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Messages - TIfanx1999
Pages: 1 ... 320 321 [322] 323 324 ... 403
4816
« on: July 16, 2010, 09:19:31 am »
Altough I am not very active right now, I just saw this after returning from work and was very dissapointed by Texas Instruments.
Something I have been wondering, is this legal from them? Are they allowed by human software rights to prevent people from using the OS they want on the handheld they BOUGHT?
They are really going far, now, and IMHO, this deserves to be seen by the rest of the world, not just the community. Because of this, I have decided to submit this to Digg.
Link below: http://digg.com/software/Texas_Instruments_takes_control_of_their_TI_Nspire_customers
If enough people digg this article, it will show up on Digg front page and more people will see it, then it will get spread among other sites, if they consider this as worthy as the similar crap Apple and Sony has been doing with their products.
Does anyone know the french equivalent of Digg? It should be submitted there too, linking to TI-BANK. I wonder if it would be Slashdot-worthy?
Anyway critor, I am moving this on front page. The 30132 posts in a year record breaking can wait. Thanks a lot for letting us know about this. I am gonna edit your news, adding a third link, to the Digg article.
Please, people, do not upgrade, even those with the Touchpad! What if TI blocked every possible ways to install Ndless on this OS?
Dug this, Can you Dig it sucka? (Translation more people dig this!) There are valid reasons for TI to not support older OSes as many of them are either buggy or incompatible with their new (click pad) Nspires. Also keep in mind that most of these old OSes are not publicly available for TI's site anymore, so there really isn't any reason (for TI) to support them. I'm not saying that their motivation was for these reasons entirely, because it is peculiar that the OSes that are blocked are the ones that allow for third party software to be executed. I wonder if perhaps a patch could be written to allow the reinstall OS function to still allow older OSes to be sent? This certainly does put a damper on things, but I am hopeful that the community will find a workaround.
4817
« on: July 14, 2010, 08:55:41 am »
Looks great!
4818
« on: July 13, 2010, 08:02:31 pm »
I wasn't sure at first, but I think it looks better too.
4819
« on: July 13, 2010, 06:28:56 pm »
New HUD looks great! Good work Magic Banana!
4820
« on: July 13, 2010, 04:12:40 pm »
For comparison: Original (16X16) New (8X8) I double sized them for better viewability. 8x8 Isn't bad at all, but the HUD could use some work on the 8X8.
4821
« on: July 13, 2010, 02:41:06 pm »
That mockup looks quite nice. The game looks really old skool (never played it before). Is someone planning on making this? O_o Screen space is always an issue on the 83+ series. I always have trouble deciding what size i want tiles to be. Do I want detail, or more screen space? decisions decisions.
4822
« on: July 13, 2010, 12:56:25 am »
Welcome back!
4823
« on: July 13, 2010, 12:35:11 am »
The original looks really cool. It reminds me of a Tim Burton movie. It'll be interesting to see how the translates to the calculator format.
4824
« on: July 12, 2010, 12:52:48 pm »
Ooh that's spiffy! This thing is gonna be a Mongsta!
4825
« on: July 12, 2010, 12:15:52 pm »
Looks good bro!
4826
« on: July 12, 2010, 08:03:43 am »
I always check new stuff, and this does certainly seem to be an interesting endeavor. However, I do not code in ASM, thus there is no reason for me to download it. It'll be cool to see it in action once you get it to a more useable state. ^^
4827
« on: July 12, 2010, 07:55:25 am »
Oh, that's really cool that he was able to integrate them into OMNOM. Sweet beef! All hail teh Lobster king! ^^. Also, with multiple nicks per line this should take up less space. Nice! ^^
4828
« on: July 12, 2010, 07:31:39 am »
This is looking really nice. Initially I was worried that the game might be really small, but the four sub areas are proving to have quite alot of area to cover.  Zelda has always attracted alot of attention, and I'm glad that you're interested in doing a follow up as well. Keep up the great work!
4829
« on: July 11, 2010, 09:13:57 pm »
At first I missed this update, and I was like where did it go!?! O_o . Then I realized that it was staring at me attached right below the Omnom IRC box . I took a little bit (I kept looking for it on the side, lol) but I've gotten used to it.
4830
« on: July 11, 2010, 09:03:15 pm »
Currently, the way I (or Iambian, rather) handle transparency in my games is similar to how NES reserves one channel for masking. In this case, dark gray is always the mask; so sprites only consist of black and white, and light gray. Any dark gray in the sprite is just something that outlines the areas that need to be read as transparent. No need to draw duplicate sprites for masking. It was also decided that avoiding dark grays helps sprites stand-out from their environment. The sprites would appear somewhat brighter than BG objects.
As I mentioned, I already looked into the transparent HUD idea, but didn't get good results. The only way to really distinguish the hearts from the BG is to draw a white outline; but then that makes the hearts appear really awkward in the case of grayscale. I would also have to make them substantially smaller to fit them within an 8x8 space. This is why I decided on the reserved space for the HUD in the first place.
It's fairly easy to distinguish on some models, but less so on others. I just don't think it would work out. Plus, I already have a portion of the maps designed around the current HUD. I can't change it now without completely redesigning these maps.
I've finished Zora's Domain. Haven't added all the events yet, but this is the gist of the map layout.
Ah, ok that's intersting. Looks good to me, but I can understand why you would decided to go with a side HUD instead. It's nice to see that this is progressing so quickly.
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