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Messages - Eeems

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3361
TI Z80 / Re: Phoenix: Axe Version
« on: May 10, 2010, 11:43:36 pm »
* Eeems wishes he knew what it said....if only wabbitemu for ipod/iphone was done....

3362
Web Programming and Design / Re: jBasic
« on: May 10, 2010, 11:37:14 pm »
Ah ok lol
Well, if friction is the same as gravity, no movement will occur, and if friction is more then gravity, then wierd stuff happens x.x I'll have to add some checks later.

3363
Web Programming and Design / Re: jBasic
« on: May 10, 2010, 11:16:40 pm »
Lol, i was just testing the slowdown :p
Have you encountered any random bugs? Other then the random moving out of bounds one (no idea why it does that...)
Dj: thanks! Hmm, well what values were you putting in? Also, dont put gravity to 1 or friction to 0, and try to keep gravity below 7. Also, of course it would be that slow x.x thats quite a lot of objects x.x i dont expect to have more then 100 in any game i make with this (I'll first have to make object collisions x.x).

3364
Web Programming and Design / Re: jBasic
« on: May 10, 2010, 09:51:05 pm »
thanks! ok, big update, you can add objects now! it can handle around 300 fine on my computer (slight slowdown) and I've had 5000 before :P but it was about a frame a second x.x maybe less.
I've added a command randomColor()

randomColor(format);
returns a random color
format = format of the returned number. 'hex' or 'rgb'

EDIT: You can delete now! yay if you ever get 10,000 objects on the screen now (I did that it was fun :P) you can get rid of them all without waiting for a reload! (which is actually faster for that many x.x). I might add a colour scramble button tomorrow....

3365
Web Programming and Design / Re: jBasic
« on: May 10, 2010, 07:44:08 pm »
I'm making some changes to the Physics demo, now it will give you a prompt to start the demo and to set the gravity/friction/bounce friction :) I'll upload it in a little bit.

EDIT: uploaded! I haven't finished the objects amount yet, but it will be fun to play with :P it will randomly place them as well as make them random sizes, and if you add more it will keep the ones you have already :P

I also found out why it doesn't like IE, for some reason it doesn't like what I do for multiple kepresses, I'll do some work and figure out how to fix it.
* Eeems grumbles at IE's lack of ability to follow the standard

3366
General Calculator Help / Re: Writing an Emulator
« on: May 10, 2010, 07:26:57 pm »
I am thinking of porting something like WabbitEmu to iPhone/iPod touch.
actually it's already being done :P
and yes it's only for jailbreakers

3367
Web Programming and Design / Re: jBasic
« on: May 10, 2010, 09:24:37 am »
Hmm, strange...I'll have to look into it. Does it report any javascript errors? (bottom left corner open it if it does and let me know).

3368
Web Programming and Design / Re: jBasic
« on: May 10, 2010, 02:09:35 am »
Yeah i havent quite figured out all the kinks, what errors does IE give?
DJ: let me know how fast it runs, I might decide to try and add more objects if it runs fast :p

3369
Web Programming and Design / Re: jBasic
« on: May 09, 2010, 08:38:37 pm »
yeah it should be fixed now, I've been working one that...
I made it on FF so that's why it works right, and it shouldn't run any faster on chrome/safari, because it's timed...it only runs the movement every 1ms...wait....that must be because they are a little faster at parsing JavaScript...

EDIT: just fixed some problems, check it out.

3370
Web Programming and Design / Re: jBasic
« on: May 09, 2010, 08:18:01 pm »
same...stupid tinyurl...

3372
Web Programming and Design / Re: jBasic
« on: May 09, 2010, 08:01:04 pm »
http://tinyurl.com/jBasicPhysics
take a look :P
also, it's not quite done, but there are some physics :P and they are bouncy!

3373
TI Z80 / Re: Pheonix: Axe Version
« on: May 09, 2010, 02:02:44 am »
I think he means everything moves two pixels. Actually, it would be a good idea only to update the screen every other frame, it would speed up the framerate by a bunch. I use that with my mario physics engine, and it works great!

3374
Web Programming and Design / Re: jBasic
« on: May 09, 2010, 01:57:44 am »
Yeah arrays are a little annoying at first. I usually forget to define then before i start assining things to them.
Ill work on sub() because it isnt thay hard to make.

I am working on a small physics demo to show off how easy it is to make things with jBasic.

3375
TI Z80 / Re: Pheonix: Axe Version
« on: May 08, 2010, 07:26:46 pm »
I think you should have some way of keeping the speed constant, when you kill enough enemies the speed gets way too fast, so some way to compensate would be nice.

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