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Messages - TIfanx1999

Pages: 1 ... 400 401 [402] 403
6016
TI Z80 / Battlemasters General Discussion Thread
« on: September 22, 2007, 08:07:00 am »
Does anyone have the demo of this? I missed it the first time around...

6017
TI 68K / Ultima V: General Discussion
« on: September 21, 2007, 03:13:00 pm »

 THE POST 13431882
Looks great! Keep up the good work!


6018
Other Calculators / Top 20 Most Influential TI 83+ series games
« on: September 16, 2007, 10:51:00 am »
Ahh ok.

6019
Other Calculators / Top 20 Most Influential TI 83+ series games
« on: September 16, 2007, 10:37:00 am »
Yea, that is certainly true. One list should be all that is necessary.
*edit* How come this thread is not showing updates on the main page? It shows that it was last updated yesterday by lordofthegeeks. Is this just my comp. acting screwy or is it something with the board?

6020
Other Calculators / Top 20 Most Influential TI 83+ series games
« on: September 16, 2007, 06:08:00 am »
Lets say you did split the list into just BASIC and ASM, but then would you allow BASIC games/programs that used external things like XLIB or Omnicalc or not?

6021
Art / converting sprites from gbc to ti?
« on: September 15, 2007, 04:07:00 pm »
Yea, but it's all good, ive been back to google again and im making better progress. I may yet find a finished sprite sheet without having to rip them from the rom :)smile.gif Other wise ill just knuckle down and start ripping em from the rom . :)smile.gif

6022
Art / converting sprites from gbc to ti?
« on: September 15, 2007, 03:56:00 pm »
Being as dragon warrior  I is old as dirt the graphics are none to studly on the old NES. The GBC got a complete graphics overhaul, plus nes screen size is way bigger than a ticalc, so i want to use something that will be sized similarly :)smile.gif

6023
Art / converting sprites from gbc to ti?
« on: September 15, 2007, 02:53:00 pm »
K thanks ill look :)smile.gif

6024
Art / converting sprites from gbc to ti?
« on: September 15, 2007, 02:39:00 pm »
I need them specifically form the gameboycolor version . I do have the rom in my possesion though, so how do i rip them from the rom?
*EDIT* Belive me I searched ALOT and the had sprites from every game except the one i need :)smile.gif lol.

6025
Art / converting sprites from gbc to ti?
« on: September 15, 2007, 02:29:00 pm »
QUOTE
trevmeister66 Posted on 15 Sep, 2007, 21:10

6026
Art / converting sprites from gbc to ti?
« on: September 15, 2007, 01:58:00 pm »
Already exausted google... Im just not having much luck :(sad.gif.

6027
Other Calculators / Top 20 Most Influential TI 83+ series games
« on: September 15, 2007, 01:51:00 pm »
You didn't include ANYTHING from http://www.ticalc.org/archives/files/authors/2/228.html? He was one of the earilest and most innovative programmer of his time with shells like Aurora which used a windows-like intreface. Later on Ashell which SOS and then ION were based on. Plus an early side scroller named Pengiuins (released 1997 and also has a on calc level editor). Oh, and the original tetris, which I believe lacked link play.

6028
Art / converting sprites from gbc to ti?
« on: September 15, 2007, 09:51:00 am »
Yea, I've considered that too, but that would still be pretty time consuming. I just thought there might be a faster way?

6029
Art / converting sprites from gbc to ti?
« on: September 15, 2007, 09:25:00 am »
Does any one know if there is an easy way to rip sprites from a gameboy color game to a jpeg(s), bitmap(s) or png(s) ? I'm wanting to know for use in a TI game cause it would save me a HUGE amount of time instead of trying to copy them all by hand... .

6030
TI 68K / Ultima V: General Discussion
« on: September 13, 2007, 11:41:00 am »

 THE POST 13415057
Thanx,  Im sure I will!  


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