentally introduced in the development version. Beta 0.1.07 seems to run the game fine. Are you using the latest version of wabbitemu from http://wabbit.codeplex.com/?
Thanks calc84maniac!  Kirby runs great now!  I appreciate you bringing to my attention the update for WabbitEmu.  I'm not sure if this is a bug with WabbitEmu or the emulator, but now Kwirk runs super slow.  I know game compatibility is not your goal at the moment, but on TIBoy 1.03, the game ran fine.  Sound slows the game even further.  I would be more than happy to make one of the calc screen videos but I don't know how.  Can you explain to me how you do that?
Press backspace to start. Press backspace to end.

Thank you very much Freyaday! ;D  I've got both videos as a side by side comparison between versions of the emulator running Kwirk.  Please note that the gif is a tad slower in fps.

TIBoy 1.03


TIBoy 1.07


I'm not sure how long these gif's will stay valid as I cannot attach to the forums yet.

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News / Re: TI-Boy SE Beta pre-release
« on: October 22, 2011, 05:19:13 pm »
fred30w, it looks like the reason Kirby's Dream Land was crashing for me was a glitch I accidentally introduced in the development version. Beta 0.1.07 seems to run the game fine. Are you using the latest version of wabbitemu from http://wabbit.codeplex.com/?
Thanks calc84maniac!  Kirby runs great now!  I appreciate you bringing to my attention the update for WabbitEmu.  I'm not sure if this is a bug with WabbitEmu or the emulator, but now Kwirk runs super slow.  I know game compatibility is not your goal at the moment, but on TIBoy 1.03, the game ran fine.  Sound slows the game even further.  I would be more than happy to make one of the calc screen videos but I don't know how.  Can you explain to me how you do that?

9
News / Re: TI-Boy SE Beta pre-release
« on: October 20, 2011, 05:28:25 pm »
You can look forward to that fix in the next version of TI-Boy :)
I must certainly will!  I'm not sure, but it seems when I run beta 1.07, WabbitEmu crashes on Kirby's Dreamland and Kwirk. (the calc screen freezes)  Mario Land runs fine. (never tested either of the two on my real calc)

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News / Re: TI-Boy SE Beta pre-release
« on: October 20, 2011, 12:03:14 am »
I have a question calc84maniac, have you managed to fix the timer issue with beta 1.07?  I have a friend that is a console collector, and he was amazed how a TI Calculator can run a gameboy game with sound.  I was going to help him program his (lucky him he has hardware revision d).  I tried the Mario Land on my own calculator and the sound for the world music was all wacky.  I was just curious if you have fixed the timer issue, that way the game sounds good.   :)

11
News / Re: TI-Boy SE Beta pre-release
« on: May 28, 2011, 06:39:43 pm »
Yep, I remember that game as well. Nice to see that it works. Oh, and since I haven't seen you here before (at least I don't recall) let me offer you a belated welcome! =)
Thanks!  I believe that was my 3rd post, so I am new here. :)

12
News / Re: TI-Boy SE Beta pre-release
« on: May 28, 2011, 03:36:21 pm »
:w00t: GOOD NEWS!!! :w00t:
I tried a random puzzle game I played when I had the orignal GameBoy, it's called Kwirk.  http://en.wikipedia.org/wiki/Kwirk
As far as I know, this game isn't on the support list of this emulator, if not, you can add it on there. (haven't ran into any issues)
It has got to be the fastest running game on this emulator, probably because of the nature of the puzzles, requires little scrolling on max zoom.  Grayscale is OK, but the black and white is the best.  Works on TIBoy Alpha 0.0.3 and Beta 1.0.3. (haven't tested it on any others).  
Wabbitemu and real calculators work, even with the missing RAM Pages (like mine: REV: P-0410P)  On TIBoy Alpha, sound works (though glitchy because of timing issues).  
Here are two screenshots, one from WabbitEmu, and one from my real calculator. (TIBoy Beta 1.0.3)

Wabbitemu (with emulated missing RAM Pages enabled)


My TI 84+ SE  REV: P-0410P with missing RAM Pages and ALCDFIX required. (not for Tiboy)


Both of these calculators are running TI OS 2.55MP.  Enjoy.
BTW!  This game is very small.  It only takes up 49152. (in the calculator memory menu)

13
News / Re: TI-Boy SE Beta pre-release
« on: May 05, 2011, 09:04:55 pm »
Lookin good! :w00t:  I have a suggestion (i know its still beta), the follow sprite option is a little buggy in Kirby's Dream Land.  For example when Kirby is flying or sucking up enemies, the screen shakes crazily, even zoomed out.  And sometimes the screen ends up in the sky and I'll have to zoom out, disable the follow, and zoom back in.

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News / Re: TI-Boy SE Beta pre-release
« on: May 04, 2011, 05:37:34 pm »
fred30w, there's not much that can be done about the flickering. You won't experience any flickering playing at 100% zoom in black and white, but otherwise it's unavoidable. In the more zoomed-out black and white modes, the flickering you see is intentional. This is dithering to make the graphics easier to see at smaller zoom levels. And in grayscale mode, the flickering is just the nature of grayscale on the TI-83+/84+ calculators. The flickering will also be more pronounced in more CPU-intensive games, which is also unfortunately unavoidable.
Ok, thx alot!  I'll report if I ever have any more issues.  Thx again. ;D

15
News / Re: TI-Boy SE Beta pre-release
« on: May 04, 2011, 09:19:01 am »
Hello everyone.  I'm new to these forums and I just bought a TI-84 Plus SE last Saturday.  I've read up about the missing RAM pages and revision numbers etc.  I wanted to thank you calc84maniac and anyone you were working with to get this emulator working on new calculators. :w00t:  However, there is a problem with my game, when I play Kirby's Dreamland on my calculator, the graphics are constantly flickering. (greyscale is even worse)  I had to use the LCD Fix to correct the distorted graphics on some of my other games. (Mario, Donkey Kong, etc.)  The LCD Fix reported it's on driver setting 12. (IDK what that means by the way.)  My calculator's revision is P-0410P.  Is there any way to reduce or eliminate the problem?  I have seen an app on TICalc that detects the min required driver delay, but I'm not sure if that would work with the LCD Fix?
Here is a link to the delay app:  http://www.ticalc.org/archives/files/fileinfo/349/34984.html

Any help is appreciated! ;D

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