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Messages - C0deH4cker

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196
Portal X / Re: Questions for Builderboy
« on: October 22, 2011, 10:42:54 pm »
NO! Please dont do that. I would love to see the source code of it. I just need a few more posts...

197
Portal X / Re: Portal X
« on: October 22, 2011, 02:02:34 pm »
Oh, i will definitely have enough posts by then. Alright, i will wait. Maybe once i can see the source, i can compile it for myself just to play with.

198
Axe / Re: Nothing is working
« on: October 21, 2011, 10:51:20 pm »
with DCS, there are some VERY annoying bugs. for example, when i was making my maze engine in xLIB, i was making levels (external programs). the engine is prgmMAZE, and the mazes are like prgmMAZE#. When i would edit prgmMAZE0 or prgmMAZE1, it would delete prgmMAZE, even if it was in archive. so i think im gonna switch back to MirageOS.

199
Portal X / Re: Questions for Builderboy
« on: October 21, 2011, 10:48:06 pm »
wow, those are small levels! Maybe you could release the level editor alone right now so we could start making levels. we dont even need the game to do that, although it would be nice :)

200
Portal X / Re: Portal X
« on: October 21, 2011, 10:45:13 pm »
NO!!! I cant access that yet! and ive been posting like crazy! maybe you could release it there and pm me a copy? PLEASE?

201
Site Feedback and Questions / Re: How we can improve Omnimaga?
« on: October 21, 2011, 10:40:47 pm »
on my ipod, it works, but it lags like crazy and will mess up my typing.

202
Site Feedback and Questions / Re: How we can improve Omnimaga?
« on: October 21, 2011, 10:35:27 pm »
Its better now that i found the omnom options and disabled it. i minimized it as well. It messes up on my ipod, that's why i wanted it gone in the first place. also, if i want to go on irc, i would either use a native client or the web client in the links at the top. Thanks for everybody's help!

203
Axe / Re: Nothing is working
« on: October 21, 2011, 10:32:22 pm »
I use zStart and DCS7.

204
Axe / Re: Nothing is working
« on: October 21, 2011, 10:31:25 pm »
i usually prefer getkeyr to doing either a Pause or a Repeat getkey:End loop. It's smaller. and looks better.

Edit: im not sure about speed in comparison, but i just use it for debugging anyways, so that doesnt matter for me.

205
TI Z80 / Re: Gravity Guy
« on: October 21, 2011, 09:56:04 pm »
I cant wait for any of the three games, Portal X, Graviter, or this one, Gravity Guy. They all look AMAZING, and I would love to be able to do something like these in axe. Props to you all for the effort.

206
Graviter / Re: Graviter
« on: October 21, 2011, 09:54:15 pm »
Agreed. It adds a cool effect IMHO. That way, Its not just a circle, but a system that is random.

207
Site Feedback and Questions / Re: How we can improve Omnimaga?
« on: October 21, 2011, 09:47:58 pm »
Disable omnom? How? the minimize button?

208
Portal X / Re: Questions for Builderboy
« on: October 21, 2011, 04:45:17 pm »
You should finish it :P

Why'd you stop anyways?

209
Site Feedback and Questions / Re: How we can improve Omnimaga?
« on: October 21, 2011, 04:38:41 pm »
That would be a problem, but you could just have a text bos in the frameset that holds the url. Just copy/paste it that way.

210
Site Feedback and Questions / Re: How we can improve Omnimaga?
« on: October 21, 2011, 04:31:41 pm »
I think that the irc box (which i can see now!) at the top should only have to load once the whole time that youre browsing omnimaga, and heres how you could do it:

Have your page start off like normal:

<html>
<head>
</head>
<body>
...
<div id="ircbox"></div> or whatever the irc code is.
...
<frameset>
<!-- place forum code here -->
</frameset>
...
</body>
</html>
Because the forum code is in a frameset tag, all links clicked will open up below the box, but the irc box will not need to reload. It will stay there and the page will load below. I notice that the irc box can cause the site to lag.

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