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Messages - Eiyeron

Pages: 1 ... 98 99 [100] 101
1486
Casio Calculators / Re: String support
« on: August 13, 2011, 05:36:54 pm »
You'll get some news some functions, like a Pie Graph!

1487
Casio Calculators / Re: Grayscale and BFile
« on: August 13, 2011, 05:31:23 pm »
Herm... I dunno, the calculator does not work soo hardly to IO, but the timer may be altered during IO. YOu have 40KB RAM, do calling 10KO buffers! The timer stops the calculator to make a user function...

1488
Hello everyone! Here comes my favorite game: [BOXED].
Boxed is a (another?) Sokoban. You're in a room with boxes you can only push, and you must place them to dots to clear the room.
Easy to understand, nah? So, let's practise (medicine) brain burning!

All the game is made by my hands, graphics like game engine. First was only the Casio's Version. 25 levels, but not level pack system, neither scrolling.
Yesterday (04/02/2012), I could publish my newborn the Axe version. Only 10 levels, and same miss than her elder sister, but with a new main menu!
// The video of the first version, Casio version
// The AXE version.


INSTALLING:
Casio: Take the g1a, and put it in your calc, there are tuts, so I won't give the instructions.
TI: BOXED is the program to copy, the other is source. (BXED is ma

Keys:
TI version:
[F1] : Retry
[F2] : Skip level (tempoary, you cuty cheaters!)
[CLEAR] : Exit
[SHIFT] : Validate
[ARROWS] : Move.


CASIO version:
[F1] : Retry
[F5] : Precedent level (tempoary too)
[F6] : Next level (tempoary too)
[EXIT] : Exit
[EXE] : Validate
[MENU]: Using Getkey, I found great to quit within the game with the menu. You can too shut off the calc.
[ARROWS] : Move.
Don't touch the Options section, you'll freeze your calc.

Voilà voilà, I hope you'll take some time to test, enjoy, and feedback! :p
See ya!


1489
TI Z80 / Re: Powder Game
« on: August 13, 2011, 04:42:04 pm »
I dont want to troll, but revocate the casio's decisions! Okay, thre are calculators, but jow could they (both Casio and TI) ignoring a big part of market?
http://www.planet-casio.com/files/forums/VitesseFonctionsBasicCasio-9648.zip There is a benchmark sheet...

1490
TI Z80 / Re: Powder Game
« on: August 13, 2011, 04:10:06 pm »
I guess ASM/C?
I'd say you be guessing right. On the Prizm there are so many more possibilities for a Powder Game port with the hi-res color screen, large memory, and fast proc. I can hardly wait

EDITED: I want  to apologize for what i said.

1491
Introduce Yourself! / Re: g.letter("Hello World"); refresh
« on: August 13, 2011, 04:06:09 pm »
NSpire/AFXo r 9860? That's impossible: SO the function's library is very messy in LuaFX, the screen's size is a problemm too, and the SPEED! Veb wants to slow down the 9860's speed to harmonize with the AFX! :/ Why doesn"t he want  to make 2 modes?

1492
Art / Re: UserBarz
« on: August 13, 2011, 04:03:59 pm »
There is a button called modifiy, that avoids many yells!

1493
Art / Re: worm 8x8
« on: August 12, 2011, 03:32:45 pm »
Plop, I need tile 8*8 with grayscale for tilemapping this map :


ROpe Race? :p

1494
Pokémon Purple / Re: [PP] Progress '11
« on: August 12, 2011, 10:37:45 am »
Psyduck 19/999 HP...
CHEATER SPOTTED!

1495
TI-Nspire / Re: [TI-Nspire] Make3D - TI-Basic to Lua
« on: August 12, 2011, 09:10:21 am »
Ah the 2nd table refers every time to the vertices who're composing the faces. I could use structures...

1496
TI-Nspire / Re: [TI-Nspire] Make3D - TI-Basic to Lua
« on: August 12, 2011, 08:50:57 am »
Ah, didn't noticed that, thanks!

Zbuffer needs a array, which size is [height*width], okay
I need a array, whiich's size is 3*numVertices, okay...

1497
TI-Nspire / Re: [TI-Nspire] Make3D - TI-Basic to Lua
« on: August 12, 2011, 08:44:23 am »
Related with my motor prject.
How the motor works? I dunno how directly adpat these engine in C...

1498
TI-Nspire / Re: [TI-Nspire] Make3D - TI-Basic to Lua
« on: August 12, 2011, 08:31:58 am »
Can we move the camera? (related with the motor...)

1499
Casio Calculators / Re: Acces to characters
« on: August 11, 2011, 05:01:50 pm »
Sames for Fx9860? Oo

EDIT: Thank you! Thank you! That's the list I ever wondered! :p

1500
Casio Calculators / Re: Acces to characters
« on: August 11, 2011, 10:17:55 am »
Yay! a syscall! Thanks!
BUt to avoir the casio's functions, do you know where the bitmaps, are located?
We don't like casio's function, i.e. Here a PierrotLL's Library

How many syscalls do we got? I know SimonLothar the syscall master, but he doesn't want to make a documentation.
There would be a syscall seraching team!

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