Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Drak

Pages: 1 2 3 [4] 5 6 ... 10
46
Gaming Discussion / Re: My BRUTE
« on: April 15, 2009, 01:49:26 am »
interesting. and quite a selection of pupils you got there.

47
Pokémon Purple / Re: Pokemon Purple
« on: April 14, 2009, 11:23:20 am »
one of my coworkers at the work place wants to see this when its done. she loves the pokemon series quite a bit and she was like "HOLY SHIT THERES ONE FOR THAT CALCULATOR OF YOURS??? GIMME" and im like "DUUUDE its not out yet chill" and shes like "omgwtf geive nao  >:(" so ... yeah.



48
TI Z80 / Re: the pq thread (agen.)
« on: April 05, 2009, 10:42:44 pm »
Glad to see this project is alive again (or will be alive again ;D)

Quote
for those of you unfamiliar, runescapes development system builds your character around how you play, but with a grind factor.
I believe "a grind factor" is a bit of an understatement :o


more like a divine rule yeah :p

49
TI Z80 / Re: the pq thread (agen.)
« on: April 05, 2009, 09:19:09 pm »
thinking about it, healing will have to be actual amount of points recovered, not overhealing, otherwise you could spam your big heals on a weak guy to get quick levels.

each character will have a separate inventory of 11 spaces, and there are already a wide selection of items available. item types are

one time use
reusable
"burnout" % items, (use, and has a % chance of vanishing from the inventory)
junk items (does nothing, sell for cash)
special items (use unknown.)
key items

playing around with ideas for other stuff in my head.

50
TI Z80 / the pq thread (agen.)
« on: April 04, 2009, 11:32:51 pm »
so like, making progress, reworking the inventory system, that should be up and running soon again, and been working out the stat growth formula. things will grow kind of like in runescape (but moar fun imo). for those of you unfamiliar, runescapes development system builds your character around how you play, but with a grind factor. what im going for is sort of like this example:

Hitpoints
take 21 damage, and you have 30 max health.
max HP = max hp + 21/5MaxHP

so in this case, you gain a percentage towards your new maximum. to prevent "growth cheating" (ie, have a character with like, 10 health get hit for 9000 or so) is to make hitpoints value require that you SURVIVE the attack to get the experience growth.

doing damage (phys or spell) will increase strength or intelligence.

taking damage increases hitpoints, as well as defense and resillience (spell defense) based on a formula.

using special attacks increases maximum tech points, and using special "skills" (lol not spells) increases maximum "skill" points.



===

this will mean that the characters will form more so around what you play them like, which is awesome because players will eventually develop a dedicated healer.

as for the party system, you have all five characters in your team (if you get them all assembled together of course) and only three are allowed on the front line. you can switch them around mid fight, and healers can heal and buff those on the back line (not on screen) if desired. some special enemy attacks can hit the back row. if the front row is destroyed than the back row will switch to the front. (kind of like pokemanz though, you dont have to bring out all of them, you can choose to throw them out one at a time for meatshield action.)

its... complicated. oh and yeah, poison and renew will still be in play even when the unit is on the back field, so you can pull in someone, dispell the negatives off, throw renew on them and send them to the back for street fighter healing action.


the idea is, youll have to use all five guys (everyones got different skills) and youll have to be sneaky about it sometimes for particular scenarios.


its... gonna be way the hell better in planning this time around. glad I kept my notes, i see what caused it to wtfdie the first time, how i create files and create moar files on the same space and like, clusterfuck the xlib so hard that it wanted to freak out on me?

by the way, iambian, celtic III is freaking awesome. i reccomend it to ANYONE who is good with basic, this app. is a little tough to pick up (print off a copy of the documentation, trust me its worth it) but great when you start getting results.

51
Humour and Jokes / re: the final boss of romancing saga.
« on: April 02, 2009, 01:11:17 am »
i hate you. why are you so damn impossible to beat?


====
edit: and yes, that is something i drew to celebrate my frustration over this damn game.

