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Messages - Chockosta

Pages: 1 ... 4 5 [6] 7 8 ... 31
76
Miscellaneous / Re: French people, unite!
« on: June 02, 2012, 06:48:11 am »
I'm French too, even if i'm not really active currently... (But I'm still here, even if I don't code)

77
TI Z80 / Re: TinyCraft II (name subject to change)
« on: May 22, 2012, 02:49:37 pm »
You never played MineCraft ? How can you be coding it on Nspire then ? ???
No, I've never played Minicraft...
You said that your game was a Minicraft clone, didn't you ?


78
TI Z80 / Re: TinyCraft II (name subject to change)
« on: May 22, 2012, 02:13:22 pm »
Yes, but I really need help to know what I should put in my game -.-°

Sorry, I can't help you, I never played this game...

79
TI Z80 / Re: TinyCraft II (name subject to change)
« on: May 22, 2012, 02:02:37 pm »
Wow, this looks awesome !
The sprites are really, really pretty...

I hope this one won't be discontinued !

80
TI-Nspire / Re: Runner [subject to change]
« on: May 18, 2012, 01:52:05 pm »
Good luck with this project!

Lua developpement has indeed slowed down, and that's sad.
I hope there will be a lot of new projects during summer vacation...

81
TI-Nspire / Re: Some 3D with Ndless...
« on: May 13, 2012, 04:54:21 am »
I'm sorry, but there is no updates.
I've a lot of work currently, because of final exams, and a math contest.

I just fixed a memory leak that I found.
I hope I will make progresses soon.

82
News / Re: 3rd-party USB Nspire programs on the horizon?
« on: May 13, 2012, 04:48:33 am »
Wow, that's awesome !
Great job, ExtendeD...

83
TI-Nspire / Re: Some 3D with Ndless...
« on: May 04, 2012, 04:49:36 pm »
Are you still on the step where you make all the textures or have you developed a character?
Well, for now I'm trying to allow the player to add/remove blocks.
I haven't designed a character yet...

(And, obviously, I have to find a way to use timers on the CX...)


[offtopic] Wow, +100 respect ! :) [/offtopic]

84
News / Re: Nspaint v0.7
« on: May 03, 2012, 12:32:06 pm »
Does it support larger pictures now?
Unfortunately, no. Sorry, but I think it would be too slow to edit them on a calculator...

85
This is awesome !
This is definetly really useful.

Great job :)

86
TI-BASIC / Re: TI-BASIC 3D
« on: May 01, 2012, 01:12:26 pm »
Well, I don't know any way to do 3D without trigonometry.
It's not simple but very useful, you should read some articles on Wikipedia about it...

And 3D with TI-Basic, even with good optimizations, would be too slow to create game, in my humble opinion.

87
TI-Nspire / Re: Some 3D with Ndless...
« on: May 01, 2012, 01:08:42 pm »
(Sorry for the triple post...)

By the way, even if I can't use the timers, the color display works great.
Here is some eye-candy...
(In the first picture, you can see iron, gold and diamond, and in the second one, there is pretty much every block I added :) )

88
News / Re: Cubefield ported to the PRIZM
« on: May 01, 2012, 04:39:53 am »
Hm I like the graphics on the Prizm version better XD

edit: I'm assuming that to get the CX to get the ship to be a triangle would require C right?  Also with the nifty score font :P
No, I could have choosen a triangle...
But I prefered that double arrow, sorry if you don't :)

89
News / Re: Cubefield ported to the PRIZM
« on: April 30, 2012, 01:46:29 pm »
Wow, nice !

90
TI-Nspire / Re: Some 3D with Ndless...
« on: April 30, 2012, 01:32:17 pm »
Thanks for your link, calc84maniac, but I still have problems.
According to this, the timer value address should be 0x900D0004, right ?

But the value at 0x900D0004 is 0 and doesn't change...

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