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Messages - Eiyeron

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1456
Casio Calculators / [SDK] IsKey too slow...
« on: August 19, 2011, 05:30:37 pm »
Hello everyone!
I want to find anything to avoid using IsKeyXX functions, there are really too slow. I don't want to use RFX, because there are bugs on G35+ (Press Left and the calc will understand Up and Left...)...

I can use the syscalls, or the adresses, if I have all the adresses (I Have functions to determine model)...
So, if anyone may light me to pointing a function that is faster than IsKey and non buggy, please?

1457
Great, you can have the even numbers...

1458
Music Showcase / Re: Another 8Bit Nyan Cat
« on: August 17, 2011, 03:10:28 pm »
I had some optimizings to do with the midi, too...

1459
Minecraft Discussion / Re: Minecraft
« on: August 17, 2011, 12:52:31 pm »

1460
Music Showcase / Another 8Bit Nyan Cat
« on: August 17, 2011, 12:50:53 pm »
Hello world!
I want to test to make a good version of our lovely Nyan Cat song. SO i wanted to test Famitracker.
Here the first version, designed first to be a subjection to Nyan Cat for nSpire:
http://dl.dropbox.com/u/23313407/Music/8Bit%20Nyan%20Cat/nyan.mp3
And the ftm version:
http://dl.dropbox.com/u/23313407/Music/8Bit%20Nyan%20Cat/NYan%20Cat%20v1.ftm

After many tests, i saw the notes are duplicated, the sheet was based for piano, so, i lighted the music, nd here the 3rd version, the second brings nothing very important...
http://dl.dropbox.com/u/23313407/Music/8Bit%20Nyan%20Cat/NYan%20Cat%20v3.ftm
I will finish him (FATALITY) with a friend.
Enjoy! :p

EDIT: Done!
http://dl.dropbox.com/u/23313407/Nyan%20Final.flac
For all things here!

1461
TI-Nspire / Re: NYAN NYAN NYAN NYAN ... this is the game :D
« on: August 17, 2011, 07:34:06 am »
If you use http://famitracker.shoodot.net/ Famitracker, you'll get a note table...
Here the fmt!

1462
TI-Nspire / Re: NYAN NYAN NYAN NYAN ... this is the game :D
« on: August 17, 2011, 07:04:20 am »
I made a two channel 8-bit version. THis version will be modified, and exported in a nsf or fmt (famitracker), if you want. The begin will be modified.
Made with Famitracker.

1463
TI-Nspire / Re: TI-Nspire GB Emulator
« on: August 17, 2011, 05:11:20 am »
It's just fantastic, but i don't want  to pay 130€ for a gameboy...

1464
TI-Nspire / Re: NYAN NYAN NYAN NYAN ... this is the game :D
« on: August 17, 2011, 05:09:19 am »
An bonus idea: Trippy gem! Get a psychedelic vision, with colorful background and so on..., and burn your eyes with! :p

1465
Introduce Yourself! / Re: g.letter("Hello World"); refresh
« on: August 16, 2011, 11:57:51 am »
Yeah, for the fx's sdk, yes, but i prefer use one user-made function, which is 4*speedier than bdisp

1466
TI Z80 / Re: Powder Game
« on: August 15, 2011, 05:06:21 am »
So.. Powder Game? I like this game. Do you want to make this too in java? :p
(I want too to apologize me to make some stupid noise here)

1467
News / Re: The future of TI-BANK compromised
« on: August 15, 2011, 04:59:19 am »
What about to say about Casio-bank, too...

1468
Other Calc-Related Projects and Ideas / Re: ZeldaKing's Projects
« on: August 14, 2011, 02:34:43 pm »
NOt the most securised option...

1469
Axe / Re: Tilemapping in Axe
« on: August 14, 2011, 02:00:33 pm »
For a C project, i made the references intuitives: In a sokoban, if box = 3 and dot = 2, then box on a dot = 3+2

1470
Axe / Re: Tilemapping in Axe
« on: August 14, 2011, 01:57:36 pm »
What he said.
the A*8 is indeed because of the 8x8 tiles, and in {Q+B*24+P+A+GDB1}, Q+B*24 is interpreted as (Q+B)*24 because of left to right order of operations.  The width of the map is 24, so to get to the next row, you add 24, in this case, you add Q+B number of rows.  Add one to go one byte to the right, so P and A are added, plus the original pointer, GDB1.

Hem... Is it normal? IRL, or in C, the * operaotr has more priotiy than +...

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