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Introduce Yourself! / Re: New Person Here.
« on: June 17, 2010, 12:27:37 am »
Sup holmes?
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 4892
Art / Re: What could I be planning?« on: June 17, 2010, 12:11:39 am »
T h e S u s p e n s e i s k i l l i n g m e . . .
2nd mockup looks much better. 4893
Humour and Jokes / Re: Funny #omnimaga quotes (NSFW)« on: June 16, 2010, 08:55:43 am »Does that involve infinite improbability drives in any way?Gawd i hope so!!! ![]() In that case, I'll just have to reverse the Flakien polarities and dephase the Gauss particle generators. By pure coincidence, this also enables a hidden Easter Egg that changes all the pudding into cherry-flavored lobster peanuts.O_o *cough-fler*LMAO! Might it be cough-fleur instead? ![]() 4894
Art / Re: What could I be planning?« on: June 16, 2010, 08:36:37 am »
History: Nes is the main character from Mother 2 (Earthbound)released on the SNES. Lucas is the main character from Mother 3 released on GBA. Mother 3 is easily one of my favorite RPG's of all time possibly even surpassing Chrono Trigger, and Chrono Trigger was freakin awesome. Is this for your contest entry? I can't imagine trying to remake Mother 3 in Axe, as it'd be MASSIVE. Your Lucas sprites look really good so far too, although I am unsure what the original dimensions were. So many questions... What are you planning indeed?
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News / Re: ZTrumpet Releases Exodus 0.90 Beta« on: June 16, 2010, 07:56:33 am »
This looks really excellent ztrumpet! I'll have to give it a try and give you some feedback. A few questions though, it the screenshot at 15mhz or 6mhz? Have you tested speed on both? I can test both if you like as I have an 83+ BE and an 83+ SE.
*Edit* I also forgot to ask, what size is this thing currently sitting at? 4896
The Axe Parser Project / Re: Assembly Programmers - Help Axe Optimize!« on: June 10, 2010, 07:44:46 am »
It's awesome that you were able to further optimize the grayscale, this makes me very happy!
![]() LOL, you guys...oh crap I didn't noticecalc83manicYou downgraded calc84maniac to 6 MHz hardware ![]() 4897
Other Calc-Related Projects and Ideas / Re: Doors CS 7 really coming out?« on: June 10, 2010, 07:29:18 am »I think it became a huge competitor of MirageOs and Noshell/Calcutil now.It's true, I've been a fan of Mirage OS and Crunchy OS for the longest, but this version of Doors might just win me over. App size is mainly a concern if I'm using my TI 83+ BE, but it's not a big deal on my TI 83+ SE. =) 4898
The Axe Parser Project / Re: Bug Reports« on: June 09, 2010, 09:15:10 pm »
I'd like to mention that since AXE is still in developmental stages, it might not be a bad idea to test things out on emulator before running them on a actual calculator. Also, I know this has been said over 9000 times, but backup progress often!!!
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News / Re: June posting record broken in 666*1251 seconds« on: June 09, 2010, 09:12:14 pm »
It's looking like this summer will be a summer of coding. Woot!
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TI Z80 / Re: Geometry Wars« on: June 09, 2010, 09:08:40 pm »
Yea, He just submitted to the archive days ago. What an odd coincidence.
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The Axe Parser Project / Re: Sprite Helpers« on: June 09, 2010, 08:50:53 pm »
The screenies look really excellent for this. I'll give ti a try later and leave some feedback.
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Axe / Re: Routines« on: June 09, 2010, 09:17:26 am »
Oh wow, that's actually very useful! Thanks to Brandon W, Calcmaniac and to DJ Omnimaga for posting this.
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Art / Re: Sprite help for Axe game« on: June 09, 2010, 09:12:11 am »
I think he meant the one that was on the Nintendo Entertainment System, but yea, that linked program is an attempted remake of Final Fantasy.
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Introduce Yourself! / Re: Hey Guys!« on: June 09, 2010, 09:07:07 am »
Yea, I remember seeing one for Super Mario Land somewhere, but that was quite a while ago. Metroid II actually runs with some color if played on a gameboy color or a super gameboy. Many gameboy games did this with limited pallets when gameboy color first came out in order to maintain backwards compatibility.
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Other Calc-Related Projects and Ideas / Re: Doors CS 7 really coming out?« on: June 09, 2010, 09:00:38 am »
Nice work on that Kerm. This keeps getting better and better.
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