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Messages - Eeems

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4471
TI Z80 / Re: Fall
« on: December 10, 2009, 07:48:09 pm »
lol, yeah :P
ok here is the most recent code
Code: [Select]
ClrHome
"0000
Ans+Ans+Ans+Ans->Str1
For(B,8,1,-1)
Output(B,10,"*
rand10
Output(B,1,Str1
End
For(A,0,2)
Output(4+A,6,"_six spaces_
End
Output(5,6," FALL "
getKey
Repeat getKey
randInt(1,3,5
Output(8,2,"<PRESS A KEY>
randInt(1,3,5
Output(8,2,Str1
End
ClrHome
Repeat not(I
Disp "0=QUIT","1=RAND","2=LVLS
Input ":",I
IF I=1
Then
Input "TYPE: ",A
Input "ROWS: ",L
If A=1
Then
"O->Str1
ClrHome
FOr(A,1,16L)
Output(1,1,int(((A+1)/(16L))100
Str1+sub(" O ",randInt(1,3),1->Str1
End
End
---alternate types of random level generators---
End
If I=2
Then
1->A
ClrHome
Disp "Level?
Repeat K=105
Output(2,1,A
Repeat K
getkey->K
End
A-(K=34 and A!=1)+(K=25->A
Output(2,1,"_three spaces_
End
If A=1
"_level data_->Str1
If A=2
"_level data_->Str1
End
If I=1 or I=2
Then
1->_theta_
4->X
3->Y
20->R
int(length(Str1)/16)-6->L
Repeat _theta_=L or not(Y
Output(1,1,subStr1,16_theta_-15,128
Delvar M
Repeat K=34 or M=int(R
getkey->K
Output(Y,X,"_space_
If _theta_!=L
Then
16(_theta_+Y-1)-16+X->Z
J-(J!=0)+2(K=25 and not(J) and "0"=sub(Str1,Z+16,1->J
Output(1,15+(int(R)-M<10),int(R-M
If 10>int(R-M
Then
Output(1,15,"`
End
Y+(not(J) and Y!=8 and "0"!=sub(Str1,Z+16,1))-(J and Y!=1 and "0"!=sub(Str1,Z-16,1->Y
End
16(_theta_+Y-1)-16+X->Z
X+(K=26 and "0"!=sub(Str1,Z+1,1) and x!=16)-(K=24 and X!=1 and "O"!=sub(Str1,Z-1,1->X
Output(Y,X,"*
rand10
M+1->M
End
Y-1->Y
R-.5(3!=int(R->R
_theta_+(_theta_!=L->_theta_
End
CLrHome
If not(Y
Then
Output(1,3,"YOU LOSE
Else
Output(1,3,"YOU WIN
End
getKey
Repeat getKey
End
End
End

4472
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: December 10, 2009, 05:52:06 pm »
Yeah, it's also a drain on your archive...and if you don't use it for anything but one function
also, btw, it doesn't slow down the basic parser that much...it's not really that noticable

4473
TI Z80 / Re: the Tale of Lost Map
« on: December 10, 2009, 05:47:45 pm »
Sounds good! Can't wait for a screeny!
Also yay! Another wrestler!

4474
Miscellaneous / Re: What's a lobster?
« on: December 10, 2009, 10:05:06 am »
Hmmm, that's a good idea actually!

4475
Miscellaneous / Re: What's a lobster?
« on: December 10, 2009, 09:24:26 am »

you forgot about me being an android!

4476
Miscellaneous / Re: What's a lobster?
« on: December 09, 2009, 11:18:04 pm »
Hmmm, yeah...where did it start...we should do some searching....

4477
News / Re: UTI back up
« on: December 09, 2009, 11:15:36 pm »
Yeah I noticed the same thing, hope they fix it soon!

4478
Gaming Discussion / Re: Eliminate pro
« on: December 09, 2009, 06:53:17 pm »
Ah ok, that's the problem :p
ok :p be ready for some pwnage

4479
Gaming Discussion / Re: Eliminate pro
« on: December 09, 2009, 06:28:20 pm »
Hmm, wierd...the only time I had that problem was on my schools network

4480
Miscellaneous / Re: What's a lobster?
« on: December 09, 2009, 06:25:10 pm »
Netham45

4481
Gaming Discussion / Re: Eliminate pro
« on: December 09, 2009, 06:14:19 pm »
Ah ok, I'll add you, did you update to v1.1?
Also it might be your Internet that is the problem...

4482
TI Z80 / Re: Fall
« on: December 09, 2009, 06:04:37 pm »
I wrote it down

4483
TI Z80 / Re: Fall
« on: December 09, 2009, 10:12:55 am »
Ah ok lol
hopefully I'll have the time to type up the new code today

4484
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: December 08, 2009, 07:29:11 pm »
No comment

4485
Other Calc-Related Projects and Ideas / Re: Anti-RPG RPG
« on: December 08, 2009, 06:45:06 pm »
Ah lol
hmmm, that would be bad :p
lol, be warned, they are slower then real variables...especially the longer they get.

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