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Messages - Eeems

Pages: 1 ... 166 167 [168] 169 170 ... 370
2506
TI Z80 / Re: Command line
« on: January 06, 2011, 01:07:37 am »
ah ok cool :)

2507
TI Z80 / Re: Command line
« on: January 06, 2011, 12:53:42 am »
what's the mouse going to be for?
Are you going to include a flashing text cursor so you know where you are in the string?

2508
News / Re: First globalCALCnet (gCn) Successes
« on: January 06, 2011, 12:30:59 am »
Kerm and crew(Merthsoft)++ :)

2509
News / Re: First Calculator on IRC
« on: January 06, 2011, 12:30:03 am »
That would be great :D
Edited to the same specs as the other ones, which is 550px wide...should it be 540 instead?

2510
News / First Calculator on IRC
« on: January 06, 2011, 12:23:21 am »
Kerm Martian has linked the first calculator ever to IRC as explained in the quote below.
*bump* From the relevant Cemetech news article:

This evening, two days of Python coding paid off, as a CALCnet-enabled TI-83+ connected to a globalCALCnet (gCn) bridge successfully joined and conversed on the EfNet IRC channel #cemetech.  As mentioned previously, the gCn project allows CALCnet 2.2 networks to be joined across the internet; by pretending to be another CALCnet 2.2 network, the gCn bridge enables IRC users to chat with real calculators and vice versa.  The calculator side is handled by the CALCnet Chat client written by Merthsoft and with CALCnet networki ng routines written by yours truly; the Python 'gcnirc' program connects to the gCn metahub and pretends to be another calculator running Chat.  However, it also connects to IRC, and formats messages from each medium to be passed to the other.  In the coming days and weeks, this bridge will be fine-tuned, additional progress and debugging of Chat will occur, and arguably most importantly, the Arduino drivers for CALCnet communication will be fine-tuned to massage out some occasional bottlenecks that keep frames (packets) jammed at the device.  Please feel free to post with thoughts, suggestions, and discussions of your projects that you think should run over gCn!



2511
Axe / Re: SirCmpwn's Sprite Editor
« on: January 05, 2011, 10:50:15 pm »
I think something like the intro should be displayed while KOS boots up :)
The editor is nice too :) I myself wouldn't probably use it because I think I've completely gone to the assembly side, but it looks great and easy to use as well as feature filled :)

2512
Axe / Re: SirCmpwn's Sprite Editor
« on: January 05, 2011, 10:47:22 pm »
I like the intro :)

2513
Miscellaneous / Re: Amanda
« on: January 05, 2011, 10:15:44 pm »
Made my day :P

2514
Lol :P
Thanks! I'm also thinking of adding a small meter to the heart and lodestone symbols, but that would probably be too much, and I like it the way it is anyways.

2515
Computer Projects and Ideas / Re: [poll] New name for BasiC++
« on: January 05, 2011, 09:28:12 pm »
Lol :P
Yay! my entry is winning :D

2516
Axe / Re: Online Axe command index
« on: January 05, 2011, 08:33:47 pm »
Yeah it wont, although who you use to host you will.
Lol, yeah you might :P

2517
Losange D: it's suppose to be a lodestone! (well a crystal)
Yes it does when it is >50% :)

2518
TI Z80 / Re: Eitrix for TI-84 Plus
« on: January 05, 2011, 07:19:39 pm »
Also, since the new version of Axe came out, I can now start interfacing with Calcnet 2.2. I know that there are four subroutines that need to be called (StartCalcNet, StopCalcNet, ClearSendBuffer, and ClearRecieveBuffer). I downloaded the whitepaper and can figure out the address equates, but could someone please tell me how to call a subroutine with an absolute address in Axe? Thanks.
[shameless plug] http://future_history.freehostia.com/Files/Resources/ASM/z80_Convertion_Tools.html [/shameless plug]
call ** == $CD
Just put that hex in the program followed by the hex equate of the subroutine so:
[shameless plug] http://future_history.freehostia.com/Files/Resources/program%20readmes/Axe/Commands.htm#Sym [/shameless plug]
Code: [Select]
...code...
Asm(CD####)
...code...
I believe this works.

2519
The Axe Parser Project / Re: Assembly Programmers - Help Axe Optimize!
« on: January 05, 2011, 07:05:04 pm »
Yeah I know :(
For me it's working with higher level stuff, my head just seems to work with lower level languages better, well almost, I still can work with JavaScript and PHP pretty good :)

2520
News / Re: Omnimaga on Facebook
« on: January 05, 2011, 07:03:34 pm »
Makes sense, after all, we all should be able to post news on it when others aren't around.

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