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Messages - C0deH4cker

Pages: 1 ... 13 14 [15] 16 17 18
211
Portal X / Re: Questions for Builderboy
« on: October 21, 2011, 04:22:53 pm »
Alright, good to know. I just didnt know how much of it you were using is all.

212
Axe / Re: Storing Pics
« on: October 21, 2011, 04:16:29 pm »
Nevermind. The end was cut off. I tried to edit my last post so its not double posting, but there is no modify or edit button. Theres only a little checkbox.

213
Axe / Re: Storing Pics
« on: October 21, 2011, 04:14:07 pm »
Same link...

214
Portal X / Re: Questions for Builderboy
« on: October 21, 2011, 04:12:36 pm »
Yeah, L1 is 714 bytes large. If you have nore flags, you could do bit checking for 8 flags per byte. The e symbol is useful for this.

215
Axe / Re: Storing Pics
« on: October 21, 2011, 04:05:58 pm »
to call it.
Getcalc("appvBLAH")→A  //Call appvBLAH from OS and stores it into pointer A
To display that Picture after you call it:
Copy(A,L6,768
And to call it from archive instead of having the appvar unarchived, you do
  Getcalc("appvBLAH",Y0)
  Copy(A,Y0,768

And if it doesn't work, replace "Copy(A,Y0,768" by
  For(r1,0,767
  {Y0+r1}→L6+r1
  End


That second part is wrong. It should be:


  {Y0+r1}→{L6+r1}

216
Axe / Re: Tilemapping in Axe
« on: October 21, 2011, 11:55:11 am »
Cool thanks. should help me now.

217
Miscellaneous / Re: Bookmarklets
« on: October 20, 2011, 07:06:30 pm »
It works for MobileSafari as well.

218
TI Z80 / Re: Fullrene
« on: October 20, 2011, 07:04:27 pm »
Works for MobileSafari :P
Thanks!

219
Portal X / Re: Portal X
« on: October 20, 2011, 06:54:47 pm »
I am a very willing beta tester (and im pretty good at finding bugs too :P), so if youve got a beta copy, PM it my way. Thanks so much. Hopefully i will have 100 posts soon so i can grab a copy of the source. It would help me learn axe commands, optimization, and physics engines.

220
Axe / Re: Tilemapping in Axe
« on: October 20, 2011, 05:10:08 pm »
For nibbles, cant you just do this?

Code: [Select]
:For(A,GDB1,GDB1+length(GDB1)-1)
:2*A->Z
:nib{Z}->M
:nib{Z+1}->N
:.display sprite M
:.display sprite N
:End

221
Axe / Re: Bullet Coding
« on: October 20, 2011, 04:46:56 pm »
Would the new tables coming out in axe be useful for this?

222
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 20, 2011, 04:03:19 pm »
???
Example please.

223
TI Z80 / Re: MUSEINC: Make musicmaking in Axe easier!
« on: October 20, 2011, 03:57:45 pm »
Its just the music, not the voice. It plays sterio music. Is there a way to do sterio through axe?

224
Axe / Re: Axe Q&A
« on: October 20, 2011, 03:19:53 pm »
Wow, that looks really good! Also, i never knew about the y1-6 being file objects. guess theres still more to learn about the syntax.

225
TI Z80 / Re: Fullrene
« on: October 20, 2011, 03:14:16 pm »
lol. ive been doing stuff like this with firefox's firebug for years, and ive just recently started liking chrome, which has a firebug-like interface built in. for those of you who for some reason still use Internet Explorer *shudders*, as long as you use IE 8 or later, if you press F12, a similar window will pop up, but it isnt nearly as good.

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