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Messages - AzNg0d1030

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481
Introduce Yourself! / Re: Welcome to Omnimaga.org!
« on: November 10, 2011, 10:06:29 pm »
:O Welcome!  Sorry I don't have a bag of peanuts  O.O

Algebra is pretty good!  I hate geometry proofs (like basically lots of writing on how to prove this = this)
I'm in Algebra 2/Trig right now :P  Started programming around your age (but in TI BASIC -.-)

Good luck!  What I want to see?  A MOVIE PLAYER ON THE TI NSPIRE CX WITH SURROUND SOUND!!!!!!!
 :w00t:

Lol just as a precaution, don't double post.  Just modify your previous post and add what you want to say.  It's rude to (I learned that the hard way too :P)

482
Miscellaneous / Re: What Would You do if You Lost Your Calc?
« on: November 10, 2011, 10:01:22 pm »
it's funny that people think it's wierd that I always have my calc in my pocket :P
SAME^^^  Though I see their point. :P

If I lost my TI Nspire CX?


Holy crap, I would be in a depressed state as heck.  I lost my 86 last year during school and found it 3 weeks later in the bandroom in a cabinet holding percussion sticks (I play percussion).  Why did I put there in teh first place I will never know...

And that was the 86.  Now we're talking about an Nspire CX!!!!  I'd be suicidal...  Mad Mad Mad Mad

483
Lua / Re: Color tetris
« on: November 10, 2011, 08:33:15 pm »
UPDATE: though you prob fixed this, the missing s block (which is actually blue not red) appears only in te first two or three pieces and even then, still rarely. Hopefully this is fixed.

The held piece disappearing seems to disappear about after the player puts down 4 or more pieces when the player presses tab.

Speed bug: after one pushes pause while on level one and resumes, nothing seems to have changed, though if you go up one level then come back down, suddenly level 1 is ultra slow. If you pause on 2 or above, then resume, it speeds up the level (somehow) until you change level then change back. If you scroll between levels then go back to 1 (I scrolled to level 9 then back several times testing this) level 1 will also be ultra slow.

Maybe the speed not changing bug I mentioned on the previous post was why you thought it sped too slowly :P

Suggestion: Highscores?
Sorry for overloading you!

EDIT: Just wondering, what bugs did you fix :O ?  I see that the blue S piece is back!  I think the speed not changing is still screwed over... :( (but it seems that after the pause everything would speed up since it was speeding up to the supposed level speed, so basically, the pause was correcting the speed!  It still does that.  So every time I level up, I pause or change level then change back so it's fair) The scrolling up to nine and back making level 1 ultraslow is fixed!  Held piece disappearing bug is fixed.

484
Miscellaneous / Re: What is your avatar?
« on: November 10, 2011, 07:40:28 pm »
Hehe new avatar :D

Sadly not mine... Just a fun one I found on a site that had a collection of animated avatars for use

485
Lua / Re: Color tetris
« on: November 10, 2011, 07:36:33 pm »
Lol i got +1 for modifying a famous quote :D
LOL

Nick: I found 3 problems.  
1-The red "S" block (remember, the one with the blue outlining) is missing :O
2-The speed may be messed up.  I was playing and I noticed my speed was at 7, and i decided to test the + and - button to see if they worked still.  When I went down, I went back up to 7 as to not cheat and I noticed I suddenly sped up compared to the speed I was at before.  This means even though it says the level is going up, it may not actually be getting faster until one fiddles with the + and -
3-When you hold a piece for a long enough time (i think theres like a certain time held or something for this bug) and try to get it back by pressing TAB, the held piece disappears and your current piece is still coming (or something like that, either way the held piece disappears)

Hope you can fix these! (Your tester still going strong and finding stuff for ya ;)  )

486
Lua / Re: Bubble shooter
« on: November 10, 2011, 06:16:26 pm »
well, at where i am with coding it isn't really possible to test it, te bug's just too big to play it, cause you can only shoot at one row. But as soon as i fixed it i'll put in online

Sure thing :P

487
Lua / Re: Color tetris
« on: November 10, 2011, 06:10:59 pm »
I feel so proud for slightly helping such an amazing tetris!!!!!!!!

