Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.


Messages - Galandros

Pages: 1 ... 78 79 [80] 81 82 ... 84
1186
Site Feedback and Questions / Re: MOAR FEMALZ!
« on: March 25, 2009, 12:16:29 pm »
fired money...

1187
Miscellaneous / Re: How old are you?
« on: March 25, 2009, 12:11:24 pm »
%10000

1188
Other Calculators / Re: How you started programming
« on: March 25, 2009, 12:09:02 pm »
Strange enough the calculator was given at my birthday exactly 2 years plus 1 day ago. :P
I looked not too much enthusiastic, found On button then pressed. Calculator On made some operations, a simple graph, stumbled in menus and shuttled off.

Months later...
First year using calculator, I started to search math programs and found ticalc.
While that I started to found all the menus with plot commands and I coded a program (without knowing that was coding) to draw rectangles and such in the screen. Also stored values into variables and made operations with it.

When I arrived at BASIC tutorials I wanted to learn functions to make good math programs. Eventually got interested and made crappy games. Yet I alone discovered the technique of tile mapping with a matrix!

And assembly was to understand how all works and make a BASIC lib like great CelticIII it is. I only knew of xLib and I though could be surpassed ^^

This is the quick story.

lol nitacku. Maybe I react something like that sometimes. But my angry passes quickly... And so 95% of my motivation.

1189
News / Re: TI-83 & 84 Plus BASIC RPG Nostalgia video series
« on: March 22, 2009, 02:21:33 pm »
Are you trying to make me get addicted in calc games?

1190
TI Z80 / Re: Nameless RPG
« on: March 13, 2009, 03:38:58 pm »
B/W and 4 pixels moving. The 2 pixels is really frustrating.
Or a option or key to switch 2 or 4 pixels movement. No just stick to 4 pixels...

1191
News / Re: Trevmeister66 and Noahbaby94 joins the Coders Of Tomorrow
« on: March 12, 2009, 05:33:52 pm »
Welcome to the team guys ;D  Just don't make my project look like crap compared to yours ;)
I want to see that. hahaha Even if that happened your would still look good. :P

Congratulations and most important: have fun!

1192
TI-BASIC / Re: Progress Halted (Celtic III bug)
« on: February 27, 2009, 06:24:14 pm »
It looks like he's outputting values to the LCD port outside of the range used for contrast. This has potential to cause the blue screen...
Ouch that is very bad. Blue screen of death. Can screw your lcd.
You have to contact Iambian... Even it is only made with bad inputs, is better to do put checks and avoid bad instructions to lcd.

1193
TI Z80 / Re: Potter and the Fortress of Moo (AKA Potterquest 2)
« on: February 27, 2009, 02:24:17 pm »
How Pokémon arrived to the topic?
I always have read Pokémon in tv with the é.

You don't have an accent key in the keyboard? Did you put in windows options as a French/Spanish/Portuguese keyboard?
French are worst than Portuguese in accentuation è and é are spoken differently if I remember right. :p

1194
Art / Re: Drawing cliffs and mounts possibility
« on: February 26, 2009, 05:33:52 pm »
Link to the isometric engine?
It was late so I didn't have time to post the link. I intended and I think I generally do... Enough excuses:
http://group.revsoft.org/iso.zip

It is very easy to understand (to who knows ASM, of course) and has a picture with tilemaps.

Anyway I made a screenshot for others to see:


1195
yeah near the end I was getting more and more worried I was gonna run out of elixirs x.x
Dying in the beach is very frustrating, I know. Lucky =o

1196
TI Z80 / Re: Screen Shots
« on: February 26, 2009, 04:55:21 pm »
Great menus. They show lots of stats to play with, fun.

1197
Computer Projects and Ideas / Re: Super Star Hero screenshots/videos
« on: February 26, 2009, 04:54:24 pm »
Back on developing? Great shots... I have to check RPG Maker in one distant day...

1198
TI Z80 / Re: Game Info & Progress
« on: February 26, 2009, 04:53:17 pm »
He got relations, what a looser. joking :P Females are really intricate, but yes, we can leave without "hers".

Enjoy life man, calc programming shouldn't be top priorities. You got a good excuse to delay the project ;) lol

1199
Art / Re: Drawing cliffs and mounts possibility
« on: February 25, 2009, 07:22:55 pm »
In Revsoft group I found an isometric engine in ASM.
"tiles" were 16 wide and 8 high in pixels.

 But I am wondering what is the better way to do the isometric map? A balanced with visual and fitting enough in the screen.
The screen sometimes can be so small. :/ I hadn't patient to draw on calculator some maps...

1200
TI Z80 / Re: Bowling: Re-optimzed.
« on: February 21, 2009, 05:01:32 am »
I guess xlib usage is exactly the same. Or has some little issues?

Pages: 1 ... 78 79 [80] 81 82 ... 84