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Messages - Eeems

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3901
The Axe Parser Project / Re: Features Wishlist
« on: February 18, 2010, 10:37:39 pm »
Hmm, the headers could work, and the Axioms idea. I had been thinking for a while about having an include statement so you can split your file into smaller more managable chunks for development.
How would these Axiom work? 

3902
Computer Projects and Ideas / Re: Castle Storm II
« on: February 18, 2010, 09:58:24 pm »
Hmm? Well I thought you could look around with the mouse?

3903
The Axe Parser Project / Re: Axe Parser
« on: February 18, 2010, 09:02:47 pm »
well actually apparently the 84+/se needs to be set to 15Mhz for ASM....but I don't know...

3904
Computer Projects and Ideas / Re: Castle Storm II
« on: February 18, 2010, 08:54:57 pm »
hmm, umm, that would be hard to play with, I was thinking like you had before.

3905
Computer Projects and Ideas / Re: Castle Storm II
« on: February 18, 2010, 08:36:38 pm »
wow looks amazing!!! hmm, I wish I had the time to model some stuff for you.

hmm, I like how the mouse works now online, but I was wondering... could you change the control setup a bit? I would like to be able to strafe and to look with the mouse.

3906
The Axe Parser Project / Re: Axe Parser
« on: February 18, 2010, 08:34:39 pm »
oh yeah :P lol well I'm ok with the speed it runs at, because it's pretty much the same speed on any calc :P
hmm, just had a thought, does Axe Parser put you in 15Mhz mode on 84+(SE)?

3907
The Axe Parser Project / Re: Axe Parser
« on: February 18, 2010, 07:57:15 pm »
Lol well not really because I'd still make it wait for a keypress :p

3908
The Axe Parser Project / Re: Axe Parser
« on: February 18, 2010, 07:05:09 pm »
Yeah it does because it's all dependant on registering keypresses, it waits for one, so it's going to have a maximum speed.

3909
The Axe Parser Project / Re: Axe Parser
« on: February 18, 2010, 06:44:04 pm »
Thanks ztrumpet! I went through lots of different versions before coming up with this one.

3910
TI Z80 / Re: [ADE] Assembly Development Enviroment
« on: February 18, 2010, 05:52:58 pm »
yeah it does automatically run if you hit run (assembles then runs in a tmp program with wabbit)

@Galandros: actually I have assemble with and run with working so that should work (unless passing it to it doesn't work right). I was also thinking about adding a separate command for code counting and when you assemble it opens a window with the output so you can read it or using a batch file with a pause at the end for that.

3911
News / Re: CTRL+R! We have a new banner!
« on: February 18, 2010, 05:36:07 pm »
hmm, I'm not having any problems...what browser are you using Builderboy?

3912
The Axe Parser Project / Re: Axe Parser
« on: February 18, 2010, 05:33:12 pm »
yay can't wait for the new version! and here is the source for two games :P

EDIT: here is a screenshot of the first one
EDIT2: here is the screenshot of the most recent one

3913
Art / Re: Icon's Needed
« on: February 18, 2010, 05:31:00 pm »
hmm, yeah, and maybe make it more contained, like add a boarder around the edge or something.

3914
The Axe Parser Project / Re: Axe Parser
« on: February 18, 2010, 09:52:48 am »
Amazing! Can't wait to take a look!

3915
News / Re: Omnimaga goes dark
« on: February 18, 2010, 09:44:59 am »
Wow! I love it!!
Also can't wait to try that game :p

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