GOOD JOB NICK :'(

488
Lua / Re: Bubble shooter
« on: November 09, 2011, 10:33:07 pm »
If you want me to do some beta-testing again I'm here to help! (since I don't have any projects as of yet :P)

489
Lua / Re: Color tetris
« on: November 09, 2011, 09:09:37 pm »
So, here is the moment everyone waited on (i hope so xp): The beta edition of ColorTetris has been completed!
some bugs are still in the game, eg. it's sometimes hard to place a block between two other blocks when coming from the side (as you can see in the screenshot with the yellow and the pink block), but they're not that significant (the one i told here is the most important).
I'll put the .tns file online tomorrow, but now, you already have the screenshot :)

oh and on the screenshot, the block sometimes doesnt fall that fluently, that's because i cut some parts to save space, i don't know why but i did. In the real game they fall 1 block down every time

now i'm trying to insert a hold function, and maybe the direct down button, but i'm afraid that won't succeed
the direct down button is what I was talking about :P. What do you mean by hold function?

490
TI-Nspire / Re: [Lua] Tactical Wars CX
« on: November 09, 2011, 05:05:29 pm »
Amazing game and graphics!  Hope you fix the bugs soon.  Is it possible to implement an AI  or is that kind of much?  D:
Yeah as adriweb said, making an AI for such a game is pretty hard. As mentioned in the first post, I certainly will look if I could implement at least some kind of single player that eventually uses some sort of AI. I haven't really looked into that yet; it'll come later.
Ok that's okay. It will make for a great two player game though :P

491
Lua / Re: Color tetris
« on: November 09, 2011, 04:54:03 pm »
dude, why you guys know the game too xp

Ok then, it's nice to hear that speed isn't a problem here :) and i might change that levelup condition if it's not only you who thinks it goes to fast :)
but if i change it, it will take loooong to finally reach level 20, but if you agree, i do too
Since when were players required to get to level 20?  If you look at other tetrises, some take a long long time.  It isn't about how high level, but how long you live :)

PS, everyone knows the game.  Of which I just lost.

492
Lua / Re: Color tetris
« on: November 09, 2011, 04:44:59 pm »

Every 5 lines?  I went up to level 20 and saw how fast it was.  Are you sure 5 lines? :O  Or maybe it should be like steps, where level 1 is # of lines, then level 2 is # of lines + 1, level 3 # +2  or something.  Or else for some it might get too hard too fast...

are you being sarcastic or is it true that it goes quite fast?
Yeah it does.  5 lines every level will be insane.  Level 5 already is sort of hard to get through.
Level 20 was absolutely insanity.  At least like every 10 lines.

Sorry for the double post guys...

493
Lua / Re: Color tetris
« on: November 09, 2011, 04:42:06 pm »
Beta-version of the game coming up tomorrow!  (Yes, I know this stuff :P)
Oh, I lost the game due to that ^ (irrevelancy)

494
TI-Nspire / Re: [Lua] Tactical Wars CX
« on: November 09, 2011, 04:37:26 pm »
Amazing game and graphics!  Hope you fix the bugs soon.  Is it possible to implement an AI  or is that kind of much?  D:

495
Lua / Re: Color tetris
« on: November 08, 2011, 09:32:58 pm »
I just solved the problem, it all works nice, i have add the marathon function: every 5 lines you go a level up, and you get a higher score when erasing multiple lines at once.
I used 2*numberoflines if linescleared>1, so 1 line gives 1 point, 2 lines gives 3 points, 3 lines gives 7 points and so on...

Oh, and that's really nice to know, it might be very handy to know, merci om 't met andere woorden te zeggen :)
Every 5 lines?  I went up to level 20 and saw how fast it was.  Are you sure 5 lines? :O  Or maybe it should be like steps, where level 1 is # of lines, then level 2 is # of lines + 1, level 3 # +2  or something.  Or else for some it might get too hard too fast...

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