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Messages - Eeems

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1
I posted this to Cemetech and now am here and will also on Codewalrus.

Quote
I would even propose calling TI's bluff on something. Write TI a letter, signed by a EVERY major calc development community - Cemetech, Omnimaga, Codewalrus (unity is important on this), informing them that if they do not revise their decision on C/asm, and implement exam security in a way that is conducive to teaching, learning, and doing programming, we the community will be designing, releasing and marketing our own calculator to compete with them. And if they do not walk it back.. actually follow through.

There is no action legally they could take to prevent this: it would be our own hardware and programming, no copying of names, symbols, anything. Free market, people can compete with whoever they want.
What bluff? We don't make up enough of their customer base for them to care. Not to mention, we'd need to be competing with them in a space that they already have competition in (HP & Casio). We would need to get the calculator we create to be approved for use on standardized tests, which is not easy, or cheap.

2
News / Re: Dropping support for OmnomIRC and Efnet
« on: June 05, 2020, 03:02:31 pm »
I'm kind of amazed at how fast TitanEmbeds load here. When I last tried it a few months ago, it either took 30 seconds to load or showed a 500 error message.
They must have stabilized their infrastructure since you've tried it. By the looks of their status page, the embed is the thing that goes down the most, but that said, it doesn't seem to be down for a minute or two when it is down: https://status.titanembeds.com/781045173

3
News / Re: Dropping support for OmnomIRC and Efnet
« on: June 02, 2020, 05:00:54 pm »
Now it works. :) IDK why it wasn't visible before. So, just to be clear irc.omnimaga.org is still up and bridged to discord, right?
Could have been a browser cache issue.
Yes, Omninet is still up and running :)

4
News / Re: Dropping support for OmnomIRC and Efnet
« on: June 02, 2020, 11:17:33 am »
I mean, you could always connect to omninet since it's IRC which is an old protocol ;)
Oh, so you're not getting rid of the server itself? Cool! You got me worried there.
No, we got rid of OmnomIRC along with our Efnet channel.

You can expand the Discord chat embed in the header and it should supply you with a link to the Discord server.
Where? I don't see a discord embed on the site. I thought this was the transition period or something.
It should be there at the top, as per the original post I said we have already replaced it and didn't announce a transition period. I've attached a picture of what it should look like.

5
News / Re: Dropping support for OmnomIRC and Efnet
« on: June 02, 2020, 10:58:39 am »
Darnit! I was using that!  :(
Now I won't be able to connect to omnomirc on my stupidly obsolete devices, nooooo!
I mean, you could always connect to omninet since it's IRC which is an old protocol ;)
Well, it's not something that will kill me, I guess. Where can I find a link to the discord server (and I also think the embed thing is a good idea)?
You can expand the Discord chat embed in the header and it should supply you with a link to the Discord server.
By the way, this explains why omnomirc has been acting funky recently, right?
Yes, it's been refusing to properly connect to efnet and omninet, and when it does it's been failing to properly relay messages anymore.

6
News / Dropping support for OmnomIRC and Efnet
« on: June 01, 2020, 06:09:41 pm »
Due to OmnomIRC no longer being maintained by @Sorunome, we have removed it from the forum. This also means that we are no longer linking to Efnet.

We have replaced OIRC with a discord embed for those of you who prefer to chat from the forum itself.

7
Calculator C / Re: What's the best sprite editor for TI 68k C/ASM?
« on: June 01, 2020, 04:28:01 pm »
It looks like you can't include bmp files (https://debrouxl.github.io/gcc4ti/faq.html#15). You should open a feature request: https://github.com/debrouxl/gcc4ti/issues

8
Calculator C / Re: What's the best sprite editor for TI 68k C/ASM?
« on: June 01, 2020, 10:30:16 am »
Why would I use spasm for 68k?  ???
Isn't that made for the z80?
That's not what I meant. Have you tried to see if the 68k assembler you are using will allow you to include bmp files?

9
From what I could understand, a TI-83 Premium CE python program cannot be larger than 17.7 KB of executable code and there are a few commands that are proprietary rather than actual python. Speed is also a problem. Here is a video of the same program running on different calculator models:

Don't expect a CE python port of Reuben Quest anytime soon.
That's really disappointing to hear :( My understanding was that it supports python through a separate arm chip. I would say I'm surprised at how bad the performance is, but this is TI we are talking about :/

10
In my opinion, that's really sad, because it kind of nullifies the effort so many people have put into making all those cool programs for the CE range. For example, a project like TI-BOY CE will now be much less useful.
Apparently they want to replace ASM with python (potential vurnerability?), which unfortunately isn't a viable replacement for ASM, because it's an interpreted language.  :(
As much as I'm excited for native support of python on a calculator, I'd much rather still have the option to compile anything to native code for the performance boost.

11
Calculator C / Re: What's the best sprite editor for TI 68k C/ASM?
« on: May 29, 2020, 02:57:19 pm »
Well, I don't really see how I would go about importing a BMP file in c. The #include statement is only for code, and in the new file menu in the IDE there's no way to add a BMP. There is the import binary function, but I'm not sure if it can be used for this purpose.
With spasm you can #include a bmp file (e.g. images.asm). Have you tried to see if it will just embed the data?

12
As seen over on Cemetech, TI has removed native code support from the CE line of calculators. This means that programs written in assembler, or compiled with languages like C will no longer work on the latest OS. If you want to continue using natively compiled programs, you will want to avoid updating for the time being. We will continue to post major updates and information as this evolves.

What is your opinion on this change by TI?

13
Calculator C / Re: What's the best sprite editor for TI 68k C/ASM?
« on: May 27, 2020, 09:40:37 am »
AFAIK, in GCC4TI you use arrays of chars, short ints or long ints (for 8, 16 and 32 pixel wide sprites). You can directly edit the sprites if you use binary notation for initialising the arrays. Most of the sprite editors I found on ticalc seem to offer output in hexadecimal, which is fine too. The problem is, that all of the ones I've tried seem to be unfinished in some way or another. As for importing BMP's, I've never seen any mention of it in any of the 68k programming documentation. I guess the search goes on (or I'll have to make my own)  :-\
have you tried to just import them to see what happens?

14
News / Re: Super Star Hero, A Futuristic Action-RPG For Windows
« on: May 13, 2020, 05:59:26 pm »
and where can i play it?
There is a link in the post.

15
General Calculator Help / Re: Programming
« on: May 01, 2020, 06:26:18 pm »
You are going to need to provide more information for us to help. What programming language are you using? What type of calculator are you using? What exactly do you mean by random equation generator?

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