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Axe / Re: Axe Q&A
« on: March 27, 2011, 11:25:21 pm »
Yeah, I'm getting user input as a hex string and I need to convert the string to a number I can use in the program.
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 91
Axe / Re: Axe Q&A« on: March 27, 2011, 11:25:21 pm »
Yeah, I'm getting user input as a hex string and I need to convert the string to a number I can use in the program.
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TI Z80 / Re: Motherload« on: March 27, 2011, 11:18:13 pm »
Wow this looks amazing, I started porting this game a few days ago and I don't want to continue because I'd feel like I'm copying and this version is a lot better than I could get it
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UberGraphX / Re: Project Paradise - Ubercalculator« on: March 27, 2011, 05:02:45 pm »
Any progress recently?
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Axe / Re: Axe Q&A« on: March 27, 2011, 04:54:46 pm »
Does anyone have a small routine to convert a hex string to a number.
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The Axe Parser Project / Re: Features Wishlist« on: March 27, 2011, 04:52:54 pm »
Request:
Invert and/or white line. I've needed to draw white lines before and there's no easy way to do it. 96
News / Re: TI France Releases Actual Pictures of TI-84 Pocket« on: March 23, 2011, 05:22:34 pm »
I wonder if it uses an asic with 48k or 128k of ram. I still don't know why they would use 1 mb flash, a 2 mb is the same size physically for $.02 more.
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The Axe Parser Project / Re: Features Wishlist« on: March 22, 2011, 07:22:57 pm »You can do the equivalent of AND with an OR and an XOR with an inverted sprite mask if you absolutely need it. Quigibo is out of sprite tokens so I don't know if he is planning on adding it any time soon That's how I'm doing it now, but I'd imagine a Pt-And routine would be faster. 98
The Axe Parser Project / Re: Features Wishlist« on: March 20, 2011, 09:46:15 pm »
I don't know if this has been suggested already, but a way to easily AND sprites to a buffer?
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The Axe Parser Project / Re: Credit« on: March 18, 2011, 08:16:06 pm »
I've wondered what I should do about that. I usually put something about axe parser in the options or about screen. Too bad I can't express my full thankfulness for axe in it, it would fill up the 8k limit.
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TI-Boy SE - Game Boy Emulator For TI-83+SE/84 / Re: TI-Boy SE« on: March 16, 2011, 05:32:19 pm »
Glad to see this is still in development. I've been wanting to see ti boy for my ramless calc ever since I saw it run on my friend's calc. You never realize the awesomeness factor until you see it on real hardware.
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News / Re: TI-BANK reveals first pictures of TI-84 Pocket.Fr and a scary CX one« on: March 15, 2011, 03:20:25 pm »
That cx better be on low power mode. As with the 84 pocket, there's tons of empty space on a normal 84+ so I don't see why they would need to remove any hardware, although they probably used the smaller asic with less ram
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Axe / Re: Axe Q&A« on: March 13, 2011, 01:00:27 am »
I'm trying to make an axiom and tried assembling memkit to make sure I had everything set up right. When I try to use it, axe just says bad axiom, how to I get axe to accept it?
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Axe / Re: Axe Q&A« on: March 08, 2011, 09:26:08 pm »
Are there any places in axe that goto will cause a memory leak. Does it cause any damage to use goto in a subroutine to go to another part of a subroutine, as long as it ends up returning.
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Other Calc-Related Projects and Ideas / Re: What if.....« on: February 28, 2011, 10:52:36 pm »
The nspire doesn't have an sd card slot, although there is diagnostic code for it in the os...Or am I missing something.
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