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Miscellaneous / Re: French people, unite!
« on: June 02, 2012, 06:48:11 am »
I'm French too, even if i'm not really active currently... (But I'm still here, even if I don't code)
This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to. 76
Miscellaneous / Re: French people, unite!« on: June 02, 2012, 06:48:11 am »
I'm French too, even if i'm not really active currently... (But I'm still here, even if I don't code)
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TI Z80 / Re: TinyCraft II (name subject to change)« on: May 22, 2012, 02:49:37 pm »You never played MineCraft ? How can you be coding it on Nspire then ?No, I've never played Minicraft... You said that your game was a Minicraft clone, didn't you ? 78
TI Z80 / Re: TinyCraft II (name subject to change)« on: May 22, 2012, 02:13:22 pm »Yes, but I really need help to know what I should put in my game -.-° Sorry, I can't help you, I never played this game... 79
TI Z80 / Re: TinyCraft II (name subject to change)« on: May 22, 2012, 02:02:37 pm »
Wow, this looks awesome !
The sprites are really, really pretty... I hope this one won't be discontinued ! 80
TI-Nspire / Re: Runner [subject to change]« on: May 18, 2012, 01:52:05 pm »
Good luck with this project!
Lua developpement has indeed slowed down, and that's sad. I hope there will be a lot of new projects during summer vacation... 81
TI-Nspire / Re: Some 3D with Ndless...« on: May 13, 2012, 04:54:21 am »
I'm sorry, but there is no updates.
I've a lot of work currently, because of final exams, and a math contest. I just fixed a memory leak that I found. I hope I will make progresses soon. 82
News / Re: 3rd-party USB Nspire programs on the horizon?« on: May 13, 2012, 04:48:33 am »
Wow, that's awesome !
Great job, ExtendeD... 83
TI-Nspire / Re: Some 3D with Ndless...« on: May 04, 2012, 04:49:36 pm »Are you still on the step where you make all the textures or have you developed a character?Well, for now I'm trying to allow the player to add/remove blocks. I haven't designed a character yet... (And, obviously, I have to find a way to use timers on the CX...) [offtopic] Wow, +100 respect ! ![]() 84
News / Re: Nspaint v0.7« on: May 03, 2012, 12:32:06 pm »Does it support larger pictures now?Unfortunately, no. Sorry, but I think it would be too slow to edit them on a calculator... 85
News / Re: nCalc, calculus using the native Nspire's math engine with Ndl3ss« on: May 02, 2012, 06:35:40 am »
This is awesome !
This is definetly really useful. Great job ![]() 86
TI-BASIC / Re: TI-BASIC 3D« on: May 01, 2012, 01:12:26 pm »
Well, I don't know any way to do 3D without trigonometry.
It's not simple but very useful, you should read some articles on Wikipedia about it... And 3D with TI-Basic, even with good optimizations, would be too slow to create game, in my humble opinion. 87
TI-Nspire / Re: Some 3D with Ndless...« on: May 01, 2012, 01:08:42 pm »
(Sorry for the triple post...)
By the way, even if I can't use the timers, the color display works great. Here is some eye-candy... (In the first picture, you can see iron, gold and diamond, and in the second one, there is pretty much every block I added ![]() 88
News / Re: Cubefield ported to the PRIZM« on: May 01, 2012, 04:39:53 am »Hm I like the graphics on the Prizm version betterNo, I could have choosen a triangle... But I prefered that double arrow, sorry if you don't ![]() 90
TI-Nspire / Re: Some 3D with Ndless...« on: April 30, 2012, 01:32:17 pm »
Thanks for your link, calc84maniac, but I still have problems.
According to this, the timer value address should be 0x900D0004, right ? But the value at 0x900D0004 is 0 and doesn't change... |
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