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Messages - Eeems

Pages: 1 ... 158 159 [160] 161 162 ... 370
2386
TI Z80 / Re: a Basic shell
« on: January 15, 2011, 05:39:24 pm »
It looks nice :D reminds me a little of my old CCI shell project, but not as feature filled, although faster. I guess there is a trade off for not using Celtic III and making it more dynamic :P
I hope you have lots of fun with this project :)

2387
KnightOS / Re: KnightOS
« on: January 15, 2011, 04:06:40 pm »
Full 8XU, we have the signing keys after all :)

I thought I read somewhere that KOS couuld be installed from an app, I mean. I can't download .8xus directly, because I always transfer things through someone else's 84+, so I was wondering if the beta would have an .8xk installer.
I'm not sure how it would work...The installation time would be horrendous and it would take a lot of tricky coding.
Why can't you download .8xu's may I ask? (I'd be willing to give you some help with getting it to work if you want)

2388
Yeah :/
Thanks!
Oh and I've thought up an awesome stirrings twist that you will have to play the game to find out ;p

2389
KnightOS / Re: KnightOS
« on: January 15, 2011, 01:27:01 pm »
Full 8XU, we have the signing keys after all :)

2390
Miscellaneous / Re: My forum activity (stats)
« on: January 15, 2011, 03:06:09 am »
Nice :P

2391
KnightOS / Re: KnightOS
« on: January 15, 2011, 03:04:49 am »
I'm on my phone, and it is difficult to do from here.  Would a mod/admin please modify this post and paste in my post from the updates thread?
Thanks!
Done

EDIT: also, your update makes me so giddy with anticipation :P

2392
I'm using a standard routine for my text, so doing anything like that would mess up displaying text everywhere else in the same manner, so, interrupts would be needed unfortunately.

2393
That would be too hard, it would require interrupts, which are harder in assembly then in axe, by a lot.
I already have an idea though :)

2394
No you wont, it's under the about menu option on the home screen if you watch closely enough at the start of the screenshot you will notice ;P
So you only see it if you want to.
I'm also thinking of making the background have little graphical representations of each person while you read about them :P

Thanks!

2395
ASM / Re: Assemblex Bcalls
« on: January 14, 2011, 12:10:14 pm »
No problem :)

2396
ASM / Re: Assemblex Bcalls
« on: January 14, 2011, 12:06:47 pm »
Well you could use BrandonW's
http://brandonw.net/calcstuff/ti83plus.txt

2397
ASM / Re: [TBP] Help Optimize
« on: January 14, 2011, 11:12:22 am »
Code: [Select]
;Renders the text animation and text box to screen and handles text reading stuffs
;inputs: hl=text_pointer
Text_Output:
call tobackbuff
___TORevert:
push hl
rectangle(0,43,95,63,0)
box(0,43,95,63,1)
ld a,44
ld (penRow),a
ld a,2
ld (penCol),a
pop hl
___TOloop:
call Slowdown
ld a, (hl)
inc hl
cp '\n'
jr z, ___TOWrapLine
cp '\r'
jr z,___TOPage
or a
jr z, __TOEnd
b_call _VPutMap
lcdupdate
ld a,(penCol)
cp 92
jr nc,___TOWrapLine
cp 86
jr nc,+_
jr ___TOloop
_ ld a,(penRow)
push af
cp 51
jr nc,+_
pop af
jr ___TOloop
___TOWrapLine:
push af
ld a,2
ld (penCol),a
ld a,(penRow)
add a, 6
cp 57
jr nc,_
ld (penRow),a
pop af
jr ___TOloop
___TOPage:
push af
_:
push hl
sprite(87,55,8,parse_pause_sprite)
lcdupdate
call Pause
rectangle(0,43,95,63,0)
box(0,43,95,63,1)
pop hl
pop af
jp ___TORevert
__TOEnd:
push hl
sprite(87,55,8,parse_pause_sprite)
lcdupdate
call frombackbuff
call Pause
lcdupdate
pop hl
ret
;slows down stuff
Slowdown:
ld c,$0F
_ ld b,$FF
_ push bc
pop bc
djnz -_
dec c
ld a,c
or a
jr nz,--_
ret
More code for people to help me optimize, let me know if you need to know any routines called that I haven't listed.
I would really appreciate all the help I can get!

2398
ASM / Re: Assemblex Bcalls
« on: January 14, 2011, 11:10:30 am »
don't forget to include _FillBasePageTable (5011h)
It's another undocumented one I believe

2399
Ash: Phoenix / Re: Ash: Phoenix
« on: January 14, 2011, 10:42:36 am »
BREAKTHROUGH: The shop is now fixed :DDDD No more crashes, no more random rectangles even. I am psyched
HOORAY!  :w00t:
++

2400
Thanks binder!

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