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Messages - AnToX98

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91
TI-Nspire / Re: Minecraft 2D for TI-Nspire
« on: October 12, 2013, 08:24:50 am »
Lol you have to work on the mob spawning :p
I built an beautiful house and a creeper spawned in.
And then... BOOOOOMM

92
Introduce Yourself! / Re: New Lua Coder
« on: October 09, 2013, 06:40:07 am »
Heyho! I'm a beginner to in lua and I enjoy it very much.
Your website is AWESOME, just could say that.
Good luck :)

93
TI-Nspire / Re: Jens' Script Editor - An on-calc lua editor
« on: October 01, 2013, 10:29:27 am »
That's a very nice update (I tested it and it works fine) but there's some bugs :
- When you add a new line with enter, all the code dissapear
That's is an all versions bug, but it's very annoying :
- Running TI-images on code slow down very much the editor (If there's no way to correct this, maybe create a different editor page only for TI-images ?)

94
TI-Nspire / Re: Jens' Script Editor - An on-calc lua editor
« on: September 26, 2013, 01:24:03 pm »
Would be super interesting to custom the color synthaxing, or simply improve it (like, puting number input in green)

95
TI-Nspire / Re: Jens' Script Editor - An on-calc lua editor
« on: September 06, 2013, 05:52:25 am »
I think the "repeat" loop is not highlighted to.

96
TI-Nspire / Re: Jens' Script Editor - An on-calc lua editor
« on: September 05, 2013, 11:48:57 am »
Yeah sorry I made a mistake, now it works perfectly :)

97
TI-Nspire / Re: nSpiKx - TI-Nspire emulator for Mac OS X (Cocoa)
« on: September 05, 2013, 11:47:26 am »
Yeah, actually I find this.. strange... The problem is due to the boot 2 file from polyDumper (maybe because I'm using Nlaunch ?), but I when I was going to give up everything, I remembered that TI-Planet hosts some boot 2. img files, and... it worked.

98
TI-Nspire / Re: nSpiKx - TI-Nspire emulator for Mac OS X (Cocoa)
« on: September 04, 2013, 06:06:38 am »
NOOOOO, IT WORKED !!!!! I simply took a boot2 from ti-planet AND IT WORKED, THANKS A LOT SPIROH YOU ARE AWESOME, LOVE YOU <3


99
TI-Nspire / Re: nSpiKx - TI-Nspire emulator for Mac OS X (Cocoa)
« on: September 04, 2013, 06:01:05 am »
I tried getting again the boot files,changing Operating system, but it always do the same....

100
TI-Nspire / Re: nSpiKx - TI-Nspire emulator for Mac OS X (Cocoa)
« on: September 04, 2013, 05:11:13 am »
Thanks a lot :p . It finally booted. I'm sorry of posting like that but there's still a problem :


101
TI-Nspire / Re: nSpiKx - TI-Nspire emulator for Mac OS X (Cocoa)
« on: September 04, 2013, 03:29:13 am »
I did every thing it asks on kArmTI's quick start, but it still don't works, could you help me ? PS : I have mac OS 10.8.4.

Here are some pictures showing my setup :

   

Note : my nspikx app and os, boots files are located on my desktop :P

I would be very gratful If you could help me :)

102
TI-Nspire / Re: nSpiKx - TI-Nspire emulator for Mac OS X (Cocoa)
« on: September 03, 2013, 10:55:44 am »
Please HELP ME !!! I've got the boot 1, boot 2 and OS 3.2, what I do now ?

103
TI-Nspire / Re: Jens' Script Editor - An on-calc lua editor
« on: September 03, 2013, 10:20:53 am »
It's strange because when I tested, it don't worked... I'll check again :p

EDIT : This code works on TINSS but don't works on your editor :S. Is there an error on the code or a problem with your editor ?

Code: [Select]
platform.apilevel = "2.0"
require "physics"
timer.start(0.01)

function on.resize()
    W = platform.window:width()
    H = platform.window:height()
    space = physics.Space()
    newBody = physics.Body(100, 0)
    newBody:setVel(physics.Vect(1000,1000))
    space:addBody(newBody)
end

function on.paint(gc)
   
    local width = W/10
    local pos = newBody:pos()
    local vel = newBody:vel()
    local velX = vel:x()
    local velY = vel:y()
    local posX = pos:x()
    local posY = pos:y()
 
    if posX > W then
        velX = -1 * math.abs(velX)
        posX = W
    elseif posX < 0 then
        velX = math.abs(velX)
        posX = 0
    end
    if posY > H then
        velY = -1 * math.abs(velY)
        posY = H
    elseif posY < 0 then
        velY = math.abs(velY)
        posY = 0
    end

    newBody:setPos( physics.Vect(posX, posY) )
    newBody:setVel( physics.Vect(velX, velY) )
    gc:setColorRGB(0, 0, 255)
    gc:fillArc(posX, posY, width, width, 0, 360)
end

function on.timer()
    space:step(0.01)
    platform.window:invalidate()
end

104
TI-Nspire / Re: Jens' Script Editor - An on-calc lua editor
« on: September 03, 2013, 03:25:35 am »
Two things :
- Is the physics engine running on this editor ?
- There's a bug when you "undo" just after inserting some stuff

105
TI-Nspire / Re: nSpiKx - TI-Nspire emulator for Mac OS X (Cocoa)
« on: September 03, 2013, 03:22:11 am »
I don't understand how it works. I tried to install OS 3.2 of TI nspire CX CAS but I can't select it....
How to get out the blue screen saying "nSpiKx  Nspire CX emulator version 0.5 Portions 2013 by SpiroH " ?
^
I'm sorry for this noob question, but I don't know anything about emulators....
Thanks for helping :)

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