52
TI Z80 / Re: screen grab spriting // pq fom starting again
« on: March 29, 2009, 11:31:52 am »
how i can be taik aminatorz imjuz frum kalkulator?


do i need an emulator to grab on-calc video? or is there something I dont know about.

53
Site Feedback and Questions / Re: MOAR FEMALZ!
« on: March 29, 2009, 12:20:13 am »
i only pretend to be a guy in teh intorwebz so da giez wil leaf mi aloen.

54
What about puzzpack? everyone's touched that at least once.

55
Miscellaneous / Re: How old are you?
« on: March 27, 2009, 02:17:07 pm »
21

56
TI Z80 / Re: screen grab spriting // pq fom starting again
« on: March 26, 2009, 11:23:17 pm »
Those look great, kinda reminds me of Marc The SuperQuest!

=(

57
TI Z80 / screen grab spriting // pq fom starting again
« on: March 26, 2009, 01:38:34 pm »
celtic III is awesome. very neat little thing, and i printed out the documentation for myself. i kept my notes on the first run of PQ-FOM and found that i was abusing xLIB which lead to it crashing. my fault, stupid errors. gonna pick it up and try it again, with some changes [in gameplay too.]

attached - screen grab of the new potter sprite set, unfinished.

yarg, stupid printer printed TWO copies of the Celtic III readme file, so now i have an extra one on print for my own use (ill keep it here at the house, the other goes with me.)

gawed, gotta work work work work work


Oh hai2u anyone who has any ideas for the project feel free to throw them here, if I use the idea you'll get cookies and a credits thingy thing. anyway btw im growing plants IRL and theyre freaking huge! miracle grow is like plant sterorids holy shiester.


[guide to sprite chart]

[stand] [ready (attack, item, tech)] [ready (skill)] [dancetime]
[wounded (health at or below 30%)] [overhead swing] [ka me ha me ha like pose] [nothing yet]
[wtf gg dood (dead)] [Forward thrust] [(unfinished) taking damage] [nothing yet]



like what you see there? feel free to use/edit it a bit to use it. be sure to give credit though, fgt.

58
TI Z80 / Re: Project scrapped.
« on: March 21, 2009, 11:27:59 am »
I want it to be the same, but I cant help thinking I'd like it to be different, somehow.

59
TI Z80 / I herd u leik mudkipz
« on: March 19, 2009, 03:53:14 pm »
Yeah, I'm definetly gonna have to start work on it again. Played a game for inspiration, the Verdante Forest, and ... well, ... /no.


MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS MISS

"WTF???"
-research-
"Oh... raise spirit. Okay."

ARMOR ARMOR ARMOR ARMOR ARMOR ARMOR ARMOR
"*SIGH*"

that... that no. I *DID* play up to the final boss, but got fucking fed up with it because its bullshit. "Hay, i kan whun shot neof ur karaktirz b/c dats da proe thing 2du"
*EDIT ON THIS*: Not only is it one shotting my high level characters, but my high level characters are one shotting everything else and getting only like 150XP average a fight, out of freaking 15k needed. not finishing it, fuck that, this isn't world of grindcraft.

you shouldnt be REQUIRED to grind levells just to beat the game. that's horrible game play. Verdante forest isnt *that* bad though, at least the story was decent, but there was a lot left to be desired. the fights could use a bit more spice, and the whole "run around a gigantic maze to accomplish things" at least had somewhat different environments. (the forest, caves, snowy areas, and castle feels)

read up on the readme's in the zipfile of the game, and its pretty bad when the author itself doesnt feel like he's done a good job. reading that, I thought to myself, "Why even release it then?"

gonna start, finish it again, this time using celticIII, and this time I'm going to remember to freaking back up my data onto the computer every single chance I get.


60
TI Z80 / Re: Project scrapped.
« on: March 18, 2009, 12:19:24 pm »
is there available documentation cor CelticIII?

Pages: 1 2 3 [4] 5 6 ... 10