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Messages - Builderboy

Pages: 1 ... 370 371 [372] 373 374 375
5566
TI-BASIC / Re: Celtic III Scrolling Background Tutorial
« on: May 19, 2009, 10:55:56 pm »
Noahbaby drifted, i drifted more :)

5567
TI Z80 / Re: [Contest Project] Blockage
« on: May 19, 2009, 09:29:51 pm »
I'm in that too :D
I'm in 3 contests, remember?

5568
TI-BASIC / Re: Celtic III Scrolling Background Tutorial
« on: May 19, 2009, 09:29:13 pm »
We need to port Crysis to 84's

5569
TI Z80 / Re: [Contest Project] Blockage
« on: May 19, 2009, 09:22:53 pm »
hey, that's pretty neat!  I find that some of the best puzzles are not the ones with complex instructions, but ones with simple instructions and complex levels ;)

We won't be competing though, 'cause I changed my mind and am now doing pure basic. Me and 'libs just don't mix :(


5570
 :o
"runs away"

5571
Ah...  yes...   ::)

5572
Project M (Super Mario) / Re: Project M Reboot
« on: May 13, 2009, 11:33:10 pm »
oooooooh, very nice! :D

5573
'cept Chrome doesn't support all the addon's Firefox has :P

5574
News / Re: Contest
« on: May 08, 2009, 06:20:53 pm »
I think that it should be based on Gaming experience alone, and maybe the judges shouldn't look at the code at all.  After all, the people playing the games sure aren't going to care if its wonderfully coded or not! They're just looking for some fun! :D

5575
Other Calculators / Re: UnSS Contest
« on: May 08, 2009, 06:18:19 pm »
Excellent, now I am enrolled in 3 contests :)

5576
Other Calculators / Re: UnSS Contest
« on: May 08, 2009, 10:28:48 am »
Either way, I'm thinking that this contest would be a good contest to submit Portal 2 to.  ;D

5577
Other Calculators / Re: UnSS Contest
« on: May 07, 2009, 08:18:37 pm »
Sure they are!  You get to win and everything! ;)

5578
Other Calculators / Re: UnSS Contest
« on: May 07, 2009, 08:05:05 pm »
Sorry if I sound a bit scared about the second contest idea though, I just still have bad memories of the TI-Freakware contest incident in 2006 x.x

What happened?

EDIT: Oh yeah, there is a contest starting up on TIBasic developer too :D

5579
TI-BASIC / Re: Raycasting halp?
« on: May 07, 2009, 10:25:09 am »
Ah, you did your casting that way.  I was writing mine in java, so i was a bit lazy and just incremented the ray by .02*Unit Vector every time.  Unfortunately that menas it didn't get the exact intersection at the wall, and so both the x offset and the y offset were large enough so that it got confused between the two.

Your way is a lot better, but after programing in TI basic for a while, i was a bit overwhelmed with the speed

"You mean I can cast 300 rays, do 3000 trig functions, increment each ray thousands of times, and still get 60 frames per second!?!?!?"

5580
TI-BASIC / Re: Raycasting halp?
« on: May 07, 2009, 01:08:34 am »
well, the trickiest part is finding your offset in the picture in the first place, and then scaling the image (Assuming that your writing this for a TI and you are writing your own scale function)

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