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Messages - Eeems
Pages: 1 ... 194 195 [196] 197 198 ... 370
2926
« on: October 24, 2010, 09:43:35 pm »
Just noticed this topic, and I had a thought, isn't it also defragmenting? Garbage Collection in the way we are doing it seems to fit Defragmentation more. Also, How about having it scan the filesystem and see if defragementing is a good idea before doing it? Like see how fragmented it is first, and if it is below a certain percent then it wont defragment
2927
« on: October 24, 2010, 09:39:26 pm »
Yeah that is me pressing clear which doesn't have speed constraints, while delete does. This is an older version of the Kernel too btw  Thanks Sir
2928
« on: October 24, 2010, 09:24:07 pm »
 Hmm, maybe I'm working on porting my console to KOS's filesystem, maybe not ;P
2929
« on: October 24, 2010, 03:29:09 pm »
Looks like it was overclocked  hmm, I'll keep that in mind not to run Crysis on my pentium II
2930
« on: October 23, 2010, 06:55:39 pm »
Ah ok sweet
2931
« on: October 23, 2010, 06:52:42 pm »
Wow looks pretty cool  so people could make their own games with this engine when you are done with it?
2932
« on: October 23, 2010, 04:34:36 pm »
haha, thought so  mine was when the door closes right behind you
2933
« on: October 23, 2010, 04:32:05 pm »
Wow, I love how you made things randomly change when the light flashes in and out, very very very well done
2934
« on: October 23, 2010, 04:29:27 pm »
:O OH MY GOODNESS!! wow that's actually a little scary, good job Builderboy
2935
« on: October 23, 2010, 03:46:36 pm »
I haven't actually thought about having stuff like that in it yet  thanks for reminding me
2936
« on: October 23, 2010, 03:42:14 pm »
Probably  I might work on it a little more today  I wasn't really finished with it but I wanted to share what I had
2937
« on: October 22, 2010, 10:51:26 pm »
YAY!
2938
« on: October 22, 2010, 10:45:35 pm »
Hmm, well I want both
2939
« on: October 22, 2010, 10:39:19 pm »
How's this coming along? I was wanting to play around with it
2940
« on: October 22, 2010, 09:57:39 pm »
InstallMe looks interesting  reminds me of something I did with The Blue Platform and Celtic Calculator Interface using Celtic III and groups
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