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Messages - Eeems

Pages: 1 ... 191 192 [193] 194 195 ... 370
2881
KnightOS / Re: KnightOS
« on: October 26, 2010, 09:25:27 pm »
ok I will
EDIT: still doesn't work

2882
XDE / Re: XDE: The Axe Development Environment
« on: October 26, 2010, 09:22:56 pm »
really? it hasn't done that to me yet

2883
News / Re: Eee Zor Today
« on: October 26, 2010, 09:22:32 pm »
Yeah me too x.x

2884
KnightOS / Re: KnightOS
« on: October 26, 2010, 09:21:58 pm »
ah ok lol, wait, this part?
Code: [Select]
;call UnlockFlash
;ld a, 0h
;ld hl, 0h
;call WriteFlashByte
;call LockFlash
It's already commented out

2885
KnightOS / Re: KnightOS
« on: October 26, 2010, 09:19:16 pm »
Yeah, on Wabbit it doesn't even boot, it just straight out crashes for some reason

2886
KnightOS / Re: KnightOS
« on: October 26, 2010, 09:16:15 pm »
That's weird, it should be working fine.  Did you try it on hardware or something?  Because it works fine in WabbitEmu
No it doesn't work with WabbitEmu... I don't even want to test on hardware

2887
KnightOS / Re: KnightOS
« on: October 26, 2010, 08:50:51 pm »
haha :P

Oh I just remembered, why isn't RAM initialization working in this new version of the kernel? did you get rid of the changes we made to make it work?

2888
Other Calc-Related Projects and Ideas / Re: alberthrocks' projects!
« on: October 26, 2010, 07:46:02 pm »
InstallMe looks interesting :) reminds me of something I did with The Blue Platform and Celtic Calculator Interface using Celtic III and groups :)
Ahh yes, that BASIC shell of yours :) For this one though, everything's bundled into one program, so there's not too many things to muck around with. ;)

@DJ: I definitely will when I get time :)
Yes, although it's technically a hybrid shell :P I had perfected a way to extract lots of stuff from groups so your program menu isn't really cluttered :P

Ah ok, well good luck with your grades :)

2889
XDE / Re: XDE: The Axe Development Environment
« on: October 26, 2010, 07:43:28 pm »
ah lol :P
Well it was showing up wrong so I added them in, although it took a little work with the [1] in there, bbcode didn't like it

2890
XDE / Re: XDE: The Axe Development Environment
« on: October 26, 2010, 07:38:32 pm »
Looks pretty cool :) I also fixed your links so people can click them :)

2891
KnightOS / Re: KnightOS/Rogue Console - Eeems
« on: October 26, 2010, 07:33:13 pm »
I know what you are saying and yes that is kind of the plan on how I want it to work :)
Multitasking is going to be supported so it will already have the framework to do this :)

2892
KnightOS / Re: KnightOS
« on: October 26, 2010, 07:29:53 pm »
KOS could have anything, people just have to write the right lib's and programs for it :)

2893
News / Re: Eee Zor Today
« on: October 26, 2010, 07:28:20 pm »
This may not happen because SirCmpwn isn't here D:
Well this might have to be planned for another time due to how things worked out. Lots of technical problems :(

2894
News / Re: Eee Zor Today
« on: October 26, 2010, 04:42:34 pm »
Ah ok, well we are airing at 3 then, so 15 minutes from this post.

2895
KnightOS / Re: KnightOS/Rogue Console - Eeems
« on: October 26, 2010, 04:36:24 pm »
well, I think movable window's might be a bad idea, it would be pretty hard to implement.

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