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Messages - Eiyeron

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61
Computer Projects and Ideas / Re: [SQUARE], minimalist html5 game
« on: November 17, 2014, 09:21:34 am »
Oh, Stupid am I. Take JS, PHP, C++ and misc languages as intermediate for targets.

62
Computer Projects and Ideas / Re: [SQUARE], minimalist html5 game
« on: November 17, 2014, 08:17:34 am »
Yeah, I think this is quite close than the definition. I'm not sure about cross-compiling term itself but here is the quick "What is Haxe" on the language's page.

Quote
The Haxe Programming Language
The Haxe programming language is a high level strictly typed programming language which is used by the Haxe compiler to produce cross-platform native code. The Haxe programming language is easy to learn if you are familiar already with either Java,C++,PHP,AS3 or similar object oriented languages. The Haxe programming language has been especially designed in order to adapt the various platforms native behaviors and allow efficient cross-platform development.

63
Computer Projects and Ideas / Re: [SQUARE], minimalist html5 game
« on: November 16, 2014, 02:33:13 pm »
Okay, let's sau I have a source file (here a .hx)), the Haxe compiler for isntacne will compile into a JS file as it could compile into a binary executable.

64
Computer Projects and Ideas / Re: [SQUARE], minimalist html5 game
« on: November 16, 2014, 12:09:18 pm »
Because I wrote it in Haxe.

Haxe is a compiled languages which targets multiples platforms and this easily than porting a source code into another language. I.e. with snõwkit I can compile in the targets said previously and I can be sure that I'll have the same result on the targets. The code which interact with a specific target will be only used on that one. You can thus make wrappers to have a stable cross-system program or game.

65
Humour and Jokes / Re: Praise the SunFish
« on: November 16, 2014, 12:03:20 pm »
(^°o°) {Praise the Sunfish!)

66
Computer Projects and Ideas / [SQUARE], minimalist html5 game
« on: November 14, 2014, 12:17:11 pm »
Hello everone. I guess I did this when I was away last month. I started programming with a brand new game engine, http://snowkit.org/, and started fiddling with when I came with an idea : port a old flash game I liked before and bring it to the graphical design style of today. So I took hte idea behind Square², brought my magical keyboard and in no time, I got to a playble and fun prototype, almost finished of a html5 game.

Made with Haxe, It can be compiled for Windows, Linux and Mac, even though I don't have the targets to compile.

Enough talking, let's play! Just move the mouse to avoid white squares, pickup orange ones. Music courtesy of Xorus.

67
Art / Re: Mockups "please say this is going to be a game"
« on: November 13, 2014, 06:02:52 pm »
Thanks. I really should find a way to draw farm plots. But B&W is quite hard to yield details.

68
Art / Re: Mockups "please say this is going to be a game"
« on: November 13, 2014, 05:35:03 pm »
Update (see the new tiles on the top). i have still to work on the farm (ugly) plots.


Oh well, sorry for the lateness, but yeah AoC, I like your design. I could use it in a other place.
DJ O : A simple go-through flag will be set for tiles. Either you can go on it, either not. i don't really want to mess with collisions.

69
Art / Re: Zelda 8X8
« on: November 13, 2014, 05:28:51 pm »
I would go for the first one, but with only the left border, taking the whole column.

70
Art / Re: Some random sprites by DJ Omnimaga
« on: November 13, 2014, 05:27:59 pm »
Procedural generation is one of my favorite programmation thingies. You have my interest now. Please goron.

71
Axe / Re: Axe Q&A
« on: November 13, 2014, 05:25:35 pm »
As long as your screne can handle it and render it without too much flicking, you can go with as much shades as you want. 3/4 shades are common because they only takes a second buffer and because common visual tricks helped the illusion to work even with fast graphical changes. With too much shades (and so buffers), you could have bad "aliasing" or "motion blur" problems as it's shown on the GrayLib's Pokemon demo where an option exists to avoid these problems when scrolling.

72
Casio Calculators / Re: Newbie questions
« on: October 06, 2014, 02:35:48 pm »
Not all commands though. IsKeyDown doesn't work on SH4 for instance...

73
General Discussion / Re: [Webradio] Rétro-Actif Soundchip
« on: October 06, 2014, 04:21:54 am »
If you have a link to I'd be glad to add it!

74
Casio Calculators / Re: Newbie questions
« on: October 06, 2014, 04:20:04 am »
Hi, you van download at Planète-Casio as they have an archive stored in their download section Here.

Keep in mind that where it supports C and C++, it only supports C89 (you have some declaration restrictions as you have to define all your variables used in a function/block before actual code, no for(int I...) for instance) and a little subset of C++. I don't suggest you to try programming C++ on it.

75
Art / Re: Mockups "please say this is going to be a game"
« on: October 03, 2014, 03:45:58 am »
DJ_O, thar was farm plots. I'm bad at it. Gonna try a other style :-/
And that for the C&C, I have changes to do. I hope that it's not too messy.

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