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Messages - Eeems

Pages: 1 ... 190 191 [192] 193 194 ... 370
2866
Other Calc-Related Projects and Ideas / Re: text based adventure
« on: October 28, 2010, 08:16:48 pm »
Thanks :)
Here is my progress so far, I've updated it a bunch so it's less flashy and now it works on the buffer instead of the screen, which is why it isn't as flashy :P

I've got the first scene written down already and planned out, so I'll try to code it as fast as I can :)
Also, anybody know the easiest way to quit out of a asm program onto the homescreen instead of the graphscreen?

2867
News / Re: Eee Zor Today
« on: October 28, 2010, 06:07:55 pm »
No, it's there desktop one that you can use for airing content from on your computer and your desktop screen. You could also use their flash broadcasting thing, which most people do.

2868
Other Calc-Related Projects and Ideas / Re: text based adventure
« on: October 28, 2010, 05:46:30 pm »
Thanks :)
I might make this more then text based and maybe have a few images or sprites between text every so often, but no promises.

2869
Other Calc-Related Projects and Ideas / Re: text based adventure
« on: October 28, 2010, 05:32:07 pm »
Ok, figured out what was wrong x.x so apparently jp (hl) doesn't jump to whatever the address is at the location pointed to by hl, so I fixed this by using SMC to change a jp 0 statement to whatever it needs to :)
Also, I changed my table setup so that text size and items are all contained in it. This is how a table would look now:
Code: [Select]
Table:
   db "STRING",0  ;text to be displayed on the menu
   db TableE-TableS  ;Length of the table
TableS:
   db keycode  ;the key value of the key pressed for this label to be jumped to
   dw Label  ;the label to jump to when key is pressed
TableE:
I might change up how the label works so that it will give you a label of the next table to run although for certain reasons I might not. I could add another entry that if it is 1 it will do that, and 0 for this method.

Also screenshot of it in action :D

2870
Other Calc-Related Projects and Ideas / Re: text based adventure
« on: October 28, 2010, 09:17:03 am »
Ok, so I've made some progress on the menu's. It works except for hitting a correct button just quits instead of jumping to the label. No idea why as of yet. Ill post code later if i decide i need help

2871
News / Re: Eee Zor Today
« on: October 28, 2010, 09:08:27 am »
Ustream producer will let me screen capture it and air it.

2872
News / Re: Eee Zor Today
« on: October 28, 2010, 01:54:19 am »
Yeah i dont know what it was on SirCmpwn's end. But we could always try another method if we have too. Skype's screensharing and Ustream Producer could work.

2873
News / Re: Eee Zor Today
« on: October 27, 2010, 07:46:47 pm »
We dont know what exactly was causing the echoing. But it kind of ruined him talking

2874
KnightOS / Re: KnightOS
« on: October 27, 2010, 07:43:41 pm »
Sure i will. Ill post an updated keys.inc too

2875
KnightOS / Re: KnightOS
« on: October 27, 2010, 11:21:58 am »
I've found a few issues with the keyboard driver, why are there 8X keys? They should not jump that far x.x
Code: [Select]
gs_keygroups:
db 0feh, 0fdh, 0fbh, 0f7h, 0efh, 0dfh, 0bfh
gs_keygroup1:
db 01h, 02h, 03h, 04h, 00h, 00h, 00h, 00h
gs_keygroup2:
db 09h, 0Ah, 0Bh, 0Ch, 0Dh, 0Eh, 0Fh, 00h
gs_keygroup3:
db 8Ch, 12h, 13h, 14h, 15h, 16h, 17h, 00h
gs_keygroup4:
db 8Dh, 1Ah, 1Bh, 1Ch, 1Dh, 1Eh, 1Fh, 20h
gs_keygroup5:
db 21h, 22h, 23h, 24h, 25h, 26h, 27h, 28h
gs_keygroup6:
db 00h, 2Ah, 2Bh, 2Ch, 2Dh, 2Eh, 2Fh, 30h
gs_keygroup7:
db 31h, 32h, 33h, 34h, 35h, 36h, 37h, 38h
These are the [.] and [(-)] keys, so it makes things a little hard for how I do key input on my console. I'm going to change them to the appropriate hex, and hopefully you do too :P

2876
News / Re: Eee Zor Today
« on: October 27, 2010, 10:56:17 am »
Yeah I know. :( it would have worked if it wasn't for SirCmpwn's computer spasming on him....Well Youtube was being annoying too

2877
News / Re: Eee Zor Today
« on: October 27, 2010, 12:39:13 am »
Yeah i know :/

2878
News / Re: Eee Zor Today
« on: October 27, 2010, 12:31:12 am »
Ah ok, yeah that would suck x.x

2879
KnightOS / Re: KnightOS/Rogue Console - Eeems
« on: October 26, 2010, 10:59:03 pm »

Just added a small power menu

2880
News / Re: Eee Zor Today
« on: October 26, 2010, 10:47:19 pm »
Well it should work, but for some reason his computer was giving issues x.x

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