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Messages - Eeems

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1
General Discussion / Re: Jazz tips
« on: June 06, 2018, 09:24:33 am »
Can you do double tounging or triple tounging?
Hello @Richardson and welcome to Omnimaga!
The last reply to this thread was around 4 years ago, so it is unlikely that you will get a reply.
I'd recommend reading the forum rules.

2
TI Calculators / Re: ICE compiler?
« on: April 30, 2018, 03:51:56 pm »

3
TI-Nspire / Re: Running GNU Emacs on the TI Nspire
« on: April 24, 2018, 01:25:53 pm »
Okay, your advice seems to have worked. I was able to make an ext2 image with the following command:

Code: [Select]
$ sudo ./genext2fs -B 1024 -b 83968 -U -v -d ~/debian initrd.tns
Awesome! glad to have helped move you forward.
Now all I need to know is how to make this image bootable. I.e., I need a /linuxrc file or something to boot from, right?
I believe so. Unfortunately I wont be much help from here as I don't have an nspire and thus haven't actually done any of this.
@tehahb98 @tangrs or @Ivoah may be able to help you.

4
TI-Nspire / Re: Running GNU Emacs on the TI Nspire
« on: April 24, 2018, 10:46:56 am »
You may need a different block size. I'm not really up on my filesystem theory so I don't really remember how it all works. Looking into the code though I found the error: genext2fs.c#L906.

From what I can read in the code, the block size must be greater than 0, greater than 8 and greater than EXT2_FIRST_INO - 1 + (nbresrvd ? 1 : 0). Where EXT2_FIRST_INO is 11.
nbresrvd is set here: genext2fs.c#L3346-L3349. We aren't hitting any of those errors though. but I'm not entirely sure what we need to specify.

What you should probably do is figure out the sum of the size of the files you are generating a filesystem out of and set -b and --block-size (-B) appropriately (This can be 1024, 2048 or 4096 bytes).

5
TI-Nspire / Re: Running GNU Emacs on the TI Nspire
« on: April 23, 2018, 01:09:34 pm »
After a little digging into genext2fs I've found the code that is throwing your error: genext2fs.c#L2544
After digging a little bit, this error seems tied to the --size-in-blocks (-b) option: README.md#options
Have you attempted to run it with -b 8?

6
That's really nice! But you definitely need to resize those icon in dillo! It would be much easier to use.
Bit unrelated: It's quite sad, that Punix never got finished... Maybe we could have gotten something simillar for the 68k platform (which is WAAYYY better than the nspire in terms of programming - there is even a on-calc c compiler for it!). :(
With linux you can also have an on calc c compiler.

7
And how slow/laggy is the mouse, and Dillo?

8
So I noticed that your video has lots of variations in speed. How long does it actually take to start X? How slow/laggy is the mouse, and Dillo?

9
The Axe Parser Project / Re: GDB vs Pic
« on: March 23, 2018, 12:32:56 pm »
I'm sorry, I don't know what you mean by the degree symbol.
Search for °VAR in https://axe.eeems.ca/Commands.html

10
Axe / Re: Advice for keeping up with data?
« on: March 21, 2018, 03:50:52 pm »
It does not save you memory as the actual data is the same size.

11
General Discussion / Re: Favorite anthem (any anthem)
« on: March 20, 2018, 03:55:00 pm »
US anthem
Hey @draxler , welcome to Omnimaga. We try not to post in really old topics (necropost) on this site. Especially as our first post. I highly suggest you give the site rules a read.

12
It's not quite Spring yet, but soon... ;)
It's already 32°C over here. :P
-5°C here :(
I whipped up a quick website for TI-Boy CE, nothing too special yet but it'll be nice to have when I release the emulator. I may eventually (after release) write a series of blog posts about TI-Boy's design, if anyone's interested.

Check out the site here! https://calc84maniac.github.io/tiboyce/
It looks like the license link in the sidebar is a dead link. You'll probably want to fix that.
I'd also suggest making the releases link take you directly to the github releases, instead of linking to a page that tells you to go to github.

13
Introduce Yourself! / Re: Hello again?
« on: March 17, 2018, 10:24:04 pm »
Welcome back :)
Check this out on my website below in my sig. Or here, maybe.
How about here :)

14
The Axe Parser Project / Re: Sprites and Many Instances of a Sprite
« on: March 15, 2018, 05:59:00 pm »
Here is a list of Axe tutorials: http://www.omnimaga.org/axe-language/specific-tutorials-list-%28axe%29/
A specific tutorial that answers your questions can be found here: https://www.omnimaga.org/axe-language/arrays-in-axe-(enemybullet-code-tutorial)/

15
The Axe Parser Project / Re: Sprites and Many Instances of a Sprite
« on: March 15, 2018, 03:28:39 pm »
I would suggest reading through the Documentation provided with Axe:

I would also suggest looking at the examples provided with Axe: https://axe.eeems.ca/?p=Examples/

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