Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Kerey

Pages: [1]
1
Computer Projects and Ideas / Re: Tooth and Cog: Online Strategy Game
« on: July 30, 2013, 07:18:23 pm »
Awesome! I appreciate it and remember there are plenty of other ways to support us too, like telling your friends who might be interested.

As an update, we've finally gotten some press coverage on Rock, Paper, Shotgun!
http://bit.ly/1c7mnLx

And a podcast interview on Darkstation!
http://bit.ly/12DdYwj

2
Computer Projects and Ideas / Re: Tooth and Cog: Online Strategy Game
« on: July 19, 2013, 09:20:13 pm »
Yay! Excellent discussion going on in /r/civ and /r/truegaming http://bit.ly/155sfzt. Now this is why I got back into game design!

Please upvote to help us get our name out in the broader world of gaming. Thanks!

3
Computer Projects and Ideas / Re: Tooth and Cog: Online Strategy Game
« on: July 15, 2013, 09:27:34 am »
Woohoo, we are live on Kickstarter!
http://www.kickstarter.com/projects/630327008/tooth-and-cog-turn-based-strategy-game

Help us spread the word!

4
Computer Projects and Ideas / Re: Tooth and Cog: Online Strategy Game
« on: July 09, 2013, 12:15:35 am »
Thanks guys, maybe I'll put acting lessons as a stretch goal.

Is it mostly the audio track of the intro? I can try to redub it, but I've never synced with lips before, so I dunno how good it will turn out. Unfortunately, reshooting the video portion is a bit difficult, as Sam is in another state and some of the props were borrowed.

For the in-game footage, we've got a ton more flexibility, and that is meant to be a more trailer-style intro to the game. We'll have a longer, more gameplay-oriented video as well. In this sense, is the brief footage enough to make you want to learn more? We tried to keep it short and sweet.

5
Computer Projects and Ideas / Re: Tooth and Cog: Online Strategy Game
« on: July 08, 2013, 05:21:49 am »
We're about to go live on Kickstarter! Here's a preview link for any last minute feedback:

6
Computer Projects and Ideas / Re: Tooth and Cog: Online Strategy Game
« on: July 03, 2013, 12:19:15 am »
Hey tr1p! How've you been? Somehow I must have missed your other post.

We've basically got a playable Alpha, but due to a lack of features compared to the vision, it doesn't meet our standards for being fun. We are aware of most of the shortcomings, and have plans on how to fix them, but it's a process that takes time as you know. The game itself is also not pretty enough for mass consumption yet, but we've made substantial progress in that area too.

7
Computer Projects and Ideas / Re: Back to cretaceous
« on: July 02, 2013, 06:52:33 pm »
You can do heightmaps by hand in GIMP, and then convert them to a normal map. It just takes longer than CrazyBump, which just goes off of your base texture and automates the process.

8
Computer Projects and Ideas / Re: Tooth and Cog: Online Strategy Game
« on: July 02, 2013, 04:00:34 pm »
Thanks! I'd love to be able to take credit for it, but all the talent was provided by Anthony, one of the artists we are working with.

Yeah, we're going with a steampunk aesthetic and having the world influence the gameplay too. For example, you'll be able to discover ancient artifacts to unlock building epic machines.

We picked the name because it goes with the steampunk world we are creating. Tooth and Cog is a bit redundant of a name, as they refer to the same part of a gear or cogwheel, but it's a silly pun in English as well. I'll leave it as an exercise to figure that part out. :)

9
Computer Projects and Ideas / Re: Back to cretaceous
« on: July 02, 2013, 04:16:26 am »
My artist has had good luck with CrazyBump for giving his textures that extra pop that they get from good quality normal and specular maps. Looks like the student version would set you back $49 though.

10
Computer Projects and Ideas / Re: Tooth and Cog: Online Strategy Game
« on: July 02, 2013, 03:45:05 am »
Hey, just wanted to update this thread with our new game title, Tooth and Cog. And while I'm at it and feeling generous, I'll leave you guys with some concept art.


11
Computer Projects and Ideas / Re: Online Strategy Game
« on: June 17, 2013, 08:48:25 pm »
Thanks for the support everyone!

@aeTIos: no worries, we're on the same page as far as premium items go. We are not fans of F2P games ourselves when they cram that stuff down your throat.

12
Computer Projects and Ideas / Tooth and Cog: Online Strategy Game
« on: June 13, 2013, 01:42:41 am »
Hello everyone! It's great to see that the TI community is alive and well after my many year absence.

You may know me as the author of The Shadow of Narkemen, the RPG for TI-82/83. After a stint in the real software world at Amazon, I've decided to return to my roots of game development along with two of my friends. We are working on an online turn-based strategy game, and will be doing a Kickstarter next month. We would be especially thrilled to have the support of anyone who enjoyed my old TI games.

Some brief features:
  • True 4x multiplayer strategy gameplay
  • Synchronous turn resolution ensures you are never waiting
  • Slower-paced games similar to play-by-email are also supported, but without the typical nuisances involved
  • Unique post-apocalyptic steam-powered world to explore and discover
  • Uncover ancient artifacts and produce epic machines

EDIT: We are now live on Kickstarter!
http://www.kickstarter.com/projects/630327008/tooth-and-cog-turn-based-strategy-game

More info is available at our website:
http://www.rivetinggames.com/

Also we'd appreciate it if you add us on Twitter and Facebook. We're actually trying to decide on a game title now, so let us know if you have any thoughts.
https://twitter.com/Riveting_Games
https://www.facebook.com/RivetingGames

Thanks!
Kerey

Pages: [1]