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Messages - Camdenmil

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76
Wow, modding boot code and removing the 8kb limit all within 2 days. Program works on my friend's A revision 84+BE. TI just lost for the 9001st time.:hyper:

I just scratch the TI logo off and you're good to go!

77
News / Re: 84+/SE Boot Pages Modified
« on: June 27, 2011, 10:52:51 pm »
Nice. Never thought this would be possible, although the pictures on datamath made me wonder why the pages were different. But 2048 bit on a little 8/16 bit cpu, TI is getting desperate if it's true. Unless TI decided to make yet another hardware variation, boot code 1.03 is useless  :evillaugh:

EDIT:
Did TI properly protect flash on the 83+SE?

78
TI Z80 / Re: zStart - an app that runs on ram clears
« on: June 19, 2011, 11:24:14 pm »
I run zStart on my 84+SE with only 1 extra page.

79
News / Re: Axe Parser wiki opens its doors
« on: June 18, 2011, 02:48:02 am »
Nice, that will save alot of time once we put all the info on it...won't have to read 10 pages to find something.

80
F-Zero 83+ / Re: F-Zero Progress Thread
« on: June 17, 2011, 10:56:35 pm »
DJ_O can you change the rules so when ever there is a screenshot (except in a contest) the author must upload a demo of it  :P j/k

That would a little hard to do with DJ's portal screenshot  ;D

Anyway, these bumps  :'(

81
ASM / Re: Weird Ports
« on: June 17, 2011, 02:35:28 am »
Uninstalling hooks makes port 20 work. Too bad everyone can't experience the lcd burning experience of test mode. Oh well, yet another hardware variation.

82
ASM / Weird Ports
« on: June 17, 2011, 12:08:28 am »
I've noticed for a while that when I send 1C-1F to port 10 in calcsys, nothing happens. I tested this in an asm program and no blueness occurred. I also noticed that port 20 ignores bit 1. According to wikiti, port 20 has 4 settings and on a friends calc, sending 2 and 3 to port 20 acts like wikiti says it should. I have a ramless 84+SE and my lcd driver is 240 fps and it does support the mirring/flipping.

83
TI Z80 / Re: zStart - an app that runs on ram clears
« on: June 02, 2011, 12:04:00 am »
This update is awesome. Compiling axe programs just got 5 seconds faster :D

Hmm... I might use it. :) But there's one last thing.
Is there anyway I can save the screen (screenshot) to a variable, NOT the back buffer, and be able to display it again?
Use L1 :P
Or create 768 bytes of space in your program (if it's not an app) or steal some user ram by storing it a pic (768 byte pic unless you want to corrupt something) or appvar.

84
ASM / Re: Getting Total and Current Archive
« on: June 01, 2011, 11:22:07 am »
I think the 83+ has 32 pages, 84+ has 64, and both the 83+SE and 84+SE have 128. The garbage collector assumes a page is empty when it starts with $FF but I don't know how to get the amount of free flash down to the byte.

85
News / Re: TI releases TI-Nspire Scripting Tools
« on: May 25, 2011, 09:19:30 pm »
It would be nice if we could use C/asm. But at least we can draw things at a decent speed and use the coveted getkey functionality. I just hope they don't start making it so programs must be approved.

86
Looks nice, has all the things I would expect from a good sprite/map editor. It would be nice if it supported grayscale though.

87
Web Programming and Design / Re: OmniPlayer - Webplayer for our music
« on: April 24, 2011, 11:18:00 pm »
Just tried it on chrome and webos and it works well on both.

88
TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE
« on: April 22, 2011, 09:27:50 pm »
Does this version do anything about the defrag glitch in the tios?

89
ASM / Disassembler
« on: April 04, 2011, 09:22:22 pm »
Does anyone know of a good z80 disassembler?

90
Axe / Re: Axe Q&A
« on: March 28, 2011, 11:54:13 pm »
I think the routines ztrumpet suggested could be used for sprite to hex. Just convert each byte to a hex character, there's probably a faster/smaller way floating around here somewhere.

http://ourl.ca/4129/124589

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